Kill Switch update: We have temporarily disabled The Legion due to an issue that allows for infinite power spam. The Legion will be re-enabled once this issue is fixed.

http://dbd.game/killswitch

Giving up seems to be so common now, why?

24

Comments

  • Ryuhi
    Ryuhi Member Posts: 4,688
    edited February 10

    The reward was removing the ability to go next. It was just a reward for the ones who didn't abuse it in that they have a better chance at salvaging the games people try to get eliminated out of as fast as possible instead. That is a genuine buff to gen progress, and the only nerf was to the people who wanted to disrupt matches by noping out faster. Anybody who actually intends to use the 4% as a positive for themselves or their team (instead of just an outdated last ditch effort) can still do so with as little as an offering.

  • AssortedSorting
    AssortedSorting Member Posts: 1,537

    There are few if any comeback features nowadays. Killer at least has more control over end-game hook guarding/trading.

    As you play against players with more experience, you start to get a vibe of how the match is going to turn out.

    Why bang your head against mindless mind-numbing M1 gameplay when you're fairly sure of the result? Not like there's any guarantee the Killer isn't going to slugout for the 4K anyway.

    That being said, IMO, it does depend on the Killer. I'll stick around for Nurse/Huntress/The First since they're skillshot/LoS based, me getting hit is not only them being skilled, but also in part my mistake. Blight? That corner-flicking oppressive rushdown everywhere at once Killer? Nah.

  • Ryuhi
    Ryuhi Member Posts: 4,688
    edited February 10

    Wrong quote applied, see other post

    Why is this logic exclusive to this game compared to, say, LoL or Dota? Street Fighter or Garou? Some games like MvC3 would let you do it, but specifically put you in a queue with other quitters as well, so you could be with likeminded individuals. If you were pushing for a vote abandon that would be one thing, but nobody should be defending being able to break the format of the game without consequence, and I'm not even getting into the hypocrisy on this statement concerning an elimination based role vs a load bearing one.

  • Mr_K
    Mr_K Member Posts: 10,450

    Is Merchant in a good place today? When they did gut Merchant was it in the view of the killer or the survivor?

  • Roco45
    Roco45 Member Posts: 386

    It's common because this game has a hardcore dc penalty system without any of the balance to go along with it. Making long drawn out toxic unfun matches that people either don't want to participate in or will find alternative ways of enjoying their time that typically coincides with trying to ruin other players experiences. There's bots in the game, there should really be no dc penalty that surpasses 2 minutes and 50 seconds.

  • Philscooper
    Philscooper Member Posts: 677

    i can also name things that survivors have been gutted.

    iron will used to be trash until its buff to 100%. for years and much longer than sm has been gutted for.

    fog-vials got gutted and havent recovered for 6 months. (and arent garantied to be buffed unlike sm)

    distortion has been gutted for over a year and it hasnt recovered. (no garantie to be ever changed)

    these problems didnt take 2 years to adress. everytime killer has a slight whiff of a problem, it got immediately nerfed, gutted or reworked within months.

    meanwhile we are still waiting for ghoul to be even rebalanced. even after his numberous bugs that he didnt get killswitched for. in 9 months.

  • Nazzzak
    Nazzzak Member Posts: 7,648

    Nothing you've said negates my reply to the other person, who said the people who went next were rewarded. They were not. They had their penalty free option taken from them and their only route now is the one that penalises them. Sure, the people who did the right thing were rewarded by having a better shot at escape but I'm not sure what that has to do with my reply.

  • Mr_K
    Mr_K Member Posts: 10,450

    Ah no, If we are going to go down the individual perks I will bring up a lot of perks that were outright unfair towards killers that lasted for years and were outright abused until they were finally changed.

    Iron Will was not trash for the majority of it's life. Basically two chapters and it was reverted. It is effectively the same now as it was on release and, for a brief time, much stronger when it was a multiplier instead of additive.

    Fog viles were nerfed after a PTB. How many killers were nerfed before release? How many killers are nerfed soon after release? It's a meme that BHVR waits until everyone bought the chapter then nerfs the killer and/or their perks.

    Distortion was not gutted. Maybe your threshold of gutted is different than mine. Even though I do believe the nerf was unnecessary.

