How're you liking the Torchbearer class? We want to know!

ThatRyanB
ThatRyanB Member, Administrator, Community Manager Posts: 655
DBD_2v8_TorchbearerFeedback.png

New to 2v8, the Torchbearer class equips Survivors with Flashlights and Flash Grenades, helping them to go for stuns, reveal Killers, and empower injured Survivors with Endurance.

Now that you've had a day to check out this new class, how are you liking it so far? Hit us with your feedback below so we can bring it to the team!

Comments

  • Kaitri
    Kaitri Member Posts: 111

    its trash. now you gave survivors even more reasons to not do gens and instead chase the killer, only to mess up the flashy save.

    and its passive effect is worthless, even if anyone slugs in this mode, you can pick yourself up

  • venusmoder
    venusmoder Member Posts: 8

    The ability to start with a flashlight is what carries this class, its awesome starting with an item. but generally i find the other abilities to be quite lacking, The flashlight runs out very quickly and theres no way to recharge it, and the special unlock ability doesn't ever do much in my testing. I'm surprised the class doesnt have something like champion of light built in.

  • kage85713
    kage85713 Unconfirmed, Member Posts: 2

    I don't enjoy the new class being added to survivors, but I have a problem with the relics taking off hook stages. This is too overpowered and makes it hard to win as killer. Even though the survivors have doubled and the gens havent, the gens are being rushed so fast, which I was fine with last 2v8 but it's gotten too hard to get more than 4 kills because of the hook stage removal relics. I enjoyed the last 2v8 as it felt more balanced, but I feel that its much harder this time 2v8 is coming around. Please appeal to the killers of dead by daylight too, not just survivors.

  • Sonicbzorp
    Sonicbzorp Member Posts: 1

    I had a match where me and my teammate were getting bullied so hard that my teammate actually dced from it. Granted it was only one match out of at least 20 that I've played but still. Guaranteed flashlights at the start of every match when put into bully squads just makes the match miserable. Again, only encountered it once but my concern is evident.

  • MoZo
    MoZo Member Posts: 826

    please increase the rarity of the starting flashlight to blue or purple. the green one runs out way to fast since we can’t bring addons for it. other than that, the class is very fun and well implemented.

  • Useernammdd23
    Useernammdd23 Unconfirmed, Member Posts: 1

    It is very underwhelming compared to any other class. All of them have strong abilities: (heal mid-chase, sprint or reset pallets) while this one is just here, brings nothing to the table, as its other effects usually go unnoticed and the flashbang is decent but not great.

  • ThatRyanB
    ThatRyanB Member, Administrator, Community Manager Posts: 655

    If you could adjust the class's abilities, then, what would you lean towards?

  • ThatRyanB
    ThatRyanB Member, Administrator, Community Manager Posts: 655

    So, digging into this, are there add-ons whose effects you're most missing here?

  • Muggybrush
    Muggybrush Unconfirmed, Member Posts: 1

    I feel there should be more restriction on how many of one class can be in a game, as some games you have 4 torchbearers and others you have none- Maybe 2 of each class maximum would be better than 4 but thats just off the top of my head.

    The after-cage passive is completely useless and I havent seen it activated even once.

    Generally it seems like a pretty fair class overall and is necessary to put more thought onto the killer side outside of just chase and pick up.👍️

    Also I'd really like to see something done with totems, like giving killers a hex build of some sort (no clue) and survivors a boon skill- Then again adding more classes would be more of a reason to further limit the maximum for survivors

  • venusmoder
    venusmoder Member Posts: 8
    edited February 11

    well i am not a fan of the endurance in the unlockable skill, so that is the number 1 thing i would change. These abilities would be powerful in normal 1v4 but because in 2v8 killers can't slug because of class abilities being unbreakable, and killers not knowing where cages are, this never comes into play in my experience. And additionally, it feels very unfitting for the class that revolves around flashlights to give random endurance.


    I would change the unlockable skill to give you 50% haste while using the flashlight (just like champion of light) and the flashlight to recharge upon getting a pallet stun (and maybe upgrade the rarity?) just like exultation.

    Post edited by venusmoder on
  • ThatRyanB
    ThatRyanB Member, Administrator, Community Manager Posts: 655

    That's a good thought about the class maximums and something I can pass on to the team. On the after-cage passive, is there a change that would make it feel better in your eyes?

  • IndianaDadGuy
    IndianaDadGuy Member Posts: 34

    The aura reveal is lackluster and outperformed by the Scout's aura reveal. Instead, make the blind/flashlight mechanic more meaningful with a sort of residual manifest effect to deny aura reading for a period of time.

