The new killer is obnoxiously unfair to verse

Alen_Starkly
Alen_Starkly Member Posts: 1,290
edited January 27 in Feedback and Suggestions

I am unable to get out of his AoE, no matter how much I try, and thus I get injured for free. It spreads faster than I can run. Same thing happened on the PTB, and it's sad that you have seemingly done nothing about it. His (smaller/regular) AoE also is something I can't see, I have to guess where he'll shoot his attack. It's not telegraphed at all, or not enough. Why do we have to do guesswork to dodge his attacks?? At least telegraph them.

Comments

  • Shinkiro
    Shinkiro Member Posts: 454

    Couldn't even wait a day huh? But yes, his power is very heavy towards mind gaming during chase.

  • TsukiYurei
    TsukiYurei Member Posts: 175
    edited January 27

    He’s barely been out an hour & you’re already complaining jeez?

    (Common this is getting out of hand every time an new chapter comes out the whining)

    Sounds like a you problem here,

    Because you are saying you shouldn’t have to guess work.

    That’s called a mind game dude, Just learn & play both sides to learn, adapt, to mind game against eva sides easier.

    This will help you outplay any Killer/Survivor players.

    Both sides use mindgames/loops after all.

    So stop with begging for the nerf hammer every time a new chapter comes out.

    We have ptb’s for a reason.

    The Killer is meant to have an slight edge, It’s 1 vs 4.

    This is horror game after all.

    Peace & good luck!

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,747

    I'm just going to throw this out now. Having a killer spam a power every 1.5 seconds is not fun. There is no "mindgame" potential when he just keeps you at a pallet and spams his power over and over again until he gets his mega power then does actual damage. Its not fun to go against just like Ghoul and Krasue isn't.

  • Emeal
    Emeal Member Posts: 6,777

    What the heck do you mean hes unfair???, I can barely hit any survivor like 75% of the time.
    I had to tunnel and proxy-camp the living juice out of some Russian Streamer to get my Adept.

    Otherwise Max kills I get in a match is like 2K. How is that unfair huh???

  • Alen_Starkly
    Alen_Starkly Member Posts: 1,290

    He charges a ranged attack that I cannot see until it's too late, and he gets free injury on me. How is this a mindgame? It's pure guesswork. It's not fun at all. This is simply about me getting lucky that I guess a direction where he won't shoot. At least Pyramid Head's attack is telegraphed. Vecna's isn't, or isn't enough, 'cause I cannot see it.

    Plus, his big AoE attack I cannot outrun. It spreads faster than I can run, so it's a guaranteed injury. What mindgame? There's no mindgame here. It's just a case of whether I'm running Sprint Burst, and if it's ready to use.

  • Emeal
    Emeal Member Posts: 6,777

    What do you mean you cant see it? the actual animation does not show up for you???
    Record your screen with your phone, there is an animation that is supposed to show up.

  • Alen_Starkly
    Alen_Starkly Member Posts: 1,290

    I am all for a challenging killer, but killer whose attacks I am physically unable to dodge is just BS. And I'm complaining because this same problem was present on the PTB. I didn't enjoy it then, and I am very disappointed that it's still undodgeable. At least Pyramid Head's attack is sufficiently telegraphed, so I can do something about it. Vecna's attack just appear and hits, I have no time to react. No fun at all. How is it fun if I am physically unable to dodge it, and I just have to predict where he's gonna shoot, because the second I see his AoE forming, I am unable to step out of the area.

  • TsukiYurei
    TsukiYurei Member Posts: 175
    edited January 27

    1.5 seconds keep that in mind to avoid or leave the area.

    It’s not about your fun alone it’s an horror game, That’s why you should really play both sides it really helps.

    And it’s seems you’re targeting the strong killers only.

    Play both sides, Learn & adapt there nothing wrong with those killers as a whole.

    Jesus the tribalism on DBD is saddening.

    The game shouldn’t leave the power with the survivor role alone, The killer meant to have a slight edge.

    It’s 1 vs 4 remember that.

