Where is the variety?
Always the same killers, always the same strategy, always the same perks/loadout, always the same maps, always the same layout, always the same survivors.
Where is the variety? It's so boring seeing the same thing over and over again.
Comments
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It's their first post.
They hit the nail on the head first try.
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Thank you kindly, stranger.
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I personally love Dead by Badham
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I prefer to pick the things that i think are the best so that i can consistently have the best experience. I have all achievements i've given every killer a good go, at this point i know what i like so i'd rather just stick to it.
I love playing chaos shuffle when it's on for the variety3 -
Because most games have a meta? Killers will run what is effective. Can't expect them to use bad perks and weak killers to lose games all the time. That said I get the frustration, I'm sick of seeing vecnas with aura read builds, friends forever builds, and wraiths using the busted tbtc and serpent add on combo.
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Because the game is unbalanced. Most people will play with whatever is stronger, and if there are only a few strong things, only they will be encountered at the higher MMR brackets.
That's concerning everything except maps and survivors. The maps have weighed probabilities for some reason, and some characters are liked more than others, except Ace, Ada and Camouflaged Lara, who have objective advantages.
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Only thing I'm annoyed by is maps. I see a lot of different survivor builds with different purposes. I see a lot of different killers, and I play as a lot of different, non-S tier killers without any gen regress perks. If you don't like the meta then don't use it yourself.
Same survivors though? Like the same characters?
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See i was gonna say ive seen a bit more variety recently in regards to survivors and the perks they are running. yeah you see sprint burst or lithe every game but im being hit with perks i didnt even know existed as well.
I don't believe you are going against the same things every game however if you are and you don't like it then maybe its time for a break.
I don't mean that in a mean way or anything but if your truely finding the game boring because you feel like its the same every match maybe its time for a break from DBD and pick up a new game for a bit.
I did that for about 6 months came back with Vecna 2 and its been a real variety im going against1 -
God no, now there is only one variant from previous 4 and Im getting this realm 1000% more often than ever.
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Also, pretty much summed up the #1 problem in the game with their username. Impressive!
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Variety died when BHVR decided to make this game a competitive scene.
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i can confirm i have had months of the same thing over and over as killer. Maybe its MMR, maybe its the times that people play, maybe its a region thing? no idea of the cause but i was having literally the same SWF multiple times in a row, multiple nights in a row… they used the same perks (i used the same killer and perks) every time. They even asked me to dodge them if i see them in the lobby because i can see them as im killer and they were getting fed up with going against me time after time.
Point is, believe it or not, it is very much possible for people to see 0 variety and see the same things repeatedly match after match.
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This is super easy to answer!
Because most killers can’t compete on the majority of the maps that usually have a 100 pallets that chain together. Also most killers perks are absolute dog water that offer little to no help in slowing gens or chasing. So why run anything else other than the meta? Especially since survivors are just going to run the meta as well.
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Short answer is the following.
Some things in the Game (Killer, Perks, Tactics) are way to strong and for some weird reason they survive for years.
But another aspect is the following. As soon as something new hits the ground and some fresh air could reach the game the community systematicly cries out to please nuke the new thing. Till it gets nerfed and dies in oblivion.
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Have you done the recent survey in the in game mail? It's your chance to at least talk about killer balance.
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The new meta killed all killers that can't get quick downs.
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I had incredible variety of killers yesterday, only 1 repeat killer. It went like this-
Legion (Escaped)
The First (Escaped)
Legion (Escaped/K DCd)
Krause (Died)
Springtrap (Escaped)
Spirit (Died)
Oni (Died)
Clown (Died on purpose)
Blight (Escaped/K DCd)
Pig (Died)
Nurse (Escaped)
Doctor (Escaped)
It was refreshing to have such a variety
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2meter pallets are the biggest problem. every medicore killer can get free downs these days lol
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The devs spent the last year doing practically zero balance changes to develop anti systems they canceled. Line of course people are running the same things because nothing changed. The game is basically the same as it was at the start of last year.
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YYes Yes today I will play demogorgon without gen regression vs people with dejavu, vigil, sprint burst, [second chance perk of the week] and purple toolboxes. Very fun times indeed.
(I'll stick to things at least as viable as Pyramid Head and good perks thank you)
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Players tend to use the meta.
