Sadako changes suggestions

jasonq500
jasonq500 Member Posts: 462
edited December 2025 in Feedback and Suggestions

Substantial changes that I would like to see for sadako for 2026

Base Kit changes -

• manifest invisibility last for 1.3 seconds (was 1 second)

• demanifest invisibility Last for 1.5 second (was 1.2)

•Increase projection duration movement speed for 3 seconds (was 2 seconds)

• sadako now gains her manifest duration when projecting to TV's

•increase her undetectable duration by 6 seconds after projecting to TV's

• TV's take 65 seconds to turn back on after being turned back off by a survivor (was 70)

•(new) sadako Grant's immunity to stun for 4 seconds after manifesting or projecting out the TV

•(new) tapes are destroyed when survivors have taken damaged (does not inflict condemn)

Add-on pass

•old newspaper - (reworked) TV projections sounds are now silent within certain range (kinda like wraith's)

• mother's mirror- now includes the immune stun as well as it's current effect

• sea-soaked cloth - increase undetectable duration by 4 seconds when projecting to a TV

•reikos watch- (reworked) vault and kicking speed is increased by 15 percent when demanifested

• clump of hair- decrease the range by 8 meters (was 6 meters)

Well stone - the specific TV that was turned off by survivor is immediately turn back on when a tape is destroyed or inserted back to a different TV

• well waters - successful attack cooldown is reduce by 15% when hitting a survivor holding a tape (has a 30 second cooldown)

•Ring drawing - (reworked) hitting a survivor holding a tape will inflict other survivors a stack of condemn

•Bloody fingernails- (reworked) reduce the time it takes to project out of a TV by 0.3 seconds

Rickety pinwheel - survivor gains oblivious for 60 seconds once they grab a tape

• VRC- fake Sadako's will appear at all TV's that are currently on when projecting (new)

•Telephone- (reworked) survivors gain 5 percent hinder for 2.7 seconds when sadako teleports within 16 meters to a survivor

•Tape editing deck- (reworked) all survivors starts off condemn with a total of 3 stacks

•Iri tape- (reworked) sadako can now teleport at any TV's that are off (it does not inflict condemn), TV's that are off has a 15 second cooldown before you can teleport to them again

Tagged:

Comments

  • MechWarrior3
    MechWarrior3 Member Posts: 5,576

    I would love for these changes. She really needs it not going to lie. I was not a fan of the 3.0 rework. I got really vocal about it too. I would have been happy with how she was originally designed just with todays buffs.

  • Zuiphrode
    Zuiphrode Member Posts: 553

    get rid of the lullabye

  • Turbs
    Turbs Member Posts: 56

    Clump of Hair should also be reducing the lullaby that she has. It really hurts her "stealth" since people can tell when she's getting near quite easily.

  • YukariTheAlpaca
    YukariTheAlpaca Member Posts: 208

    The Demainfested and Manifested invisibility durations are fine in their current state. They work like they are supposed to. A lot of these changes are pretty unnecessary.

  • jasonq500
    jasonq500 Member Posts: 462

    Sadako right now is not in a good state at the moment along side her add-ons, can you explain how exactly are these changes are rather unnecessary?

  • xAnonymous
    xAnonymous Member Posts: 33

    I completely agree with those changes.

    They're very fair and healthy for making this Killer somewhat playable.

    Sadako was the only reason I decided to watch Dead by Daylight content and later play her in-game.

    However, facing ANNOYING SWFs who were facecamping my TVs just to turn them off, just to be annoying of course, gave me a really bitter taste for playing this Killer, and I realized how cracked the counterplay to her actually is.

    Even though my Sadako skill floor was extremely high, it took a survivor one tape insert to pretty much deny me any value from my power, which is obnoxious as hell.

  • xAnonymous
    xAnonymous Member Posts: 33

    Absolutely agreed to what you said here, despite having my extremely high skill floor even against VERY coordinated 4 man SWFs they could deny me from getting value from my power and block me from teleporting across the map by facecamping my TVs just to keep turning them off over and over.

    I know that sounds absolutely nuts but the counterplay towards her is just cracked to say the least.

  • whirlwind931123
    whirlwind931123 Member Posts: 31
    edited January 23

    I've played every version of Sadako. The current version is the most enjoyable to play. The first version of Sadako was the weakest. The 2nd version was the strongest, but it was brain dead and very unhealthy. The 3rd version is a good balance between skill and healthiness.

    I have 314 tracked games on Sadako and an 88.3% kill rate. I haven't lost a single match in 314 games i.e. I'm on a 314 win streak. If you think Sadako is weak, you just need to get good.

    image.png