  • Alen_Starkly
    Alen_Starkly Member Posts: 1,290

    How do I put it.. it feels faster than with Pyramid Head. I am genuinely trying to dodge it, and some times I can randomly guess where he won't shoot, but it feels like luck. The second I catch the glimpse of the attack, I usually cannot run outside of the AoE. Maybe I'd have to have super low ping to be able to react in time? I can deal with Pyramid Head's attacks, but these are much harder for me. :/ The BIG Aoe I cannot dodge at all, it spreads so fast.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,069
    edited January 27

    It's how fast the ranged circle comes out in world breaker (or its an addon idk which) if I had to complain about anything, which is the issue, everything else is fine

  • Alen_Starkly
    Alen_Starkly Member Posts: 1,290

    My guess is that people with super low pings are not affected by it (much), so they're having a hard time understanding where I'm coming from.

    Why are you assuming that everyone can afford the new killer/DLC today. Some people will in a week, some in a month. But also, you're just going with the idea that I'm just complaining for the complaining sake, which I'm not. If you read what I'm saying you'll see that I don't have that kind of problem with Pyramid Head. And that I've been unable to dodge Vecna's attacks on the PTB as well. I'm genuinely trying to dodge them. I versed him a lot on the PTB, it's not like I had only 2 matches against him and I can't be bothered to learn. I have genuinely tried… and I just can't dodge the attacks (unless I luckily guess where he won't shoot). It could very well be heavily ping dependant, or something.

    But if that's the case, then only the super lucky people with super low ping will be able to dodge his attacks. And that just leaves a whole bunch of the community frustrated. I wish we all had superb internet. But that's sadly not the case. Not all of us live in the city where the servers are located. Or even country.

  • Emeal
    Emeal Member Posts: 6,777

    Are you running in a unpredictable pattern aswell, look at him or listen for when he charges the attack???

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,189

    What's your ping/killer's you play against?

    It seems to be pretty easy to get out of unless you got mind gamed and run into it.
    It becomes weird to dodge only with high ping.

  • Alen_Starkly
    Alen_Starkly Member Posts: 1,290

    I am running very unpredictably. I haven't paid too much attention to looking at him or listening for the attack, but the problem is the telegraphing. As soon as I saw any hint of the attack on the floor, if I'm not at the edge of it or outside of it, I get hit.

    It feels very similar to dodging the Nurse's blinks. I'll try paying more attention to where the killer's looking, maybe it helps. Thank you for the tip.

  • Alexandra
    Alexandra Member Posts: 118

    a L update as per usual.

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,747
    edited January 27

    Just play both sides? I DO play both sides? No one likes powers that can be spammed until you're dead. That's why Ghoul and Krasue is so hated. Range, speed and you can spam their powers until you get got. Stop telling people that spammable powers is a good thing just because you only play killer.

    I can show my stats at any time if you want to see how I play, but please don't insult me like the rest here. I know how to play well. I didn't say he was impossible. His power spam isn't a fun mechanic for anyone. That's my point. Increase it to 2 seconds and make him slower by 1% when his power is being held. That's it. Power fixed. BAM.

    Post edited by AVoiceOfReason on
  • Orvarihusklumpen
    Orvarihusklumpen Member Posts: 298
    edited January 27

    They will then nerf him and then the killer player will just just zone instead. The power fundamentally is flawed.

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,747
    edited January 27

    That's why I said 1% slower speed while the power is being held. That way he cannot just buttride you with his power like Pyramid head and others do with theirs. Its obnoxious and not skillful at all. Right now, if he catches you at a pallet, he can spam you until clock mode is active and you cannot make distance and even if you dodge 30 power hits, its only been 40 seconds, but it feels like an eternity. It's aggravating as hell. If you had an extra second, it would take a little pressure off of you when he decides to make you dance for a full 30 seconds.

  • Orvarihusklumpen
    Orvarihusklumpen Member Posts: 298

    So you want zoning instead? BHVR just needs to make more creative killers instead of making every kiler feel like a better or a worse version of another killer.

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,747
    edited January 27

    You can dodge his power? It requires sound ques. I do it all of the time. I just don't like being spammed 40 times in less than 55 seconds. Its obnoxious and unfun. His big power attack? Watch the center. As soon as it stops, go in whatever direction has less of the circle. You'll escape it every time unless you're hindered. I promise you. I've done it just about every time so far. Its the power spam.

