Please survivors STOP Disconnecting
Comments
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Maybe look back to what i was actually talking about, it was about when 1 survivor DC's early. It doesnt matter if there are 5 gens left or 1, if someone DC in first 10sec or goes next, makes no different. The end game is always the same, 1 survivor remaining with hatch spawning which is an escape. As i have explained in my example i provided, in the event of the killer closing the hatch, the gates are powered which is exactly how i escaped v ghoul, because i didnt give up. You could argue hatch is not a win, but a gate escape is and it is always an option for a survivor as my example has shown due to me escaping via the gate after the killer closed the hatch.
You are trying to prove a match is pretty much done when someone DC's early by suggesting NL stats show matches are lost with a DC in them. This argument i have already proven to not show if survivors have lost due to 1 person DCing or if its because the survivors gave up and did not try to play the match out.
With this in mind, do you have any actual argument to suggest that when a player DC's early the match is over? Do you have stats that show survivors cant win in this situation when they try? Do you have your own anecdotal evidence that you struggle in this situation?
If the hatch is not a win, why is it an option? at this point in the match the player can abandon which gives neutral MMR so why even bother with the hatch? why not just skip that stage and start EGC as if the hatch was just closed? Hatch escapes also count towards adepts and escape challenges which suggests its a win.
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They should to be queued with each other until they learn how to play with others.
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This. DCing is really bad right now they need to make the timer longer or something, nobody is gonna quit DBD cause they cant quit a game the first minute they feel like there losing. up the penalties and let them cry.
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People do not DC in a vacuum.
You have not proven anything. For the third time, your one ghoul game is not proof of anything, despite you wanting it to be.
The hatch is a relic of old dbd. The reason it still exists is the same reason basement still exists.
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So i am correct in that you have no valid argument against it, you have nothing to show that the match is lost when 1 players DC's at the start. i have many examples i can provide, all anecdotal of course but you dont seem to have anything to counter my argument… anecdotal, numerical or any thing else.
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I mean you can but when your community is so us vs them what can you really do when if maybe your change kills off the game on that side
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Let's be real for a second. Just because you were able to make it out a gate, doesn't mean that everyone would be able to. You also have to factor in tile and gate spawns too. In like 80% of my survivor matches, the gate spawns are really unfavorable for the survivors, with very short rotations for the killer (or there is a hill with perfect view between the gates), so once that hatch is closed.. game over. Or if you are lucky, you can gamble with the chests in hopes to find a key.
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You can't just declare yourself the winner of a discussion when you show up with no evidence, but rather just tell other people how wrong they are from your point of view and hope they just concede lol
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Unfortunately, imo your wasting your time on this one.
This particular individual has been in other threads proclaiming that they hide as their primary survivor strategy, allow their teammates to die so they can just get hatch, and declare anyone who doesn't do this to be an idiot. In fact, they've admitted that their teammates are just tools and fodder for their own experience.
In short, they're part of the problem. This is partly why survivor sucks and why games seem hopeless in the first place from the start. They contribute to the problem, actively, and proudly, and encourage others to make the problem worse.
I generally recommend using the forums ignore feature here and saving your breath.
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I've been saying this for months now.
You can take information from the amount of DC we have.
Too many people DC against blight? Look into in!
Kaneki? Look into it!
Nurse, look into it!Some things are just not fun for people and somehow we refuse to undestand this.
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It's not okay to ruin the game for 4 other people because you can't handle playing against certain characters in a video game. If you're that upset then take a break for a while and play something else.
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You clearly don't understand it.
I am not saying that it's okay to ruin the experience for other people, don't get me wrong.
I don't ever DC even on solo que, I get it.If people wouldn't have reasons to DC, no one would leave the games.
We are now in a state of the game that Kaneki, Nurse, Blight and now The First are so strong, that sometimes you don't feel like it's enjoyable experience. Therefore people DC.
You can add bad matchmaking to it, because you often get people that don't feel experienced enough.
Because you get people that don't care about the outcome of the game and are just there because of challenges.