    Ghoul is probably the first killer that BHVR didn't take an axe to with so much outcry from survivors. I think the license holder has something to do with it. But someday that may change but Ghoul is an exception to the rule.

  • This content has been removed.
  • Ryuhi
    Ryuhi Member Posts: 4,688
  • Nazzzak
    Nazzzak Member Posts: 7,648

    All good! Sorry if i came off as snappy, had a bad morning 😅

  • This content has been removed.
  • runningguy
    runningguy Member Posts: 1,410

    its never the same when its reversed is it? funny how that happens lol.

  • SkeletalElite
    SkeletalElite Member Posts: 2,920

    I wonder if MMR makes DCs more common at high MMRs. Players who DC typically do so either 1) a bad start to a match or 2) they're playing against a killer they don't like.

    In either case the likelyhood of escaping those matches is probably lower than the likelyhood of escape in the matches where they don't DC, and I believe DCs "cancel" the match as far as your MMR is concerned (it is unchanged.) In essense this means players who DC in unfavorable matches could effectively have higher MMR on average than players who tough out every match no matter what.

  • runningguy
    runningguy Member Posts: 1,410

    The abandon doesnt help this situation either as abandoning also does not effect MMR. how many survivors abandon to avoid seeing a mori? how many abandon when the killer slugs for 4k, the second both players are down, both abandon. And the abandon is free.

  • CrypticGirl
    CrypticGirl Member Posts: 1,614

    The difference is that the Survivor possibilities require perks, while Killer possibilities don't.

  • runningguy
    runningguy Member Posts: 1,410

    can show me how a killer can kill a survivor at full health when they are an inch away from the exit without perks?

  • CrypticGirl
    CrypticGirl Member Posts: 1,614

    At that point, you have lost, sure. But anytime before that, Killers can make a comeback. Or if nothing else, push them out instead of crying about being "forced" to stick around for teabags.

  • runningguy
    runningguy Member Posts: 1,410

    so when survivors are slugged or hooked, they have lost but any time before that they can make a comeback. the only difference between killer and survivor in these situations is that survivors can now abandon instantly but the killer has to have their time wasted by actually hitting them out the gate.

    Personally i think killers should be able to abandon instantly like survivors can OR survivors should have a cool down before they can abandon so it equates to a similar time waste that killers have to endure.

    Survivors didnt like their time wasted in a lost match and they were very vocal about it and they now have the abandon. Im not surprised killers are now thinking "hang on, my time is being wasted too".

  • SpreedingPig
    SpreedingPig Member Posts: 9

    It is frustrating, but I cant blame too many anymore. I DC'd once cause I was playing killer and like the 5th game in a row the survivors were just curb stomping me and I just lost it all. The will to play and the will to live for a moment. I was just trying and we'll It didnt quite go that way. I did just put the controller down and walk away, breathed then when I came back they were being nice. Nut I was just so done with the game I left and just put it down for a while. Recently been all over the game though and the curb stomping is less frequent but its fine if it happens. I've been getting better at avoiding it and turning it around. I just kinda ranted, my apologies. But yeah some people just lose the will to go on mid game, and its unfortunate.

    -Pig Player Spreeding

  • CrypticGirl
    CrypticGirl Member Posts: 1,614

    Yeah, I wouldn't oppose just ditching the DC penalty so that we can all leave whenever we want. But we know that's not going to happen, so I guess we're all screwed.

  • Philscooper
    Philscooper Member Posts: 677

    They arent FORCED to stay hostage or wait out 4 minutes.

    You can move, you arent slugged on the floor unable to do anything.

    Why is it, so hard to differanciate the two things?.

    All Survivor slugged : cant do ######### with perks (which is why you surrender

    Killers, are close to never hold in a losing game with no way to fight back or end the game.

    If you cant understand that, then you havent played both sides enough.

  • Philscooper
    Philscooper Member Posts: 677

    They gave him several changes throughout the months, they just refuse to killswitch or rebalance him like they did vecna dnd.

    This isnt a liecensing issue. Its just greed.

  • Junylar
    Junylar Member Posts: 2,308
    edited February 12

    By the same logic: a slugged survivor can make a comeback, by crawling to the hatch, wiggling out or by self unhook. Or if nothing else, they can force a pick up by crawling closer to the hatch, that's analogous to the "just push them out" mental gymnastics of survivor-only players.