This has always been the case but it has gotten worse over the last few years because behavior power crept the meta on both sides while leaving the already mediocre old content to rust (Massively buffing survivor perks and slightly buffing base-kit survivor combined with buffing killer perks that help primarily mobile Chase oriented killers and making all the strong new killers Chase + Mobile. Behavior also has nerfed several perks that only weak killers run like Sloppy Butcher, STBFL, etc.)0 -
There can't be much variety since game balance is so horrible. If Killers want to compete with all the SWF and possibly not have miserable matches, they need to play specific perks with specific killers and utilize specific playstyles. It's so bad that people often talk about redefining "winning" or talk about alternate ways of having fun in this game in both SoloQ and as Killer since the intended game flow is often circumvented.
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Let me tell you this way.
There is a variety of guns you can use, but there is an rpg you can use with no consequence.
It works as intended, a massive aoe oneshot weapon.
The others get easily overshadowed, pistols, smgs, shotguns, machine guns, snipers, ecr.
People will stick to the rpg because its easy and effective.
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nice analogy, let me expand it.
Do you take a derringer or a panzerfaust when you can run into enemy tanks?
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low tiers can't keep up in a heavy aura/cooldown heavy game now.
you guys go play Trapper against 11 and see how that goes. go play Oni against 4 Lara's and see how that goes. even my boy cenobite isn't any better.
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Well now we just have outright missing pallets on the majority of maps, causing large dead zones smack in the middle of some maps. Midwich is atrocious now, so is dead dog, both have outright no pallets spawing in places where pallets always spawned, so the clutter on both sides of where that pallet is supposed to go is still there, just no pallet, which serves 0 purpose.
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The odds of getting the same swf multiple times in a row and multiple nights in a row is insanly low. Realisticly i cant see that happening unless your in a region with like 10 players.
Im on eu servers and i rarely get the same survivor and i maybe recognise a survivor in my lobby maybe once a month.
I dont wanna say your lieing but your making this out to be a huge issue with no proof and the examples your using seem very exagerated.
What i would do if you are seeing this truthfully is record it, put it on yourtube then report it because in that example of same swf time and time again shouldnt happen and could be thst either a bug or they
are forcing themself into your lobby
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im on uk servers which often includes eu servers and i play between 10pm to about 5 or 6am. im not saying its a huge issue im just stating my own experience backs up the experience of others that have said they get the same players with the same perks over and over. The people that i was playing against thought it was an issue because i was getting 4k on them almost every time, which is probably why they asked me to dodge them (i didnt dodge). They wouldnt force themselves into my lobby then ask me to dodge them, not only that but they dont know who the killer is until the match starts.
Its not a 1 off thing either, its been like it for a while. Even back before the map offerings were nerfed i would get the same squad multiple times a night and they ALWAYS dc'd in loading screen when they saw The Game offering because they knew it was me. Even now i play survivor and come across the same team mates multiple times a night, we finish a match, i q up again and i get the same guy or same duo i was just playing with 30sec ago.
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Survivors have a large number of options that can completely wreck most of the killer roster. The more experience the survivors, the better they utilize these tools. Eventually. The effectiveness of these options out-power killers to such a degree that only a select few killers are actually viable to play. That means youll start seeing killers like blight/nurse more and more often, because killers like ghostface and trapper simply dont have a toolkit to deal with effective looping and teamwork. Most of the perks that at the very least allowed them to stay somewhat viable continue to get nerfed due to strong killers being almost unbeatable with said perks. This means strong overperforming killers get slightly taken down a notch but still strong, but low tier killers barely holding on for dear life become completely invalidated. With all the gen regression nerfs, this only leaves a handful of killers left that realistically get picked. People demanded killers nerfs, and killers got nerfed globally. Every nerf, less and less killers are viable which push more and more killers to only playing s tier killers.
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generational debut
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*This is a simple game that some people may get bored of in 3 minutes.
*The destination is a simple world.
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2 hours of playing survivor…. what did i get? 5 blights in a row. 3 of them was the same player using the same killer with the same perks. yet another example that shows there really is no variety.
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Which killer, which survivor, what strategy, which perks, and on what map?
A lot of blanks for the reader to fill in that many could agree without having the same facts.
It would be like me saying every new poster says the same character is OP, the same perks are broken, and the same map is balanced towards the other side.