You get players and streamers who play for sole survivior or hatch and just don't care that you are hanging on hook.We only go against small pool of killers that are very opressive.
Matches feel way too more competitive sometimes.
Tunneling happens so often, it feels like it happens 70% of the time.
There is so many reasons people don't want to stay in a doomed match.
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I don't understand the number of downvotes, your post is very relevant, let me try to explain.
First of all, survivors have been quitting for several reasons lately. I think they're tired of seeing Vecna/Henry, who I imagine is played a lot, or they think the character is unfair (which is understandable after a patch, as survivors and killers learn how to play and counter each other).
But it also comes from frustration. Let me explain: the killer plays their game with their power, while the survivor has to play “their own game,” which means that in order to do what the player playing the survivor wants to do, they will have to rely much more on perks and items, and will be dependent on the killer, the map, and their allies. So I think there is a kind of frustration about this, exacerbated by the fact that, most of the time, the survivor is a “victim” who “endures” the killer's pace (don't see this as a personal position or bias, it's the very idea of a survivor, depending on the balance). Their actions are diluted by what the other survivors are doing, which leaves them with less moral responsibility. But above all, the survivor doesn't feel like they've let their team down because they'll be replaced by a bot (which may or may not be good), and they think, “Anyway, my allies will take care of the rest.”
I hope I have answered your questions as best I could. If there are any syntax errors, I apologize, as English is not my native language.
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i also hope they fix matchmaking where they put the sweatiest vs sweatiest, and casuals vs casuals, the only issue will be the first 1-2 years where people will hate to struggle too often, but if bhvr will manage to pull through this then people will be happy overall, just make a proper mmr rank system where people get rewarded for being good and improve the anticheat map balance and dsync issues, even make higher fps viable would be really good for this game, for example start with 128tickrate servers.
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It already takes 20 matches to work off a single point of the DC penalty. The hell do some of you want them to do? This game does not have an MMR system so a stricter DC system is not warranted until we get one.
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I can declare myself the winner when I have shown evidence, your refusal to accept that evidence doesn't change anything. As previously stated, my anecdotal evidence clearly highlights the match is not over and an escape is possible. You offer not nothing to counter that argument, the best you can do is simply say "proves nothing" which tbh anyone can do if they choose to ignore the evidence.
Facts remain, I have escaped in such situations on more than 1 occasion, as others have too (just look on YouTube and you find many clips from many people)...but I'm guessing you would ignore these clips as evidence too while offering nothing show otherwise.
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I would love to see where I have said anyone that doesn't do that is an idiot... It's once again lies spread by someone that can't accept facts so they spread slander and false information, as I have never said they are idiots.
I do agree that if you can't put forward a reasonable argument then it's best not to argue and ignore me living in ignorance....it's better than making up lies claiming I said something I never said which also discredits any argument you may come up with. I mean why would anyone believe the argument of someone that lies and gives false information?
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Maybe, doesn't change the fact that the hatch is still a viable option and people can also bring a key if they struggle in these situations. Doesn't matter how you slice it, when 1 player DCs early it does not mean game over, there are many viable options and potential outcomes. Gens can still be completed, hatch is still an option, gates are still an option.
I think anyone suggesting the match is over when someone DCs early is low-key promoting people to give up by suggesting that its game over so why try.... That's not something people should be doing. It is these people that this particular thread is about, the DCers that gives up, don't bother trying and it's clear who these people are in this thread.
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This argument would apply to every change that has been made in the game's history.
There's a big difference between encouraging DCing and saying 'here are the reasons that cause frustrations leading to people DCing'
if we are going on the devs decisions and what the devs want then 40% escape rate is all good, survivors are hitting that target on average so its all good.Presumes balance is the be all, end all, of game design (we aren't limited to BHVR's factors, but they've said there are multiple other things they look at besides just the 60/40 split).
