Does The Unknown Need a Rework

Im a Future p100 Unknown Main and im P40 with him now.

My time playing this Killer started off really good and was able to Win my games and I had fun with him. As the Chapters Went by Sense The Ghouls Release until Now, is where I feel his UVX Ability and Hallucinations are over counterable.

I just want his power to feel rewarding when you play Well, But also give Survivors a way to counter his power with more risk with Reward. I dont want him over tunned so he's OP. Just make his power less unforgiving for his Skill Ceilling setting Right now.

If you guys have any Rework ideas or if there is a Killer that may need a Change fill free to Add ur Feedback here.

I hope everyone has a great time in the fog

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Comments

  • SkeletalElite
    SkeletalElite Member Posts: 2,918

    I feel the unknown's spot is mostly good right now. If you're consistently landing your shots he's very potent but when you miss it's very punishing. That's a good design IMO. I could see them tweaking the numbers a bit and adjusting his addons but the overall design is good IMO.

  • With vecna 2 there's really not much point in playing unknown. You're playing one of the hardest killers in the game to master and yet even when mastered he is not better than vecna. If i were to buff him i would give him a faster projectile speed

  • killer_hugs
    killer_hugs Member Posts: 255

    i've been watching onepumpwillie play him. he's on a 240+ winstreak currently and uses monitor and abuse with coulrophobia and a nurse's calling. his strategy is to slug and his perks help him get easy hits on survivors trying to revive their downed teammates.

  • Philscooper
    Philscooper Member Posts: 677

    No, he just needs his wierd nerfs gone.

    Hes fine either way, people just dont play him since he takes effort and doesnt immediately down everyone in 8s like other more popular killers do.

  • Vampwire
    Vampwire Member Posts: 740

    I used to love unknown and still do. I really think his #1 issue right now is you have realistically a 2 second window to take a shot. He was my main for a while and some of the best matches I've had were on him. I think what really hurts him is the lingering reveal. You look at his general direction, look away and you can get over a quarter of it gone just from a glance. I think unknown is in the territory where he noob stomps too hard, so bhvr doesn't want to buff him for high mmr. You just need insane accuracy to do anything cool, or just play super safe and never do any of the fun skill expressive stuff.

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,554

    At first i struggled with him. Then once learning the arc i got prettt decent and even started to enjoy some of the crazy shots n stuff like hitting someone through a wall across the map from the 2nd floor of the artist map. But after you win a few too many times, like all killers you hit that mmr where you have to go all out or lose and it starts getting more frustrating than fun. But ive noticed that trend with any killer.

    But unknown in particular is even made fun of by the most popular streamers being nicknamed "the harmless" because hes that easy to counter for skilled enough survivors that he can shoot them but barely ever damage them before the effect wears off lol.

    I figured he has to play like ghost face once the target is infected avoid line of sight until each shot is ready.

    Could certainly use some number adjustments as i recall even when he came out he was quite tunnely because it was almost the only way to effectively win with him until people mastered the shots

  • ImWinston
    ImWinston Member Posts: 816
    • Unknown isn't weak, but the design philosophy for killers has changed over time, making this killer seem like he needs some buffs. In reality, it just requires thoughtfulness and skill to be used effectively. New Vecna ​​is the most obvious example of this shift in philosophy; a minimum amount of skill is still required, of course, but if I can spam my power endlessly, I'm allowed to make a lot of mistakes. Another example might be Krasue with her auto-aim, or Kaneki's EXTREMELY generous hitboxes... the new philosophy is "use your power endlessly and without worrying about anything, sooner or later some hits will land." In short, the new philosophy is "less effort, but a guaranteed result." Another example is Artist. Initially, Artist was considered a strong killer, a solid A tier... now she's dropped down every tier list because she actually requires effort and mentality to play well. Has Artist changed? No, she's more or less still the same, but the mentality of the Devs and players has changed.
  • BongoBoys
    BongoBoys Member Posts: 799

    Basically this I agree with however my tweak would be is Unknown hallucinations have there own separate tp cooldown and unknown has no universal tp cooldown anymore.

    Lastly Unknown can manually place Hallucinations when it's charged up

  • Abbzy
    Abbzy Member Posts: 2,865

    Tbh I play him rarely but I find way more beneficial to be patient with this killer because missing will cost you previous hit with uvx and just shooting with uvx isnt that good because it will slow you down so cant spam it like springtrap or huntress can.

