Skill checks for survivors during chase , 2 fails has them trip and fall, good SC respawns pallets
This should be added to the base of the game and not as a perk,add on,or item. Any time survivor is geting chase by the killer they should do a skill check. If they miss the skill check the 1st time they trip which stops their momentum for half a second. If they miss 2 skill check they trip and fall for 1 and half seconds. To trip and fall u have to fail any skill check at any time during the chase so u can do one good skill check, one bad one ,one good one and one bad one which has the survivor trip and fall even if the fail skill check wasn't back to back. If the survivor does 5 good skill checks or 3 perfect skill check it respawns a random pallet that was destroyed. The survivor has to do the skill check the same chase so if the killer stops chasing them and they didn't do all 3 perfect / 5 good skill checks the pallet doesn't respawn. The 5 perfect/ 3 perfect skill checks dont have to be back to back so the player can do 1 good one perfect and one good and so on,as long as the player mets the requirement the pallet respawns. If their is no destroyed pallets to respawns it makes a random pallet that is down but not destroyed revert back to it not being used,going back up.
Vaulting windows and pallets should also have a skill check. If the skill check is fail the 1st time during Vaulting u pause for half a second on the other side. If u fail a second vault skill check at any time in the chase u trip and fall backwards which completely stops the vaulting across. Hiting 3 perfect skill shots on this gives the survivor a 1 second speed boost. Both the vault and chase skill check is limited to 3 pallets that can be respawn,it resets every time someone gets hooked. The 3 speed boost resets after geting hooked per each survivor.
Adding this to the game would reward players by respawning pallets and giving speed boosts. It would also encourage getting chase for survivors but disencourage tunneling for the killer because it risks the survivors to gain more pallets and speed boost. It aslo makes it so u less likely to loop a killer infinitly. It would also would encourage to get hook once to get a reset on respawning pallets and or speed boost.This only rewards the killer if the survivor is not doing their skill checks correctly, a skill issue. This also fits the theme of the horror genre of the cliche of triping and falling.
Comments
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No offense, but I find it so baffling how many people want Survivor to have the most convoluted, unfun gameplay imaginable while also refusing to play against bots. I really don't get it.
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not too bad of an idea but it does shake up survivor gameplay too much to be basekit, it could work as a killer perk though.
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While in chase with a killer 2 steps behind you, you don't have the milisecond to stop and do a skillcheck (and you would have to stop because you cant move+turn+look around+vault+press the skillcheck button at the same time.) As that killer is constantly gaining on you with their speed advantage, and bloodlust adding to that advantage.
Against certain killers chases alredy last a few seconds to a point where you wouldnt even get a chance to do these skill checks.
It may end up complicating something that many survivor players alredy find too stressful to manage.
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This is needlessly convoluted and completely excessive.
Not a good idea.
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U can still press wasd and another button at the same time. Most of the time in chase u have advantage of looping the the killer.
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Pressing an extra button while Pressing Wasd isn't that complicated. It would make being chase be more dramatic and would reward survivals for good skill checks. Most of the time survivors can loop a killer very easily. This benefits the survivors more than the killers, survivors would gain a respawn of pallets and speed boosts, which isnt that difficult to do. While killers only gain an advantage if the survivor makes a mistake ,if they dont make a mistake it would be an advantage for the survivor. But yet again giving an idea of feedback back that would give survivors a massive buff and improve the game play of the game to be much better is always " to complicated ". Its just pressing one button while pressing 2 other buttons. This would encourage being chase for survivors because u would gain basically free advantage and discourage for killers to tunnel to much because the longer in chase with that survivor the higher the change they would gain a pallet / speed boost. But chasing can also make it a higher chance for the survivor to make a mistake, its about gambling the odds. If this would added it would make the game play more interesting and would solve some of the game issues.
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Pressing one other button while Wasd/ other movement keys binds while Pressing one extra button wouldn't change it to much. When geting chase survivors have time to do a skill check, most of the time they loop the killer. This would be a massive buff for survivors and would only benefit killers if the survivors make mistakes. It would make the game play loop less boring and encourage being chased but also the same time disencourage tunneling as killer because the longer u chase someone the higher the chance of them to gain benefit but at the same time the higher the change they survivor could make a mistake. This would solve many issues of the game.
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Its just one extra button button u need to press every once an while. Most of the time survivors loop the killers. They create distance from the killer , yall can multi-task by pressing one other button. This benefits survivors more then killers, yall would gain a respawn of pallets / speed boost while killers would only would gain the benefit if the survivor makes 2 mistakes. Its already boring and repetitive to loop a killer. But once a again giving out a feedback that would benefit survivors more and improve the gameplay for the better is " too complex or un fun" when this would improve the gameplay for the better and would change the game a bit by adding something to the game that is already in the game. Yall already use to skill checks so adding it to being chase / vaulting would not be as big as a change as it seems.
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You're not stopping to do a skill check. Ur doing the skill check while pressing Wasd , crouch, sprint. It would only pop up every so often so it won't be like ur constantly doing a skill check.
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Bloodlust can be adjusted to not happen as often ,and the other stuff to balance out,if this gets added. When doing a skillcheck on the generators u still look behind u ,so can survivors do that while being chased. It wont be constantly doing skill checks it would pop in once and while. A new form of skill checks could be created to make it easier to do while being chased or when vaulting. I was thinking they should follow the format of until dawn with the skillchecks.
A skill check would pop up a second later when chase happens. If needed add a delay , more time to be able to do the skill check, having it start at the empty spot always. There is a way that this can be added to the game.
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It would not benefit Survivor. It would just make it easier to mess up and hand extra value to Killer.
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that may be how it seems but it would block the suvivors screen a bit, distract them from focusing on the killer, and even though as a perk it would only work if the survivor messed up it would let you play better mind games when they're not just focusing on you
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