Something needs done about the "Abandon" option as it is currently a joke
The system itself is a good idea but the fact that you can't do/use it until a couple short seconds away from death in a game that was an awful experience due to the killer being extremely toxic in their game play (camping, slug baiting, lobby slugging, etc) is out right laughable. We can't control who we queue against, obviously, but I've had the misfortune a number of times (3 times recently within the last 3 or 4 days) where I match with the same killer that made a previous game awful for such reasons, and what does the system do to me for leaving early before that joke of an abandon button shows up? Match suspends me. Why should we have to knowingly suffer through a killer that is going to make the experience of that match less fun than getting teeth pulled? It's mind boggling that as survivors we get punished for not wanting to spend an entire game in a lobby with a person playing killer that is being an outright ass hat. This is what is killing the game on both sides. No respect for other players. Nothing going on upstairs except for 'win. only win. any cost'. Seems like more often than not behavior has 0 clue what we really want or are willing to put the effort into doing it right the first time.
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Not that it matters to the point of this post.. my hours are almost at 1k (less than 24 hours away). I'm sure that if things weren't getting increasingly toxic over time that I'd have well over 2 to 3 times that time as I've had the game and played it for weeks to months at a time since it first came out on steam.
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The thing about the abandon button is that it's supposed to keep you in the game until it becomes literally unplayable or draws out too long. Allowing players to dc all the time without penalty would greatly harm the game as survivors would just freely leave the second things stop going their way, sabotaging the match for their teammates while giving the killer a bum experience.
The button isn't there to let you leave when it becomes unwinnable, but when there is literally no way left to win, e.g. being four-man slugged. Your mindset on what this button should be is part of the problem. The thing about the game is that you could literally go against any killer. The abandon button isn't the problem, it's your mindset. The abandon button is fine as it is. It does its job.
due to the killer being extremely toxic in their game play (camping, slug baiting, lobby slugging, etc)
Camping. Were you all hovering for the unhook?
Slug baiting. Were you hovering for the flash/pallet save?
Lobby slugging. Were you all injured and/or hovering for a flash/pallet save?As someone who plays both roles, those strategies aren't always toxic, but sometimes necessary due to certain survivor behaviours that may necessitate those things. It sounds to me more that you need to switch up your strategy rather than complain about 'toxic killers.' This post honestly comes off as very entitled to me.
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It did solve the pointless 4k slugging.
But killers easily have found a way around it.
This is such a issue for 2v1 slugging because the killer gets rewarded for playing like an #########.
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I likely misunderstood the FULL intention of the abandon button, but I think it still stands that there should be more either side can do about players that abuse the system. It's not fun as a killer to be against a duo or trio or sometimes full friend lobby that doesn't want to do gens but just flashlight strobe you or run circles around you doing nothing. The report system I feel really doesn't do much. Not to get too sidetracked here…
Camping:
I can't speak for who is/isn't hovering in most of the games I play but generally i try to avoid where someone goes down until a good moment after a hook. When I say camping I'm referring to killers such as huntress, trickster, or other ranged or fast moving killers such as ghoul who will go just outside of the hook range so the hooked survivor can't unhook themselves from being face camped and they can be right back on the hook when they see someone get within a few feet of it. Though, I've also had killers that do the old hook camping and when the survivor (sometimes me) unhooks themselves (or myself) they are chased off hook again regardless of that small window of damage immunity.
Slug baiting:
Again, I personally don't attempt to save someone who is slugged if I visibly or audibly have heartbeat/terror radius when approaching. I know better. BUT when either I go down for or other players go down first and they decide to play the long game of either wait right next to said downed survivor or hide just out of view it is quite hard to get them/me. Granted if it's me that's up and I know they are slug baiting I'll only run in if i can take a hit and grab someone and run. As much as I'd hate to buy into their bait sometimes it has to be done if you know you can get someone up and get out of there.
Lobby slugging:
Same as the above mostly. Only difference is usually the downed survivors all crawl to each other and make a save impossible which isn't really on the killer entirely at that point.
With all the above things and other crappy things that can happen in a match.. I don't care if I win or lose and if it's an easy win or an easy loss. Or if we're just barely winning or barely losing my a hair. I enjoy it either way so long as my fellow survivors aren't hiding off in some corner or in a locker doing nothing and the killer isn't applying one of the above and other unmentioned 'tactics'. I'm aware by themselves most of them aren't too bad and can be managed around if you have the skill or support of other players to "bait and switch" or something of the sort. It's when these bad tactics are the only way certain people even play that gets under my skin. I play the game to to play. Not to win or to lose. Like I said in the initial post it's just hard to even play when the mindset of so much of the community anymore is to do absolutely anything to win.
I also play both roles. I'm a killer main. Used to be survivor main until I feel like the solo survivor side got so bad I didn't really want to do it almost ever. Which is also why as a killer I have the mindset of playing the killer I'd want to be matched against. If they do their little killer dances I can let them have their fun. If they Run, pallet, etc as you'd expect anyone to I'll give them that challenge, and I don't resort to any of the above tactics of slugging an entire lobby or camping hooks and what not. I just have fun. If having fun at the time sounds like playing wolf form dracula and trying to get survivors to pet me.. why not.0 -
There just needs to be about five to ten second timer before you get the option to abandon when conditions are met. This would not create any problem and would fix the end game abandons that are in reality more pointless as they are dead anyway and if the killer does not kill them in that 5-10 seconds then they can abandon.
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