Clown changes should be rolled back
The nerfs to the Afterpiece Tonic & related add-ons were too heavy handed.
The buffs to the Afterpiece Antidote were unnecessary, & during gameplay, completely negligible.
If you wanted to incentivize new players to use the Antidotes more often nerfing an already mediocre killer isn't how you do it.
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I think Clown is now in very good spot where both bottles serve it's purpose. He still has insanely good antiloop with afterpiece tonic while way better map traversal with antidote. A lot of nerfs to add ons were deserved because he was already too boring to go against even without them. But having 17 % hindred for 4s was overkill, so was 22 % haste for 10s
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Just to clarify, I'm not saying I want speed Clown back.
I'm saying Clown was better when the Antidote activation times was 2 seconds for 10% haste & the Tonics actually Hindered survivors that ran through the cloud for a notable amount of time.
I understand Clown isn't the most engaging killer to play against, unfortunately, issues related to Clown oriented survivor gameplay aren't going to be resolved if the Clown himself is in a bad spot.
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And I think the opposite. Clown now incetives using both bottles while the purple are unnoticably weaker while the yellow is much better to use them both and increase possible skill capof the clown. Yes indeed Clown is one of most boring killer to go against, but I don't think that it matters because half of the killers are super fun to play while being super unfun to play against. As killer main I don"t care, but I don't want the specific killers that are already pretty oppressive to because unreasonably stronger.
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So long has haste clown still exists (haste perks stacking), I don't want to see any clown buffs. He is in a good spot right now.
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The Tonics are noticeably weaker, and no, they are rarely worth using over the Antidotes.
You were always incentivized to use both bottles, nerfing the Tonics removed the incentive.
I'm not entirely sure why you'd bother trying to gaslight me like this, but this conversation ends here.
Yeah, Haste stacking needs to go before we see any meaningful changes to a lot of killers & perks.
I'll have to disagree with you regarding Clown's current situation, where he is now is far away from good.
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That's fine, I'm not saying he is top tier or anything haha
He just is in a wierd place where numbers alone would be a bad idea, he'd need yet another rework, I don't think that's worth the dev time rn. However if you could make your dream version of clown, what would it be?1 -
He doesn't need a rework, they just need to put the numbers back to what they were before the Antidote fiasco.
I'm not entirely sure how to answer your question though, I was already satisfied with what I had.
I guess my dream Clown could have better add-on variety & more deviousness score events.
Also, it wouldn't hurt if playing against the Clown was a little more engaging. One of the biggest complaints people have about Clown is the stale survivor gameplay.
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