    Zoning works only if you cannot dodge the attack. His power gives you JUST enough time to do so if you really pay attention, but the continous spam will cause you to make a mistake and its just mentally draining constantly watching the ground for an attack that you know is coming. If you can get zoned by HIM, then I don't know. I haven't had that problem so far. I just don't like dodging 40 attacks in 50 seconds.

  • brewingtea
    brewingtea Member Posts: 769

    DBD is always pay-to-win for the first 2-3 weeks after a new killer is released. It's never fair. If you paid for Vecna, you know how to dodge his attacks. If you didn't, well, you get to die over and over until you learn what his power sounds like.

  • MeowMeow93
    MeowMeow93 Unconfirmed, Member Posts: 69
    edited January 27

    I think there’s no point arguing with individuals who are screaming at the top of their lungs that this killer is perfectly fine. At best, he needs at least an 8-second cooldown on his ability so he can’t spam it.

    Second, the teleport area should be reduced in diameter, along with his movement speed.

    Third, the global ability where everything turns red should have a long cooldown, regardless of whether he actually hits a survivor with it or not.

    But honestly, if people who clearly lack a few neurons still have the audacity to say things like “he’s balanced” or “he’s fine as Ghoul,” it’s better to just not comment on their stupidity at all.

    It’s pretty obvious these are just mains of those mobile, brainless killers who are terrified of getting nerfed because then they’d actually have to play with M1 killers as they should do and loop pallets.

    It's not fine at all see each match the same killers Blight, Ghoul and this one.

    One more suggestion for the developers: make the clocks grant immunity to his ability, because right now they’re practically useless.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,189

    I don't think you understand what he means by zoning.

    What do you think will happen, when you increase his cooldown? Killers simply won't commit on using it, they will just hold their power until you get close to them.

    I will much rather play mind games against him every 1,5 seconds than just being walked down like a dog. I was personally enjoying games against him a lot…

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,747

    I knew what he meant. That's why I said 1% slower than a survivor while HOLDING his power? He LOSES distance then.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,189
    edited January 27

    He loses distance only if survivor holds W in straight line away from him. Sure, if I see survivor who doesn't even look behind them I will use the power.

    But most survivors start to dodge when they hear the sound. At that point they are the one losing distance.

    If he needs something nerfed, it's the movement speed while holding his power. Not really cooldown, you want killers to commit to their power. Zoning by holding power is most boring thing you can have.

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,747

    He slows down when his power is activated too. That's why .5-1 second more would be enough total. If not, he could just spam his power and gain distance then.

  • Orvarihusklumpen
    Orvarihusklumpen Member Posts: 298
    edited January 28

    The whole game is "mentally draining" especially if you work long shifts such as myself and one of your free time is to play DBD once in a while and get ######### on by players who have never touched grass in years. Vecna's power is fundamentally flawed like i said. If the devs give the survivor player a sound queue every time he activates his power then the average killer player with him will zone with his power just like Pyramidhead, Demogorgon or a Knight player. Zoning isn't there on Vecna yet because the cooldown is 3 seconds, if they changed that number to something like 10 or 12 seconds, most players will start to zone instead of using their power since the cooldown for canceling your power is only 1.25 seconds

  • ad19970
    ad19970 Member Posts: 6,814

    Why do we have to do guesswork to dodge his attacks?

    Because if you could just react to the ability and dodge it reliably, it would be absolutely useless to use against good survivors that can react fast enough. Who on earth would want to play a killer like that?

    Abilities have to be mindgameable or one side will not have counterplay against the other side, which would be awful.

    Also, the huge AOE of the undergate attack is definitely dodgeable, you just can't let Vecna cut you off from where you are running.

  • ad19970
    ad19970 Member Posts: 6,814

    While I am not fully against a small recharge time increase of his power, you saying that Vecna is fun for no one is just a blatant lie. I have seen many people say that he is actually very fun to go against. People need to stop assuming that their opinions are shared by everyone.

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,747
    edited January 28

    Fair enough. I know a few people who don't like it, me including. Playing dodge 50 hits in 60 seconds sounds fun for some then sure. I'm glad they enjoy that but I do not. Like Ghoul and Krasue spam. Yeah, its not terrible but its still not fun if you have to go against it every match with 4 regression/gen-blocking perks.

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,747

    Then increase both to 2 to 2.5 seconds. Same thing works.