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This image might shed some light on the reason in a way that doesn't focus on either side specifically:
As it is from Nightlight, some people have probably already clicked downvote, but its not being presented for isolated reasons. Its about how absolutely solved the game's meta is for both sides. The survivor perks are focused on extending chases, with a secondary focus on improving gen speeds and anti-tunnel. The killer perks are focused on slowing down gens, with a secondary focus on reducing down time between chases. The game has become so formulaic that out of the vast number of perks for each side, the top pick on each side has over a 25% proliferation rate alone, not to mention that multiple other perks in the top 8 fit the same usage reason. That is extremely bad.
Yes, its a curated set, and no, it doesn't represent the overall population of the game. Its not being posted for those types of reasons, its meant to help explain that the people who do take the game as seriously as to submit their statistics to a tracking site like that feel the reasons behind the perks need to be addressed that thoroughly. Its not about Windows of Obsession or Scourge Hook: Pain Relief being OP, its about the fact that to a very significant portion of the player base, they feel mandatory to have a reasonably enjoyable game. The irony is that aspects like gen speed overlap between the two, which shows a clear indication that it is seen as an extremely volatile element to your average game, due to its combination of the relativity of time's value and the amount of control the opposing perks can have over it. That then branches out into other similar considerations, like how killers are focused on finding people quickly while survivors are focused on lasting as long as possible in chase.
At the end of the day, it all comes down to TIME. Nobody feels like they have enough time to play in other ways, and the focus shifts to efficiency and avoiding self sabotage by having a lack thereof. Gen Rushing, Tunneling, Tracking, identifying resources, everything people choose to bring into the game is more focused on increasing one's own odds than it is about having fun. It bleeds into everything from items to addons to killer choices to even survivor choices based on their volumes or ability to be stealthy. As long as there are "correct choices," the rest of the content sadly becomes no better than unnecessary bloat in the average player's eyes.
Post edited by Ryuhi on2 -
There will always be a meta. They tried addressing it back with update 6.1 and for a period onwards, but new metas always developed until I guess they just gave up. And some killers will always have a higher pick rate than others. If they change up too many older killers they risk the veteran players being unhappy with no guarantee that new players (the number of which have undoubtedly dropped since the peak pandemic years) will pick them up.
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i agree, also 3gens started to spawn really close to each other, invictus lost due to such 3gen scenario in their winstreak yesterday, but this one in the photo i shown is even worse, u can stay as vecna near mid gen, put pressure from far away on the other gens, and if people try to do them u can get free downs and hook them in between those 3gen and get a free win :S
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I dissagree there are always nowdays 50 shades of blight/ghoul.
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Firstly dude. Go to sleep man. Secondly fair. that time of night there would be less people playing on our servers so understandable you getting repeats.
Honestly the only thing i see 8 out of 10 games is the post game salt. That is always the same. no variety at all just the same insults about the same unfounded things just because they lost XD0 -
slowdown and exaustation perks have been staple
In the meta for almost 10 years . Don't think that will change unfortunetly.
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lol i work nights so i play dbd all night in work
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MMR.
If you're actively trying to improve and "win", you're going to be steadily improving your MMR to pair you with opposing player(s) of similar skill to give both you and them a chance at decent back and forth. This has the knock-on effect of those who are continuously trying to improve, to subsequently min-max and streamline their actions because they want to "win", and to maintain that feeling of "winning" they continuously get shoehorned into more and more efficient metas.
I purposely let most survivors live and screw around (not that I don't give good chase initially, nor do I force survivors to stay in the match), and my MMR places me with new players every now and then, I can bring whatever I want.
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soooo you dont play the game as intended and intentionally tank your MMR to get easier opponents?
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I like jumpscares and spooking people. Don't have the time to do that if everyone is hyperfocused on gen-speed and hyper-vigilant. I do Hook people, I do make a sacrifice (usually the obsession in the end-game), so I'm still being a "loyal servant to the entity".
But I'm not playing in a comp. mode now are I?
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So you play as intended for some of the match then essentially give up and let people escape? Thats sounds an awful like a killer going afk not participating in the match when they know they are beat…which is debatable. What is not debatable is that your admitting to intentionally letting people go to lower your MMR so you can play easier opponents. This not only tanks your MMR but it also raises survivors MMR so they get harder opponents faster, possibly too hard for their skill level due to them being given free escapes.
Think about new players you go against, if killers let them go and inflate the survivors MMR they will gain little to no actual experience v killers that actually play the game normally so they will get stomped and then wonder why they are getting matched with experienced players.