    For the unlocked effect, a light-footed effect would go better for effective setup for saving teammates, rather than the existing WGLF effect, which is largely ineffective.

  • Blocknot
    Blocknot Member Posts: 1

    Personality, I love the class as a survivor! However, when I play 2v8 with my friend as a killer, they struggle against the flashlight quite a lot! Considering there are more survivors to pressure the gens, players with a flashlight are less punished for following chases around, and it is made easier with the prespawn flashlight. Personally, I would prefer no flashlight on spawn, have it only obtainable through chests, and grant a flashbang on spawn instead!

  • Eddie_munson74628
    Eddie_munson74628 Unconfirmed, Member Posts: 1
    edited February 11

    The class is good but I feel it should be buffed like after every flash light save the rarity would upgrade and after the last upgrade it will get add-ons to like longer flash light blind

  • ShadowPhoenix13
    ShadowPhoenix13 Member Posts: 1

    Hi. Killer main chiming in here. At a bare minimum, there needs to be a hard limit on how many Torchbearers can be in a single match. Having 4 or more in one game makes the match an absolutely miserable experience, because it results in there almost always being one nearby to interrupt your pick-up, which makes it even easier for Survivors to snowball the match's momentum in their favor. Ideally, there would be no more than 2 per match.

    On top of that, the class getting flashlights and flashbangs is too much. It enables aggressive survivors to turn every pallet stun into a back-to-back blind as they hit you with the flashlight during the stun, then drop a flashbang to blind you again once the first starts to wear off. In a perfect world, the flashbang would be the skill that unlocks after they get hooked for the first time.

    Both of the above problems are then exacerbated by the fact that Killers do not have, essentially, a Lightborn class to counter the Torchbearer.

    Finally, I would prefer to see the Torchbearer scrapped entirely and never brought back. Because even if the above points are addressed in some way, I still feel that it encourages Survivors to be overly aggressive in their gameplay, and it also enables a bully-style of gameplay that has thus far been mercifully absent from 2v8.

  • Obscura
    Obscura Member Posts: 44

    The class is useless.

  • Lanisye
    Lanisye Member Posts: 2
    edited February 11

    i see all of this people saying how bad it is and i know its their opinion for what they see and i respect ofc, but my personal opinion is, i like all of the additions, a fact is that with this new class, people are not repairing as much, but it also DEPENDS from match to match, even normal matches we have this problem, you know this is gonna happen, i won't say that this class is useless cause for me it actually is WAAAY more fun experiencing 2v8 AND my matchmaking teammates got to enjoy amazing saves that they did and me too, i watched it happen and laughed hard, for me its really fun and i hope it won't be revoked or anything. Also i got many good matches today and most of them we won, all random people playing btw!

  • ThatRyanB
    ThatRyanB Member, Administrator, Community Manager Posts: 655

    I appreciate how much detail you put into this! Lemme make sure that's noted down on my side, as you're not the only one I've seen mention Champion of Light.

  • Smol_Kyle
    Smol_Kyle Member Posts: 2

    It's fine, I was never good with flashlights so I rarely use the class, but new classes in 2v8 are more than welcome

  • ChiGamerMomTTV
    ChiGamerMomTTV Unconfirmed, Member Posts: 2

    Its funny how so many of the comments below are from killers. LOL

    Anyway, my suggestion is to throw Chaos Shuffle into the mix and assign survivors and killers the classes randomly.

  • ThatRyanB
    ThatRyanB Member, Administrator, Community Manager Posts: 655

    There's a lot of interesting feedback to unpack here. Thanks for sharing (and I appreciate you coming at it from both role POVs)! I wanted to come back to that last point, actually. Is there a different tonic boon for Killers that you would prefer over Haste?

  • JimbusCrimbus
    JimbusCrimbus Member Posts: 1,225

    Let's be real. In order to mess up a flashlight save these days you basically have to be blinding their crotch, lol

    In all seriousness - I would have no issue with this class if beamer saves weren't so easy. They're way too easy for the potential damage they can do to a killers game.

  • Agathonia
    Agathonia Member Posts: 2

    I'm enjoying it. As someone who sucks using the torch and therefore has given up on it, it's a fun way to get me to try using it again. I always forget about having the flash grenade but it comes in handy for exits. I find that in most games at the mo, I'm the only one playing the torchbearer class. Maybe it's cos I'm in a different region but it's rarely used over here, so I'm assuming all the killer complaints are coming from the other side of the world. Most games I've played in 2v8 so far have been very balanced with only some (if any) survivors escaping.

