The Nemesis buffs & feedback
Contamination
For every contaminated survivor, zombies receive the following:
- +0.25 m/s movement speed.
- +1.25 detection range.
- +3 Field of View.
Zombies
The Nemesis now has 3 zombies instead of 2 zombies.
Zombies give a small amount of mutation points when they succesfully hit a survivor.
Zombies have a 12m AoE detection when a contaminated survivor is close by.
Zombies that are stuck somewhere for too long automatically respawn near the closest hook immediately.
Add-Ons
Visitor Wristband: AoE detection of Zombies are increased by 8m.
S.T.A.R.S. Field Combat Manual: Holding tentacle strike reveals the tentacle's silhouette of where and how it attacks and the landing distance.
Zombie Heart: Zombies receive a burst of movement speed whenever it detects a survivor. The movement speed logarithmicly returns to its original speed.
Mikhail's Eye: The aura of the survivor is revealed for 3 seconds whenever it is detected by a zombie.
Licker Tongue: Replace all the zombies with 2 lickers. Lickers have a default movement speed of 3.5 m/s. Have a ranged tongue attack that can contaminate or injure survivors.
Ne-α Parasite: Contaminated Survivors have a 20% slower recovery of any negative Status effect.
Iridescent Umbrella Badge: All survivors are contaminated. Add +2 Supply Cases.
Shattered S.T.A.R.S. Badge: The Nemesis starts with 0 zombies. Corpses are sitting at empty chest and totem locations and which is also revealed by a white aura. When you hit a corpse with your Tentacle Strike, a zombie spawns. Zombies that are stunned are permanently killed. Every 15 seconds, a new corpse spawns at the empty locations. There is no limit to the amount of zombies that can spawn.
Comments
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Nice changes. Although I don't know if stars badge is such a great idea. I don't think the game can handle a unlimited amount of zombies.
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