Slugging and tunneling

Are we ever going to get anti slug and anti tunneling? They are still a big issue and its odd that those proposed changes were scrapped all together instead of being tweaked.

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Comments

  • Respectfully, they are not the issue. The issue is that, instead of teaching players how to play their overwhelming game, BHVR gives buffs to the Survivor role that won't make any difference if, as mentioned, players aren't taught how to play the game.

  • OrangeBear
    OrangeBear Member Posts: 3,727

    honestly agree. Too many survivors enable tunnelling by unhooking too early and they need to be held accountable rather than just removing that challenge from the game.

    Kinda same with slugging really only exceptions i feel are certain killers on small maps. Otherwise its usually a result of bad positioning

  • Classic_Rando
    Classic_Rando Member Posts: 570

    Agree 100%. As killer I’ve gone against a ton of survivor who had no problem whatsoever dealing with my attempts to tunnel or slug when I was falling behind in the game. I’ve dealt with it plenty of times on the survivor side as well where either I or my teammates were being tunneled and we either lost only one survivor or everyone got out because the person who was being tunneled didn’t go down immediately in every chase and the others were doing gens like they are supposed to.

  • The reason people "spam" such platforms is because those changes are unhealthy for DbD due to how they make an already stressful, punishing role even more so.

  • Let me outright say it, then: Killer is a more stressful, punishing role than Survivor. I could gave a crap-ton of reasons why that's the case, but all I need to say, for the sake of brevity, is that said fact is supported by mathematics: Killer = each person having 100% responsibility for each mistake made, while Survivor = each person having 25% responsibility for each mistake made.

  • OrangeBear
    OrangeBear Member Posts: 3,727

    That's called punishing mistakes and getting rewarded for it. Y'know, something that usually happens in online pvp games?

    Mobility options doesn't really change this. Just wait until they are chasing a survivor across the map, you will have enough time to unhook and move away from the hook before they get back.

  • All of this is valid Survivor counterplay that's punctuated by the existence of many strong healing perks.

  • Junylar
    Junylar Member Posts: 2,308

    Not only that, the killer is the 1 playing against the 4 in the 1v4. Playing alone against 4 equal players is always more stressful and difficult than being one in a team of four bullying a single enemy player. This is the most essential source of stress in playing killer, and it can't be fixed completely, only remedied by making this lonely role more powerful with in-game mechanics. People who don't think Killer is more stressful than Survivor have never played Killer long enough to get out of the baby MMR bracket.

  • One person's mistake only causes a loss if the rest of the team continues making such mistakes. As such, Killer is more stressful because a player is alone.

    What comeback mechanics?

  • My explanation for Blood Warden's counterplay shouldn't have a question mark, but the site won't let me edit it out.

  • [Deleted User]
    [Deleted User] Posts: 176
    edited January 31

    I countered the comparison to tunneling and slugging to the base-kit anti-tunnel mechanics, not compared what you said. Don't misrepresent my words.

    A come-back mechanic is something that guarantees a second-chance. Strategies can earn someone a come-back. There's a big difference there.

    Those rates, alternatively, the kill rates, don't include when a Survivor gives up. The math there isn't reliable.

  • You said I compared base-kit endurance and haste to window blocking. I said that I didn't, partially by stating what I actually did. I will not continue to engage in such a flagrantly dishonest discussion.

  • Philscooper
    Philscooper Member Posts: 677

    We didnt even get the anti-4k slugging mechanic so save to say no.

    Because killers need to be easy and make survivors suffer while survivor needs to be hard, because it needs a load of experince and knowledge just to even do the basics of avoiding 3 gen or how to loop.

    I would just avoid soloq at all because its clear they dont care, just play in comp swf ideally or play killer.

    The 15 bt was just a pity price which they are still complaining over all the nerf and useless survivor perks we got.

  • BlackRabies
    BlackRabies Member Posts: 1,381

    If you want anti tunneling and anti slugging in the game to punish killers for playing their role then there better be something to punish survivors for "gen rushing".

  • "Because killers need to be easy and make survivors suffer while survivor needs to be hard, because it needs a load of experince and knowledge just to even do the basics of avoiding 3 gen or how to loop."

    Perks like Deja Vu and Windows make this, and all of what you've said here, discreditable.

  • moses_lg
    moses_lg Member Posts: 24
    edited January 31

    that was the thing. all the crybaby killer players looked past the really good basekit buffs they were gonna get and all they did was avert their eyes and complain about what survivors were gonna get out of the update. as someone who tries very hard not to tunnel as killer, the basekit bbq and pop would’ve been AMAZING. but no, since killers can’t hard tunnel with free will and no repercussions, the entire thing had to get scrapped.

  • You're a Survivor-biased liar who completely ignores how anti-camping and tunneling protections got implemented in the first place and were recently buffed, as well as how that role has received other protections like extended hook timers. All of this while PTBs and presentations that further punish and villify Killers get created. In spite of these protections, a number of players from that role still complain about how they don't have enough. If anything, such players don't improve.

  • Crowman
    Crowman Member Posts: 10,169
    edited January 31

    Here's what actually happened. The first ptb dropped and killer players pointed out that the basekit pop and bbq largely helped S tiers like nurse and blight more than the killers who really needed it. Then the penalties for tunneling were far more punishing on the same weaker killers. People even suggested doing basekit pain res.

    Then the second attempt just removed practically any buff killers would have gotten for not tunneling while just giving survivors stronger defenses which had it's own problem.