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I'm wary of them making DC penalties more harsh with the game still not being able to tell the difference between a crash and a rage quit. If my internet goes out because the wind is blowing 80 MPH where I live (happens somewhat frequently), the 5 minute delay can already be annoying if it for whatever reason got detected as a quit by the DC system. If it were longer/more harsh/permanently there to affect my next DC (that would happen for a similar reason, I don't really DC matches unless some really wild stuff like mega sandbagging from my team is going on and I get the abandon option), then I would be getting unfairly punished for leaving the match under circumstances I could not control.
Maybe if they introduced some kind of appeal system a longer ban would be okay, but I feel like the developers already have too much on their plates with this game so this likely wouldn't really work all that well.
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FYI why ppl like me may DC:
- I want more like hide and seek game rather than looping. Maybe if I had PC I would try to play differently, but I don’t and there is absolutely zero interest to improve my console controller skills. It is interesting to check if the new updates bring some desired changes, but they usually don’t and it takes time to figure it out and finally DC. Sometimes I get back and if it is obvious that killer has highlights - DC. Tunneling/sluggering -dc.
- Bugs or intended surv abuse. I ALWAYS played with Distortion and now decided to try this Eleven kinda similar perk. This so fun to see that the perk is not activated but killer runs right at you. I get it, you want action, but just be honest: we improve killers as much as we can since numbers show that we will get profit even if survs have 20% win chance. True info about the perk like “doesn’t work against blabla” would be nice. This is not about killer features like legion or michael, but honestly I do not get WHY killer features are more powerful? There are only 2 tokens for distortion, cmon!
- Just think about it, the new Eleven perk has 10 sec cooldown so I assume every 10 sec killer can get the highlight. And it is not just surv screaming somewhere, no, surv is higlighted. Is this still a horror game or we already gone hunting where surv is a deer with a big “D” on his back?
The surv team or even one good surv may be the problem for the killer but from my pov there should be 2 types of game matches: ranked (killer benefits) and casual (surv benefits). Ranked for leaderboard and acievements, casual for items farming. But I still see this new modes with random perks (casual ppl like me do not know all the perks, we are too old to keep this in mind) or 2 killers or with the lights out (devs pls try to play vs dredge in a sunny living room 2 meters away from tv with no way to adjust brightness). I remember I heard about “quality of life” project and I haven’t seen any improvements for me ever since. They even removed the button to rate the game in the end so DC is the only way to say “I do not like it”.
Dumbest thing about it is that I still buy with USD all the new characters cause I am adult and 20 usd for Eddie is nothing, but I swear devs check the number and say “hey, they keep spending money even though we make them suffer, lets keep going, they like bdsm or something”. Total miscommunication that lead to a very toxic client-seller relationship. So DC is kinda my stop word :)
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The answer is that they want them banned from the game. And BHVR would've been on board with that same logic had the system not received the backlash that it did.
They cultivate that community. When you have a history of staff antagonizing the audience and dare I say such flagrant hubris on display for almost the entirety of the game's life span, you're more likely to attract very negative people and to turn those who aren't naturally that way into pessimists. If they were more positive people (in my opinion) and really put in the work to make the game a good experience, I think the community would likely follow suit. But as it stands, they develop a rage game and have very poor PR. What else should we expect?
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Why are you talking about "anecdotal evidence" like it means anything? It's just your own experience, nothing more. It doesn't invalidate the experiences of others like you're implying.
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i didnt say it invalidates the experience of others, if you read what i said, i actually said the opposite….experience of others is perfectly valid. I am saying using night light stats is invalid because it does not show if the survivors lost while trying or if they lost because they gave up and went next. I am also saying that providing no evidence at all not even their own experience does not counter my argument.
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once again you have missed the point entirely, we all know what causes frustration, if you know you get frustrated with the current state of the game then dont play. simple as that.
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No offense, but I don't know what you expect from anyone. Just my experience alone, one minute you're trying to find a loop hole to get me banned from the forum and the next you're elbow deep in an argument about the age of consent. And we've barely even interacted. 😵
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Not sure what this comment is supposed to accomplish tbh… My statement stands lol i have never called people an idiot for not playing my way. And i have also not tried to get you banned….thats purely speculation and paranoia. Only thing i have done is point out potential breach of forum rules to prevent you getting banned. You welcome
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This might be the most pedantic response I've ever seen, but here: no, I'm pretty sure you've never said the words "you're an idiot" at least not on these forums.
