http://dbd.game/killswitch
Revert Decisive Strike's Buff
Specifically, BHVR should make its stun duration three seconds once more. My reasoning? It already unhealthily rewards Survivors for playing poorly, so the least that can be done is ensure that it needs to be used in a safe area for value to be gotten out of it.
Comments
-
Decisive strike become quite weak with new killers being able to catch you up instantly after their stun ends. So I don't really see problem with it. I would deactivate all active ds if new survivor is hooked though.
2 -
It's literally an anti-tunnel perk. How is the Survivor playing poorly? 😵
0 -
By getting downed enough times to both activate it and be able to use it. 😵
-1 -
Respectfully, if a Survivor is getting caught up to instantly, then it's because they decided to use D.S. in a dead zone — even strong Killers can be countered if it's used in a safe area.
-2 -
@Elan My second response is directed toward you - I forgot to quote your message.
0 -
I have the opposite problems I never use ds because it runs out before I get downed so i get tunneled anyway because i didnt go down fast enough.
2 -
Think about it this way: You may not be getting any value from the perk, but you are good enough of a player to not go down super fast or have to cheesily weaponize it.
-1 -
DS is fine as it is. A good middle ground. Not perfect, but the devs walked back any tunnel prevention so this is the best we're getting. Nerfing DS is not negotiable right now
0 -
DS is currently the only thing that has risk to tunnelling since they trashed off the record. It's becoming a general perk as well so there's no issue with it being paywalled anymore.
0 -
So getting tunneled means they're bad? lmao
0 -
Tunneling is worse and you want anti-tunneling perks to be nerfed. These tunnelers are so hilarious.
1 -
"Nerfing DS is not negotiable right now." Uh, yeah it is, considering this is a discussion forum.
0 -
While I still think its numbers should get dropped, these suggestions of yours are also good.
0 -
The risk to tunneling should be an opponent's skill, not a skill-less perk.
-1 -
If they're getting downed while getting tunneled, then, yes.
-1