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experience doesn't matter if people like him are the reason new people stick around. too many sweaty killers leaving people on the ground for the 4k are why this game has such gargantuan turnover rates
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Precisely why I 8 Hook and take at least 1 Kill (sometimes 2 depending on the RNG/knowledge of players and RBT's). Even then the consistency with which I play this way should stabilize my MMR and the match predictions to not too greatly inflate their MMR, nor should a single match cause a players MMR to inflate to such a great extent.
I also don't "give up and go afk", I'll still chase, eat pallets, down and carry/release etc. (and deathhook a survivor if they indicate so).
I don't know exactly how the MMR system works, just my own observations on the players I've experienced while playing this way, so, if you know of people that have stated they played against a "friendly"(?) killer and then got back to back stomps, let me know.
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thankfully not many killers are like this. As survivor i hate "friendly killers". so boring and non threatening. might as well just afk imo. i dont think people are sticking around due to killers like this, i think its making it worse and making people feel like quitting after the MMR has increased. The usual complaints of "killer is op" or "this tactic is unbeatable and survivor role is unplayable" probably stems atleast in part from survivors being being boosted up the MMR ranks to where they dont belong and have not yet been able to learn the skills needed.
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a single match wouldnt cause a players MMR to increase that much but what if other killers did what you do? keep themselves at the lower ranks giving survivors free escapes, it wouldnt be a single match and trust me you are not the only killer out there that doesnt try to win and lets people escape thinking they are being "nice".
Many people have said they encountered friendly killers that meme around and let them escape…many players have also said they find tunneling impossible to counter and struggle to escape…. maybe these 2 points are connected? hardly surprising people struggle later on in the game if they get used to killers letting them escape.
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Tunneling is one of the easiest things to do in the game as Killer, and most effective:
- Killer knows where they hooked the survivor
- Killer feels a sense of attachment/milestone with the hooked survivor
- If Killer roams and searches, and survivors hide (typical in lower MMR lobbies), the unhook notification gives an indication to them that there's a survivor over there
- A lot of newer players just heal under hook instead of running away initially (even then that leaves scratch marks, which are likely unsuppressed given a lack of perk availibility.
- You can proxy the hook and catch rescuers as Killer, giving you another route to patrol for finding survivors
- The Unhooked survivor typically is down a health state, and unless the other survivors bring hook/healing related perks, that can last a while
- You know where the unhook happened and where that now closer to death survivor is.
- Getting one person out opportunely shrinks the pool of available survivors for the Chased/Hooked/Rescuing/Repairing cycle, giving the Killer a lot of leverage.
Killers are more than likely going to start out tunneling at low MMR's. But it's also a strategy that persists in high MMR as one of the best strategies if you're not sacrificing gen pressure (hence the at a distance slowdown/regression meta of Pain res/DMS)
Am I prepairing them to get into that mindset/grindset for how to deal with tunneling? No, and that is something you can point out as a problem.
But this is a problem they are going to have to face anyway, because it's what all Killers will by trying to do, as efficiently as possible, with the current game mechanics. There is no reliable way to counter tunneling, you're either dealing with someone that doesn't need to tunnel, tunneling is going to be happening, or it's a SWF stomp. That's about what I've been experiencing that last few months in my SWF. And woe be those in non-SWF.
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im not disputing that advantages to tunneling, im saying new players that dont have to deal with tunneling wont know how to counter it, wont know how to loop very well or not not know stealth very well due to killers letting them go for free.
im a solo player and often v tunneling killers, i know how to handle it, i can stealth and loop and it means tunneling killers are not an issue for me. Did i learn how to deal with it with killers letting me escape? no. Which is why it baffles me when other solo players and especially SWF players say they find it impossible to counter tunneling. Could it be because when they first started playing they got "nice" killers that treated them like children and allowed them to win? maybe then they liked this feeling of winning with ease, maybe they got used to it, then they get into higher MMR and suddenly the game is not so friendly anymore. Few matches of getting tunneling killers and they maybe they start to get frustrated and wonder how they are supposed to win against this so called unstoppable tactic?
Granted its not your responsibility to train new players how to handle the better players, if you want to play friendly killer by all means carry on, the last thing i would do is tell someone how to play the game. But dont think your doing the survivors any favours because your not. You are still raising their MMR beyond their actual skill level and you are still molly coddling them and basically throwing them to the sharks at a later point, which could lead to them getting frustrated and quitting, thats all im saying.
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