But what you do tend to say, in almost every conversation you can wedge yourself into is roughly this:
"Tunneling is a skill issue, you just have to hide." "The killer can't tunnel what they can't find"
And since "hiding" is literally the first thing a new survivor will do, this is incredibly condescending and patronizing from you at best.
Did you use the exact word "idiot"? No. But treating literally everyone who isn't you as though they're complete morons for not "figuring out" what would otherwise be the simplest thing in the game is doing exactly that.
It's just that most people have an ounce of empathy or consideration for other players and are seeking to win as a team and not just "screw you. I got mine".
We've tried hiding, it isn't consistent. It certainly isn't consistent once you've been found. And I have never seen an entire 4 man escape without even a single person being found once. It doesn't work on large scale, which is what nearly everyone tries to tell you about it.
And your response, nearly every time, is to treat us like we're the idiots.
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soooo i have not said they are idiots like you claimed i said. glad we got that cleared up.
Offering advice to people that struggle is pretty reasonable, you might not have any actual advice to provide but when others dont have an issue its usually a good thing to say "i dont have an issue with this thing and heres why". No one is forcing anyone to take my advice, i simply say what works for me and if people choose not to take my advice and remain playing matches they hate and get worked up over being tunneled constantly then thats their choice.
Once again, i offer advice on how to deal with these issues so the game is more enjoyable. I dont offer my advice for SWF, they have a full team with comms….my advice is for soloq which does work for me. Cant argue with that, it works for me, thats fact.
Not everyone just throws out unhelpful things like "its impossible" or "game over, nothing you can do about it", some of us here actually offer advice based on what works for us. so this is how it goes:
Survivor - "i cant deal with tunneling, its impossible to counter"
me - "i dont have an issue with tunneling because i use stealth and play selfishly which helps me avoid getting tunneled and regardless of win or lose i get a more enjoyable match"
Survivor - "dont patronize me, im not doing what you do"
me - "fair enough, you deal with it your way….which doesnt seem to be going very well"
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This might be the most pedantic response I've ever seen, but here: no, I'm pretty sure you've never said the words "you're an idiot" at least not on these forums.This one is pretty much that.
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Thats very constructive, good point, i will make a note of that lol
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I am also saying that providing no evidence at all not even their own experience does not counter my argument.
That does sound like a roundabout way of saying their experiences aren't valid. And your experiences don't counter anyone else's argument either.
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You know exactly what I mean, silly.
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You get a bot to play with, whats the problem?
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Not at all, i asked if they had their own experiences to suggest a counter to my argument and still nothing has been put forward. Therefore my argument stands, when someone says they dont DC as soon as someone else DC's early in the match, they do try and still fail repeatedly then their experience would be taken on board and we could look into how the experiences differ. But providing nothing, no stats, no personal experience and just saying "your experience is not evidence" is not constructive and is a non argument.
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Maybe i do, maybe i dont, you want to continue this weird off topic discussion or should we stick to the topic of the current thread? That being people that DC.
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Just saying this was a rant post yet this descended into chaos XD.
I think overall the bottom line is players on both sides are salty when things don't go their way. Honestly i think there should be no reason to DC other than being held hostage by a hacker.
Again today I had someone rage quit but this time they DCed right on final down. Like they were dead and all they had to do is wait 2 seconds to be hooked. I had even picked up before they DCed so clear i wasn't gonna slug but no rather take a time out and rage quit than wait 2 seconds.
Another game a survivor run up to me and just DCed without even a chase. Just doesn't like the new killer.
Honestly I'm with those who say harsher DC penalties. Still have the first one being fairly free because honest disconnects happen like power outage and such but after the first DC need to start doing something more as clearly the current system doesn't discourage it.
I like the idea of having anyone who DCs being only qued with others that DC. Its sort of a soft ban. Longer que time and the game likely is gonna be a bad one however this would then punish the killer potentially if they get into a game with players who just rage quit.-3 -
I will once again say that we should have a low-priority queue for quitters with an optional ability for regular players to join the queue for BP incentives. The best to prevent quitters to have them play with other quitters.