    More better aproach is to shoot when your chances for hit are very high like when survvior is cornered or in narrow place where he cant doge, dont shoot for long shots its easy to doge and slows you down a lot, fake your power just briefly hold m2 and let go of it (if you dont hold it too long you wont get slowed and this can be used to make your halucination spaming take a delay so you can place them more where you want and not so randomly which is quality that makes his tp ability solid from being total dog pile of …..), faking your uvx can make survivors panic and give you opening for m1 hit and using him more as m1 is better for getting injures and way more consistent than overusing your power because if you miss you will loose with this killer.

  • Abbzy
    Abbzy Member Posts: 2,865

    Yeah the core of his problem is that after first hit he has 7 seconds cooldown and gets slowed a lot after taking shot, survivor has to look at him for 10 seconds from 25 meters distance and if its open map or some low wall loops survivors basicaly can look at you whole time and you get one shot to make injure or two if there are some los blockers, if the survivor just looks at you for brief moment and you dissapear behind tree there is meter that reduces uvx time by 1,25 seconds (Idk why its there when its just 10 seconds with 7 seconds cooldown but ok) so this killer is very hardly punished for missing second time and thats something artist has but she has better power compare to uknown and she can do way more even cut loops and force hit better than huntress which is something uknown cant do and feels harmless, he jsut wasnt programed to harm the crew.

  • Kupega
    Kupega Member Posts: 119

    Not a full rework but some changes:

    • More risk in removing the Hallucinations - no matter what interacting with them Weakens the survivor for instance. As someone else said, maybe another one or two can be placed too.
    • Weakened slowly regenerates when not being looked at and if the UVX passes through but not blasts a survivor, they get maybe a third Weakened (this could be the one instance where it doesn't build up again if it seems too strong)
    • The buffer for when a survivor loses line of sight yet still decreased Weakened needs to be shortened, it feels demoralising watching them pass a corner and a full second later they somehow no longer have weakened.
    • Cooldown on the UVX could be a second shorter and time to remove Weakened increased (but not dramatically if it can build up again now)
    • Add-ons need severe changes - Vanishing box keeps getting nerfed despite being quite hindering in Hallucinations just because every other add-on is so bad. A brown add-on for seeing the arc like Springtrap has, one that has the blast radius linger for a little longer, one that hides Hallucination auras, one that reduces the range survivors have to be at to remove Weakened, etc.
  • BongoBoys
    BongoBoys Member Posts: 799

    The buffer for cleansing weakness needs to be tuned, staring at unknown for .5 seconds and looking away and it's continues to cleanse for an extra 2.5 seconds is ridiculous.

    Also the reveal hotbox needs to be tuned as well it's literally 2x the size of ghostface reveal hitbox as long as unknown is anywhere in your monitor view your cleansing

  • Shroompy
    Shroompy Member Posts: 7,881

    The issue with that is it would become a better Sadako TP in quite literally every single way

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,222

    give him a 16m terror radius already

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,069

    The game moves so fast these days there is no room for patience rn lol

  • Abbzy
    Abbzy Member Posts: 2,865

    Patience was meant here the moment where your chance for success (in this matter the landing of uvx) is the highest so instead of shooting someone from 20-40 meters with uvx and trying to get hit that is easy to avoid and doge for the survivor instead just waiting when survivor is cornered or in narrow way where doging uvx is super hard and chance of getting hit is super high, by this way you will do better than actualy spaming your shots and hoping they will land because unlike huntress charged hatchets they are way more easier to doge.

  • BongoBoys
    BongoBoys Member Posts: 799

    I mean kinda? Hallucinations are easily cleansed fast and his tp spots might not even be worth it to to too

  • Shroompy
    Shroompy Member Posts: 7,881
    edited February 3
  • Rickprado
    Rickprado Member Posts: 990
    edited February 3

    As an Unknown main (with more than 3,5k downs), he just needs numerical changes. His core design is flawless, they just missed the point in numbers (also, people learned how to counter his power after his release). So no, NEVER A REWORK, just numerical buffs.