  • radiantHero23
    radiantHero23 Member Posts: 5,078

    Im still of the opinion, that the massive amount of quitters is related to the abandonment system.

    BHVR gave in and allowed people to not play out a match to it's conclusion. Yes, the match is over in some situations, but people could still watch it end.

    If you don't have the 20sec to watch the killer mori you, you might not have the time to play the game in the first place.

    This however isn't the big issue. It's that they endorsed quitter mentality. What we are experiencing now are the later stages of this. The second someone encounters a scenario they don't like, they quit.

    For a pve game, thats more or less fine, as your the only one experiencing it. For a pvp game however, it's not as your actions have an impact on other people's experience.

  • Junylar
    Junylar Member Posts: 2,308

    You can wiggle after you are picked up, you can self-unhook after you are hooked. All of those are a dying state, and in all of those the survivor can freely abandon.

    It's a wonder how complicated and beginner-unfriendly this game can be, that such basic mechanics as "wiggle" and "self-unhook" remain a mystery for some players, familiar with the game for at least a few months. At least that's what can be deduced from your shocked and surprised reaction here.

  • Junylar
    Junylar Member Posts: 2,308

    So you are not even trying to make a constructive discussion here. This is a forum, mind you, and not the end-game chat of DbD.

  • This content has been removed.
  • runningguy
    runningguy Member Posts: 1,410

    My facts are correct.

    1. When all survivors are down they all can abandon instantly with no delay.
    2. When all survivors are at the gate, killer can't abandon without delay, they have to waste time.
    3. A slugger survivor can crawl to hatch (I have done this many times).
    4. The abandon option is an instant abandon when all 4 are down, regardless if players can get back up or not. There is no time waste.
    5. Killer still gets their time wasted due to the actions of survivors, agency is irrelevant. It's still time wasted which is the point.

    also many killers, most i would say will kill the bots because if they don't they lose a match they have clearly won if they choose to abandon. What killer wants to lose after they slugged the whole the team?

  • Unknown
    edited February 12
    This content has been removed.
  • SoloQIsHell
    SoloQIsHell Member Posts: 13

    Giving up is encouraged now since the abandon 'feature' is added in.

  • cogsturning
    cogsturning Member Posts: 2,905

    It's not a popular opinon (for some reason) but I agree. I loathe the abandon feature. I basically never use it and don't understand how people are so apt to leap at the chance to leave mid-match. To me, it's the laziest possible way to not deal with issues or have in-game solutions, and just have people delete the match from their record instead. It's truly embarassing that this is where we're at.

    I had this one match with a pair of flashlight users that refused to stop going for saves even when injured. I slugged them a couple times because I was actively trying not to tunnel them. The abandon came up and they both left with 5 gens up and only a couple hook stats across the team. The game essentially let them leave at the beginning.

    And people are actually asking for more abandon options.

  • runningguy
    runningguy Member Posts: 1,410

    we are on a roll lol another thing we agree on. Give them the option to abandon/dc/go next and they will indeed do it.

  • CrypticGirl
    CrypticGirl Member Posts: 1,614

    No, you don't HAVE to stand there and watch Survivors teabag at the exit gates.

    Survivors have the option to abandon.

    Killers have the option to hit Survivors out at the exit gates.

    Nothing is FORCING you to stand there and watch. If you refuse to use the option available to you, that's on you.

  • CrypticGirl
    CrypticGirl Member Posts: 1,614

    Or if nothing else, they can force a pick up by crawling closer to the hatch, that's analogous to the "just push them out" mental gymnastics of Survivor-only players.

    Actually, you're wrong there. Killers don't have to pick you up while you're crawling to the Hatch. They'll just mori you, so there's no chance to wiggle off. Nothing a Survivor can do about that.

  • Junylar
    Junylar Member Posts: 2,308
    edited February 12

    So, if they kill you - the "time wasting" is over? The same with standing at the gates: the killer can't kill the survivors, as they can just leave instantly when the killer approaches. And yet it doesn't stop you from justifying the absence of the killer abandon. The killer can't kill survivors at the gates the same way the crawling survivor can't escape at the killer's face. But the killer "has agency" to pathetically "push the survivors out", while accepting the humiliation, and so the survivor "has agency" to pathetically crawl towards the hatch. Both are practically pointless and humiliating in a similar way, yet for some reason only survivors have the freedom to avoid it.