  • MoZo
    MoZo Member Posts: 826

    yes, mainly the battery addons since those let you use the flashlight more without constant risk of it burning energy too quickly.

  • ayinmo
    ayinmo Member Posts: 2

    this new class just enables bully squads to be even more ruthless to killers. I consider this a huge downgrade from the last 2v8, which had actual well-balanced gameplay to it. queuing up as a killer to wait 20 minutes just to see 4+ flashlight users that’ll inevitably gang up on you and your duo as they perform the unholy combo of a pallet stun+flashlight+flashbang after the blind wears off would make anyone want to uninstall the game.

    please don’t turn into netease slop and consider ALL of your playerbase when making classes like these, because powerscaling is important for everybody to enjoy the game. not to mention for killers there is no combat for torchbearers such as lightborne in usual gameplay.

    lastly, the tonic that survivors can use to remove hook states is an insane buff that’s already on top of the new class. to combat this, killers should at least have a hex ability to oneshot survivors when the gates open. please take this into consideration. thank you.

  • sinny
    sinny Unconfirmed, Member Posts: 1

    i have had a problem with this class to be honest, while its a good idea, the execution could be better, you have little to no time to even get a flashlight save because your teammates are hooked too fast, you have to get it at the exact moment or you wont get the save at all, flashbangs are only good for blinding your own team, if you gave survivors literally like a second longer to try and get the save before the hooking animation it could work, and you have to be like right in their face practically, at least from my experience, in the 2 days I've played it now i have managed on save out of the like 30 to 40 times i have tried, so to me, i see absolutely no use in it, might as well take it off if you cant get saves, though it is good for blinding killers as they break the pallets, they still manage to get you in the end.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,178

    the aura read on chased teammates is really nice

  • Langweilig
    Langweilig Member Posts: 3,192

    I don‘t find the class particularly useful, because my aura is constantly revealed, but I had a teammate who carried me with this class, which I was very thankful for.

  • YesCrew
    YesCrew Member Posts: 1

    This is coming as a survivor main and a beamer enjoyer

    I feel like you should not start with a flashlight but instead be guaranteed to find one in your first chest, this could be extended to other classes (map for scout, medkit for healer)

    Passively gaining a flashbang every 60 seconds seems excessive i would make flash bang the unlock able perk 20% of a generator and craft in a locker

    The passive effect could be aura hiding if ur within x meters of a killer so that if ur in a position to save a random gen pop doesn't reveal you

    All in all very good very fun but ultimately more classes are needed perhaps a deception class with illusions and pebble etc and limit it to 3 per class instead of 4 ❤️

    Resident 2v8 enjoyer

  • skwillexy
    skwillexy Member Posts: 32

    When are you gonna rework the Skull Merchant? Asking here because there is no thread on feedback for her recent changes

  • Philscooper
    Philscooper Member Posts: 678
    edited February 12

    As predicted.

    People have been throwing games just to try and do 15 saves. With this class

    This doesnt JUST hurt survivors, this also hurts killers too.

    Why? :

    Because killers are being annoyed by several survivors hovering to save, so they have to face it and most likely get away with it aswell since you cant really counter it if they die on a pallet. Or dont and still get pallet stunned.

    And you might ask : why doesnt your duo killer just protect you?.

    Because they either cant, since theres 2 paths to a pallet saves, which they usually cant deny. Or

    Because they will lose in alot of amount of pressure, if they just split up and hunted down more survivors.

    It also doesnt really seem creative or what everyone ask for, a boon class. So it feels like you guys dont really want survivors to have anything special. (Even though it would help killer queues and make survivor more fun).

    It just feels like another 1v4 idea thrown into 2v8, which wasnt needed,

    If people really wanted to, they could just find a flashlight, play escapist and have the same results WITH a on command speed boost.

    So overall, the only way this benefit anyone, were flashlight savers, who will do anything to do that one thing but waste less time to set up for a save.

    But this addition actually hurt more than it did good, similar when legion got added.

    Genuinely hope they rework this class to force survivors to work on gens, because i know they will never do them. Just like in 1v4.

    Post edited by Philscooper on
  • Alphamav
    Alphamav Member Posts: 50

    I largely agree with the existing feedback here. In its current state, Torchbearer feels underwhelming in actual gameplay while simultaneously encouraging unhealthy play patterns. Like others have noted, it incentivizes survivors to hover around chases instead of working objectives, which ends up hurting match quality for both sides.