    In my opinion:

    • UVX should have a 4 to 5s cooldown, considering he needs 3 hits to down a survivor if he plays PERFECTLY. This numbers seems too low but considering the cooldown on other stronger killers (like Houndmaster, Vecna2, Dracula) the UVX recharge time seems way too long, specially considering how inconsistent its is in chase and how easy it is to dodge. Also, with big cooldowns you get less incentive to try cool shots, what is the main reason people play Unknown.
    • Weakened could be changed to 11s (considering a 5s cooldown), with a reduction in the dispelling buffer to 0.75s or 0.65s, with a 3s "dispelling immunity" (weakened don't go down) after a UVX that does a state of health of damage, so people don't use the sprint they get when hit to dispel Weakened.,
    • Direct shots with UVX need to do SOMETHING more. Maybe refresh 4s on the weakened state (if the blast does not hit), maybe a little more of hinder, anything.
    • Unknown needs to be able to look down. People throwing themselves at you is not smart counterplay - its just a silly design flaw. Maybe like Krasue, M1 could recharge the Weakened infection, even if just 3s, to discourage people to throw themselves on the Unknown.
    • If his UVX is buffed, i believe his teleport needs to be nerfed to 30s. Maybe add a mechanic where every UVX damage reduces the teleport cooldown in 2s (with a limit of 3x until the next teleport) but i believe hits teleport hits are quite lame. Unknown should be incentivized to play around UVX, not around teleport hits.

    EDIT: Slashed backpack basekit would be nice too.

  • squbax
    squbax Member Posts: 1,771

    By the time the survivor gets to that cornered or narrow way they already removed weakenes lmao. Like what are we talking about? Not only id uvx easy af to dodge the killer also has a 2 second window to hit it, being patient literally will make the shot useless because guess what you just weakened them again.

  • Skeleton23
    Skeleton23 Member Posts: 629
    edited February 4

    I 100 Agree with you

    On open maps where there's not alot of ways to hide or block Field of View. (unless the survivors are not paying attention) if you also put indoor maps on the topic its just as bad. You have to shoot ur UVX in a way where it cant hit anything.

    If they can Buff his UVX or Change how to remove it he does have potential to be A tier.

    His Hallucinations can be removed as they spawn. Even in Unactive state (Laying down). I think if they make it so it can only be removed when Active it can add the Risk/reward value to them.

  • Xray
    Xray Member Posts: 362
    edited February 4

    I like unknown and playing against him, but now he suffers from the good ole power creep. With Vecna 2 Electric Boogaloo out now i'm afraid we wont see much of him anymore as Vecna kinda mogs him with his m2 being easier to use and less punishing. Unless you spent your youth doing trickshots in Cod4 and are already cracked at playing Unknown i dont really see much of a reason to play Unknown over Vecna.

  • SoGo
    SoGo Member Posts: 4,477

    At base, probably the best thing would be to remove the buffer for removing weakened, and maybe decreasing the UVX cooldown by a second.

    Add-on wise, give him a full addon pass, 9 of his addons are status effect ones, and some of the others are bad too.

  • Abbzy
    Abbzy Member Posts: 2,865

    You need to use it in time window you have but if you will just keep spaming it like you suggest the value of it will be mostly zero because as you said its easy to doge on top of that you will get slowed a lot so survivor gets like another 10 meters of distance so best way is just push m1 and use uvx where you cant m1 and survivor has very limited options to outplay it, patience means you wont spam uvx as mad man and miss you than you would hit plus there is indicator that tells you if survivor is looking at you while being affected by uvx (they shine pink) so by that you will know how much of a time you have to use your power if they look a lot at you you have few seconds window basicaly one shot that will miss or hit and if the dont than you got two to three shots but this depends on map or type of loops.

    Good advice watch if survivor is looking at you and is getting from uvx effect a lot or just very little and in open you will have to shoot because as you said you have 2 seconds or 4 for getting some value.

    The best advice, dont play harmless and go huntress,artist,springtrap or slinger instead. He is not worth the hustle and now there is killer who is harder but more rewarding than uknow the new vecna so another fine option than harmless.

  • Wyndsor
    Wyndsor Member Posts: 30

    i like how no one acknowledged you but its true.

    The notion that every single killer that's not meta is in need of sweeping buffs across the board is how we ended up with new Myers.

    The killer is fine, he just has actual punishment for missing and requires awareness/skill, something I guess people don't want in modern killer design anymore.