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Two small nerfs that The First (Vecna) might need

Now personally, I find the First to already be a pretty well balanced killer, if only possibly very slightly overtuned. He is very well designed, being strong, but with a lot of fair counterplay on the survivor side. The delay of the vine attack seems to have been very carefull chosen, as it seems pretty ideal if you ask me. Both sides pretty much have to predict what the opposite is going to do. The vine attack is always dodgeable if you make the correct read as survivor, but it's also always hitable by Vecna if he makes the correct read.

With that said, I would suggest two small nerfs to make Vecna absolutely perfectly balanced:

  • Increase the recharge time of Vecna's vine attack from 3 to 5 seconds.

To be clear here, I am not talking about Vecna's cooldown, during which he is slowed down. Right now, Vecna's vine attack also has a recharge time, indicated by the red bar surrounding his power on the UI. However, it is only 3 seconds long, which is the exact length of Vecna's cooldown. So he gets his power back immediately after the cooldown ends. I would suggest to increase the recharge time to 5 seconds, so that after the cooldown of Vecna's vine attack ends, he has to wait 2 more seconds before he can use his vine attack again. This would give survivors just a tad more breathing room, and make dodging Vecna's vine attacks just a little more rewarding.

  • Increase the cooldown duration after canceling the vine attack from 1.5 seconds to 1.75 seconds

To really make sure that Vecna's zoning potential is kept in check, I would personally increase the cancel cooldown of Vecna's vine attack just slightly more.

And those are the two nerfs I personally would suggest. He'd still be strong after these nerfs, but just a tad more manageable for survivors.

One more note, it could be that on the survivor side, the vine attacks sometimes visually spawn quicker than they should, which probably means that the visual cue for where the vine attack will spawn appears too late. This might be lag, but maybe there is also a bug that causes this? If so, it should be looked into.

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