Survivor voice chat

I think survivors should have a team voice chat because it is near impossible to communicate with your team witch makes playing survivor by yourself frustrating at times and I think voice chat would be a great addition to the game

Comments

  • Crowman
    Crowman Member Posts: 10,165

    With how toxic this community is already, I don't think voice chat is a good idea. A ping system would be fine.

  • Crowman
    Crowman Member Posts: 10,165

    if the solution is to turn it off why spend the development resources on it over a ping system.

  • runningguy
    runningguy Member Posts: 1,410

    because not everyone would turn it off? i wouldnt. swf can have comms if the choose to, so should everyone else.

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,513

    You would be yelling at someone to do something and half the time they wont hear you because they have it off. It would be pointless and be more often used for toxicity rather than tactical coordination. The reason discord works is because they are people you alredy know that you know arent going to troll. Random players with voicechat will not only decimate immersion but be quite the nightmare in harassment and trolling, unless turned off for the rest of dbds lifespan which would make it pointless as 1 of 4 would have it turned on.

  • Temak
    Temak Member Posts: 72

    It is better for swf mark themselves as voice chat party or whatever. If they don't mark - killer could report them about their use of voice comms. Then voice comms are "legal" cheating in dbd. If the same players playing together and get reports about voice comms the game itself should mark that they use/abuse voice comms for killers as notice. And random survivors should get info about other players in lobby before match starts, except killer.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,158

    What's the point of feature, when people won't use it?

    Voice chat in majority of online games is not used. If you want something to actually help soloQ, then either ping system, or chat wheel.

  • Skillfulstone
    Skillfulstone Member Posts: 1,139

    There's about a dozen ways to help bridge the gap between SWF and SoloQ... basekit voice chat is not the one.

    As many people above already said, the community is very toxic as is, just look at how people use the post-game chat, and people just wouldn't listen to each other anyway.

    However, there are many ways to help bridge the gap. Here are some examples;

    Ping system.

    Perk effects to help coordinate (Head On would highlight the locker in yellow for teammates when ready to use, Wicked & Deli would show an icon or would make the hook icon shiny for the other Survivors to indicate they can unhook and there's no need to get off gens, same for perks making self-pickup possible, I could go on).

    Basic chatwheel on a cooldown ("Killer is near the hook", "Come unhook me!", "Don't heal", "Heal up", "focus on gens", etc.). This chatwheel could also be used to "command" bots a bit better to reduce them wasting time emoting instead of repairing or healing.

    There's other ways to expand on those, but those are a start. The best and least abuseable one would be the perk adjustments, since trolls could potentially spam the chatwheel and ping system.

  • runningguy
    runningguy Member Posts: 1,410

    no i would be saying what i see, totem locations, dead zones ect… if others choose to acknowledge then it would be a great help for the team as a whole, they dont even need to use comms. voice chat is available in most modern pvp games. TCM had comms and it was beneficial to have just 1 person using comms.