    I also share the concern around how much extreme aura reading exists in this mode already. Adding more passive or broad aura effects doesn’t feel like the right direction for 2v8, and it often becomes visual noise rather than meaningful information.

    Where I think Torchbearer could find a strong, healthy identity is as a counter-stealth / counter-undetectable class, rather than another generic aura or endurance provider. Instead of its current unlockable, I would much rather see an ability that allows Torchbearers to temporarily reveal or disrupt Undetectable killers (for example, breaking stealth or briefly forcing them into visibility when hit with a flashlight or flashbang).

    If this is implemented, it’s important that the reveal is not only audio-based. There should be a clear HUD notification or visual indicator when an Undetectable killer has been revealed, so deaf and hard-of-hearing players aren’t excluded from critical information that would otherwise rely on sound cues, which would also lead to a better balance for solo queue.

    Finally, I strongly support limiting Torchbearers (and other classes) to a maximum of 2 per match, with cooldowns adjusted accordingly. This would help prevent stacking issues, reduce flashlight-hover gameplay, and encourage healthier team compositions without removing the class entirely.

    Overall, I don’t think Torchbearer needs raw buffs—it needs a clear, thematic role that adds counterplay and clarity to 2v8 rather than more aura spam or chase disruption.

  • Emeal
    Emeal Member Posts: 6,775

    Honestly I am not much of a Flashlight player, I like playing Guide. But I am overjoyed that you made another Survivor Class.

    And In general idd like to bring up a critique I made last time which is, I feel like you guys made the mistake to bring in blastmine and Flashbang into 2v8. Its not because they are not fun, its because their playstyles differ from the Idea of the class I picked.

    When I think of a Guide, I dont think person who puts a trap. I understand that the Guide was not very popular and felt weak to players and placing blastmines IS fun. Its just not really keeping the theme of the class right to me. I think if you guys could work out a better identity for the Guide and maybe move blastmine over on another class.

    Consider… a Troublemaker class consisting of the perks Blastmine, Deception, Pebble and HeadOn when hooked once.

    See this is the Issue, I can imagine a Troublemaker class, but I dont know what I would give Guide to keep it interesting.
    Anyway, keep tinkering with classes its great.

  • Fenril
    Fenril Member Posts: 64

    Fun. What's not fun is having to wait 26 minutes to play as Killer just to receive the "sorry, something went wrong with your match" message and then have to wait another 26 minutes to go through the same. Isn't it about time you fixed this mode? This is, what? The 8th time this mode is around? Plenty of time to deal with bugs I say.

  • Valimure
    Valimure Member Posts: 255

    Now that there are five survivor classes, I think it's time to lower the maximum number of one class from four down to three (or possibly even two.)

    It's much more interesting seeing a varied team composition than everyone running the same things, and it also encourages more people to actually do objectives instead of float around the killer all game.

    As killer, the one extremely annoying thing I'm consistently running into is our lack of blind immunity during grab animations. It's especially bad on Wesker when you land a great wall grab but people are hovering around with Flashbangs, and even worse when survivors are doing gens in your face because they know you can't just grab them off of it without being blinded.

  • awildheart
    awildheart Member Posts: 1

    Alright let’s be real, saves are not THAT easy. If you play survivor, you know that 95% of players are shining the back of the killers head from a mile away. Even if you know how to save, getting the timing and an angle are not just a given. Killers strategically turn and face objects all the time. Anyway. Agree with other comments that the unlockable skill hasn’t come into use for me. The aura is not much of a factor either, but with my skill level and some luck I did manage to get 2 saves last night. This is out of multiple games.

    Sure, maybe champion of light, but I was also thinking background player could be a fun unlockable.

    I feel oni has been the most unbalanced feeling killer in this game to go against but that does rely on flick ability…

    Anyway overall I’m having fun. Don’t love when killers are on top of each other after each survivor closing them in on both sides. But most of my killers have been playing slightly apart. I feel if anything they should get a buff when alone vs together.

  • sclassmb
    sclassmb Member Posts: 2

    I love having the torch bearer as a class and starting off with a flashlight. It gives survivors a chance to help each other out. I also main as a killer and it doesn’t stop me in any way from a hook. I love the challenge of the flash light baddies lol. I would like to see maybe being able to get rare flashlights more and on killer side it’s skill issues. As a killer, the torch bearer you have to be good at not getting hit with the pallet/ flashlight combo. I avoid pallets hits when I see a survivor with a flash light. I also time the flash grenade drop when I see a survivor drop one so it doesn’t affect me. Overall it’s a good class and a nice challenge for killers.

