Killer changes I would love to see in mid-chapter
NERFS:
- Nurse:
- increase power cooldown by 1-2 sec for each blink
- Hide auras while holding the m2 - Blight:
- Increase cooldown of each token by 0,5s
- Nerf speed addons - The Ghoul
- Increase recharge time of power by 2 sec
- Make the vault slower - it's still very quick - The First
- Increase power cooldowns by 2 sec! Don't make it so spammable
BUFFS:
- Unknown
- Decrease teleport time by 5 seconds
- Make destroying the clones 3 seconds longer
- Decrease M2 power cooldown by additional 1 second - Dredge
- Lower teleport cooldown
- Make her teleports faster - Sadako
- Lower cooldown which she can teleport to TV's hat were turned off by survivior by maybe 10 seconds?
70 sec is a lot. - Ghost face
- Purple addon that grants him 10% speed for 5 second BASEKIT - Demogorgon
- Make destroying his portal longer by 5 sec
- Maybe create a mechanism that prevents surviviors from destroying the portal for 30-60 seconds after openening it?
Comments
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I guess these propositions make game more balanced. But currently nurse is broken literally. She's buggy rn and survivors abuse it. Anyway I won't like to play again as such nurse. So keep it hold.
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Yeah, she is exteremely bugged right now and I am sure that DEV team is aware.
I played her after last bugfix and I felt like she is much worse now than before bugfix
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They could fix her while balancing her still, I don't see why bugs should get in the way of that.
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Don't you know about spaghetti code?
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I do, but they've been a lot more active in trying to bugfix since the new website went live. People just need to report it with clips/ways to repeat it. I'm sure people likely have already.
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This game isn't open source dude. Like I don't care about direct reports to BHVR. Especially keeping in mind their possibilities. As was mentioned somewhere in patch notes that nurse is "fixed"; we acknowledged that she's broken and buggy/laggy. So I don't see any reason to prolong such conversation except being positivist.
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What does it being open source have anything to do with what I said, Would you rather they didn't try to fix it at all? Being an optimist isn't a bad thing.
The point was there is no reason they can't do both.0 -
I agree Nurse, Ghoul and Blight need some tweaks but those arent it. So are not the proposed buffs. Those killers need way more love to compete higher tiers.
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You are allowed to add up what you think should happen, I am ready to hear it
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Not the person, but if I were to comment...
Ghoul
The vault itself is not the issue. It's timing is the same as Wesker's and the cooldown after is very similar. The difference is one has a windup, the other doesn't.
You could A) make it so you can't vault on first leap. B) increase the windup so you can't pallet vault in reaction to a drop.
(Also fix the bug where he loses 1 token on pallet breaks instead of the intended 2)
Blight
Just make him lose tokens or have a flat recovery when breaking a pallet.
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Nurse, Blight and Ghoul should get some add ons reworked at least. Nurse needs removal of her lunge add on, then I might see her getting blindness when blink is fully charged. Blight needs removal of double speed, become 4.4, Ghoul needs removal of bamboozle add on and deep wounds, then I would make the maximum distance of hitscan kagune mark to maximum distance of 8m, so he has to home on you to get free injury rather than sticking on you from mile away.
Unknown needs more time before weakend is stared down or shorter power cooldown, Dredge tbh I don't know. His power is just not good overall. I can see his remnant to be set to some position rather than at point but if it would work and wouldn't be ass to go against, who knows…, Sadako needs rework, tapes should increase condemned passively, TVs should no longer spread condemned but rather spectral strikes, additional condemned would be spread by hitting and hooking people with tapes. So basically you won't get stack from active TV but every time Onryo manifests, additionaly when shutting down TV, tapes would cause one stack every 35s and when survivor with tape is injured or downed he gets extra stack and tapes is broken, if survivor with tape is hooked all survivors will recieve one token. It seems a bit too much for one buff so I would start with one step and see how it goes. So we are not in scenario where condemned is spread so fast as currently. Ghostface is decent killer, I know p100 GF that are insane. He just lacks mobility. I wish they give him some form of movespeed when stealthly and out of chase. Demogorgon needs portal recycling, shorter cooldown on teleport and longer range where he can detect survivors.
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Rather than making vault slower for Ghoul, just remove that hindered effect… Outcome would be about the same, but it will just feel better for everyone.
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