  • terumisan
    terumisan Member Posts: 2,335

    for the first one oe the second one because both times they giga buffed survivors nerfed the killer perks and gave tiny compensation the 1st time (which wouldn't do anything and makes high rank unplayable there was a reason why they aaid you can turn it off in customs) or the 2nd time where they said "killers felt it held their hand too much" (even though survivors were carried by the 1st changes) and just gave killers bloodlust 1 effectively making it even more useless

  • Sp00kyb0b
    Sp00kyb0b Member Posts: 85
    edited January 31

    Too be fair, a lot of survivors are acting as if they are divas, out of 5 games i played yesterdayas killer to, complete the mission issued, and to try the new killer, i didnt intend i kill anyone, but people were acting up in 2 of the games. the first game 1 DCed on first down and 2 others refused to play, they just walked i circles the whole game.

    And one of them, even if i let him go went crazy in chat.

    I ran into that same guy in the next game, and he just stood still the whole game, giving me a copy of the same endgame chat after the game.

    I did not play sweaty in any of the games, i didnt have any addons, but i wanted a few hooks, its my first time playing Vecna-the first, so im not good at him at all.

    image.png
    Post edited by Sp00kyb0b on
  • FerrousFacade
    FerrousFacade Member Posts: 239

    As I said they weren't perfect but instead of being allowed to iterate and make the necessary changes everything got thrown out when I honestly think they would have ultimately made the game better if they had been allowed to test them longer and make those changes.

    One developer made one mistaken statement and the whole community takes it as an attack (the "evil" skull merchant was a joke in case you couldn't tell), guy isn't a community manager or a PR person and are likely working off third hand statements mis-communicated to them. Cut him some slack, going in front of the community like that wasn't in his job description until recently.

  • kommandantlocke
    kommandantlocke Member Posts: 76

    the comments getting the most vote downs are wild this forum feels more survivor sided lol

  • FerrousFacade
    FerrousFacade Member Posts: 239

    And I've seen as many get like this on the killer side. Which you see more of is entirely a question of which you play more. I had a springtrap throwing their mouse around at the exit gate as they got three outed recently. I thought they were just being funny until they started spouting slurs at us in endgame chat.

  • terumisan
    terumisan Member Posts: 2,335

    you can't make those changes either unless you tone it down to uselessness (like the afk crows and fog vials) because those changes were so damaging to killer it made it unplayable for the average killer and even then in order to compensate you would have to giga buff killer to such an extreme way there wouldn't be a point not to mention the base bbq and the nerfed pop is what the devs thought was proper compensation which shows their mentality and how far removed they are to killer issues

    you can't say "evil skull merchant" as a developer not even as a joke because it reveals your bias on the survivor vs killer mentality on dbd just cementing yourself on the survivor side on a giga buffed survivor ptb. the devs are supposed to be impartial (personally i never thought they were with the buffs survivors got over the years and nerfs to killers and gen regression)

  • Philscooper
    Philscooper Member Posts: 677

    I mean, you could've gotten that...but most didnt want it....so a talk with them.

    I would love for the game to be more casual and heavily reduce the skill and knowledge celling in exchange to nerf meta stuff but.... 🤷‍♂️

  • FerrousFacade
    FerrousFacade Member Posts: 239
    edited January 31

    This wouldn't have hurt them nearly as much as killer content creators made it out to. What it would have hurt is their ridiculous win streaks. It would have resulted in more buffs to lower tiers and ultimately would have hurt the high tiers more than the low tiers, it just needed time to get there. It wasn't perfect but with tweaks like something more akin to pain res and a better mobility tool it would have worked. It didn't even actually get rid of tunneling, it just made there be an actual tradeoff to doing so (which itself needed tweaks). A nurse can tunnel someone out 10x more efficiently and effectively than a trapper, they take advantage of it more than anyone else does.

    If you can't take a joke like that in a video game then you have a victimization complex and should maybe look at why you think the developers of a video game are out to get you. Just look at how often they showcase dwight as being a scaredy cat hiding in lockers and how little reaction that gets. You are just showcasing your own bias by solely looking at changes to the survivor side and ignoring the changes to the killer side. Kill rates still favor killers despite all the protests to the contrary.

  • BlackRabies
    BlackRabies Member Posts: 1,381

    Killers might have gotten base kit buffs to gen regression but at the cost of nearly all gen regression perks getting nerfed. Not really a net buff for killers but a shift in power so they're not so reliant on those perks.

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  • terumisan
    terumisan Member Posts: 2,335

    i was playing the ptb it was disgusting how strong survivors were since the game played itself at that point because high tiers at best could maybe get a 2k and low tiers got destroyed since if you killed a survivor before 6 hooks you can't kick gens + they got a gen speed boost, hooking a survivor gave them elusive (which was basekit otr) + 30 second bt + 10 haste for 30 seconds on top of the hud lying to killers it was so easy and free for survivors 1 guy coud die on hook for the other 3 to get a free game. did you play killer during this time? because it sounds like you didn't

    i can't take a joke like that when i'm playing a pvp game where both sides goals are opposing each other and when one side gets buffs it's a nerf to the other side also kill rates as far as the official rates go is 40 survivor (48 for swf) and 60 killer the goal the devs are aiming for. also i do have a killer bias since this game is an asymmetrical 4v1 game if the game swings too heavily in favor of survivors the game dies like all the other asyms since without a killer you don't have a game (unless the devs just have killer bots play)