  • In_vino_veritas
    In_vino_veritas Member Posts: 1

    As killer, I'm loving it. I'm getting more downs because survivors hang around trying to get a save. I would make one suggestion, I noticed the classes are hidden from the opposing team this time. It makes no sense to hide the class and still see survivors standing in the lobby holding a flashlight. You know right away what class they are in and exactly who you should tunnel out first.

  • BorisDDAA
    BorisDDAA Member Posts: 556

    Give it Champion of Light instead of reveal aura for 0.5 seconds.

    Endurance needs to be replaced with something more practical because it basically has no use.

    Flashlight rariry to rare.

  • bendifer
    bendifer Member Posts: 2

    in my games as killer and survivor, i havent found it to be a very impactful class compared to ones like guide and escapist, sure, the infinite flashbang is great and can be utilised very well to save a survivor, but i think it should get a higher rarity flashlight or built in addons, perks or mechanics that make it stand out from finding one in a chest.

    for instance, the flashlight recharging after an altruistic act (e.g, saving a survivor from being caged, blinding a killer while they chase a teammate, etc.)

    built-in perks like champion of light, hindering blinded killers while your teammate escapes, or addons that extend flashlight usage or increase the effects of it.

    things like this would make the torchbearer feel so much more rewarding, while keeping it more or less fair on both sides and encouraging teammates to help eachother rather than focus on generators and let the rest survive.

    however i think there should be a limit to how many of this role there should be, as constant flashlight saving from 4 survivors and their bodyguards would be constant hell for any killer, especially after waiting 25 minutes for a game, so it should be capped at about 3 players to keep killer gameplay bearable.

    other than that, the class feels like a nice update for the survivor side, and with tweaks it could become a great addition!

  • Philscooper
    Philscooper Member Posts: 678

    Add background player effect.

    This would incentivise them taking chase.

  • MistyShadowWolf
    MistyShadowWolf Member Posts: 7

    I'm not enjoying it, on either side. Either I have teammates trying for saves and failing miserably because they get cocky and forget about there being a second killer and we end up with 4 dead at 6 gens, or I'm playing killer being constantly locked into a cycle of blinds which is a migraine trigger for me. I think the flashbang needs a longer cooldown before being recrafted, and if we're going to have a Survivor class based all around flashlights, Killers should get a class to counter it, i.e. Lightborn. Right now the only way I can play is as Wraith because while he is cloaked he breaks pallets faster than the blind animation can happen. As much as I like Wraith, I'd like to be able to play other killers too without being worried about having a hoard of survivors constantly baiting so they can get their "sick flash blind" for TikTok. I've also noticed how much this is screwing over survivors I play against, as the same person will be following killers all game, trying to bait a chase and refusing to do generators, then proceed to be an a** in the EGC. Pretty much every Torchbearer I've played with or against have done this, it's pretty freaking ridiculous and needs to be better finetuned.

    Honestly if they don't give us a version of Lightborn as either a class or a tweak to one of the classes, I just won't play 2v8 anymore. Which sucks because I like goofing off with my sister on there. But I'm not risking migraines that can send me to the ER for a game.

  • 7ElevenDonut
    7ElevenDonut Member Posts: 2

    Ehh gave survivors more things to blind the killer with even though they already have the gen perk. It was more balanced when people found the flashlight rather than straight up starting off with it especially since now the swfs are going to be able to bully killers easier now. And it even sucks more for the killer since they can’t slug because survivors can pick themselves up most of the time. Idk about this one, last 2v8 was more playable as a killer than this one and I like playing both in this game mode but I can’t even enjoy killer anymore.

  • ejdmystique
    ejdmystique Unconfirmed, Member Posts: 1

    I am a survivor main and I don’t like the torchbearer role. There’s already 8 survivors meaning they need a total of 24 hooks to kill every single survivor. It made getting flashlight saves more fun when a flashlight was found in a chest rather than being able to bring them. Also, allowing for flashlights and flashbangs into 2v8, toxicity is being encouraged. Being tbagged for a survivor getting an unskillful blind while breaking a pallet is aggravating. By adding the flashlights toxicity has been embraced. As well as, now survivors run around “attempting” to get saves or purposely take chase just to be a douche and not do gens. Playing with or alongside a torchbearer is not fun and neither is playing against it. Especially with there being little to no way for killers to counter flashlights, flash bang, AND blast mine.