  • cogsturning
    cogsturning Member Posts: 2,905
  • runningguy
    runningguy Member Posts: 1,410

    the process of hitting them out the gate involves walking up to them while they are tbagging, killer hits 1….they do a few more tbags then walk away. Another survivor is there too….repeat the same process. So in order to get them out so less time is wasted the killer has to go through tbags.

    The killer has a choice, push them out and endure the tbags. or wait out the timer in the corner of the map. either choice is not a good one for the killer, thats the point.

    The survivor equivalent would be something like, if the downed survivor had a choice of waiting out the timer or starting their own mori to end it quicker. However this is not the case, survivors can instantly abandon without any downsides. They maintain MMR, they maintain BP, they skip the "victory celebration" of the mori.

  • CrypticGirl
    CrypticGirl Member Posts: 1,614

    Yeah, if they kill me, the time wasting is over. It sure beats humping me and bleeding me out. If you push the Survivors out, the time wasting (and the humiliation) is over. You avoid it by pushing them out, so why you refuse to do so is beyond me.

  • Junylar
    Junylar Member Posts: 2,308

    And you can avoid being humped by crawling towards the hatch, the same way the killer has to swallow it up and "push them out" at the gates.

  • CrypticGirl
    CrypticGirl Member Posts: 1,614

    I'm sure many would be willing to start their own mori to get out of the match faster. After all, they were willing to give up on hook while they had that option.

  • runningguy
    runningguy Member Posts: 1,410

    most likely, but the whys is irrelevant, we want the same things….abandon feature removed and an end to quitter mentality.

  • CrypticGirl
    CrypticGirl Member Posts: 1,614

    Lol, you think crawling would stop the Killer from humping?? Given how the Killer moves much faster than the slugged Survivor, you know that's a load of hogwash.

  • runningguy
    runningguy Member Posts: 1,410

    they would IF they had to…. but they wouldnt like it. They currently skip the mori now, last down, instant abandon. If we changed this so players had to watch the mori instead of instant abandon im willing to bet a lot of people would not be happy because they dont want to see the winner celebration at the end.

  • cogsturning
    cogsturning Member Posts: 2,905
    edited February 12

    I doubt we want the same thing. I want in-game comebacks for survivors instead of bandaids. You don't get rid of quitter mentality with an unwinnable match.

    Also, this is quitter mentality as well:

    Screenshot_20260212_142145.jpg
  • runningguy
    runningguy Member Posts: 1,410

    it might be quitter mentality, i agree. How that mentality is stopped? in my case its stopped by having the option denied. As i stated, i dont DC as killer at the moment because the option is denied due to penalties.

    Before the abandon, how many people DC'd at the end of the match when they were downed? very few compared to how many abandon in this situation, why? opportunity and lack of penalty.

    An unwinnable match is pretty subjective. The whole point to the hatch is to give survivors a reason to never give up so there is always an escape option even when things look bleak at the start.

  • CrypticGirl
    CrypticGirl Member Posts: 1,614

    Yeah, they wouldn't be happy about it, and there'd be nothing they can do. Killers, on the other hand, can do something about Survivors at the exit gate. They just refuse to use the option available to them.

  • runningguy
    runningguy Member Posts: 1,410

    i feel your not getting the point.

    killers have a choice…..slow dragged out end (wait for timer to expire) but avoid the celebration at the gates OR speed the process up by pushing them out while enduring the celebration.

    You already agree if survivors were put in this position they wouldnt be happy about it. They would have the choice….slow dragged out end (wait for timer to expire) but avoid the mori OR speed the process up by activating mori and endure the celebration.

    IF survivors had this choice, would your response be survivors have the option to do something about it? just activate the mori, deal with the celebration and end it?

    bottom line is, for killers, there is no option available to them to end a lost match quickly without enduring the survivors celebration at the gates. saying just push them out would be the same as telling a survivor just activate a self mori. its making them endure a celebration they dont want to see in order to end it faster.