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A good society should (and some do) ask why people commit crimes like stealing and how to mitigate them, because studies show that punishment alone isn't a silver bullet. Asking questions isn't about giving away free stuff; it's about learning what compels those people to steal, why they do it, and what can be done to eliminate or reduce it. This is especially true during a surge. The devs need to determine why some Killers have a high DC or "go-next" rate, and a good place to start is a survey asking players about disconnects and leaving.
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Survivor - "i cant deal with tunneling, its impossible to counter"
me - "i dont have an issue with tunneling because i use stealth and play selfishly which helps me avoid getting tunneled and regardless of win or lose i get a more enjoyable match"
You do realize that when people complain about tunneling it's not just because it happens to them, right? Most people see survivor as a team role, as you can see from pretty much the entire forum disagreeing with your views, and don't like seeing an instant team loss, nor do they want to creep around edge map and wait out the hatch and have the most boring time of their lives.
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This is how it should be. You'll find though that the sweatiest players hate playing against other sweaty players. They don't like challenge.
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It's something you can't quantify. If you make giving up or DCing wrong across the board, you end up with harsh penalties for situations where maybe the power went out or maybe you get a string of hackers (which are becoming more common). Even if it prevents pettiness, it starts to affect everyone eventually in a game this unstable. Alternatively, you get a system like the Abandon system we've gotten instead which spares your time in some scenarios but it doesn't prevent many of the reasons players DC or the source of their fatigue.
Essentially you have to let it happen for the health of the game, but improve things so players are less prone to do it. When morale boosts enough, players will adapt.
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I don't view non-participation as a valid tactic, but it does seem to be something you specialize in.
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Like i said they can disagree with my views, if the entire forum feels that way thats fine but it also explains why the entire forum gets so annoyed with the game. My advice still stands, up to them if they want to continue having an awful time or if they choose to play differently. Its all personal choice at the end of the day, they dont want to creep around the map, they dont want to see the game as anything else other than a team game….thats fine, people can play however they want, just cant really blame others for trying to offer advice that they find useful lol. You dont have to agree or even like my advice, but its perfectly valid, helps me and i will continue to advise people to play differently and offer tips to improve their enjoyment
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again, another flat out lie….non participation in avoiding the objective. I have repeatedly said i do not avoid the objective, i do gens, unhook a good looper so they can buy me more time which benefits them and me so its mutually beneficial. i do hexes if i come across one. my advice to you would be to first understand what the difference is between a rat that hides in the corner not doing anything and a player that does the objective while not being seen. Then you might understand a new way of playing lol. if you cant understand basic principals like that (which im pretty sure it was you that thought people were getting banned last year for doing the objectives) that would explain why you fail to understand how the game works.
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When morale boosts enough, players will adapt.Or, how about 'the beatings will continue until morale improves?'
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Sounds like you do the bare minimum. I'm curious as to what even attracts you to the game if you go to such lengths to avoid any interaction with the killer at all
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we have asked why people do what they do and the question has been answered….like i said people have openly said "because i can" as one of many reasons. If you want to psychoanalyze people and find out why they do bad things, thats great but if the answer to this riddle of why people do bad things hasnt been answered in the real world i dont think it can be answered in dbd. To that end, we must sometimes acknowledge people can be unpleasant and this is even more so when people are online… so as far as the game goes, ye i think just stopping people from doing bad things is probably the best course of action. Do we ask ourselves "why do people hack and cheat?" You want to bargain and reason with these cheaters to find out why they do it? good luck with that
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I'm sure that I fail to understand how the game works lol that must be why I find so much success.
So, you do gens, unhook, do totems, heal etc etc and are never seen. Curious. I see three options.
A) You are massively inefficient and hide from the TR.
B) You are not playing against half-decent competition, which is not necessarily on you. The game's matchmaker is utterly useless.
C) You are actually just ratting out.
Also, what are you even talking about?
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