Too many pallets for Myers...

Been playing the myers rework the past few days and im at the point where im getting really frustrated with the amount of pallets. Considering he has a strong pallet break power, the fact survivors never seem to run out and can drop 3+ pallets before going down is very frustrating and makes it feel like this rework was to compensate for the increase in pallets rather than increasing his lethality.

Really frustrating. I was really hoping myers could be a decent basic killer but he feels pretty similar to how he did before.

Comments

  • Skittlesthehusky
    Skittlesthehusky Member Posts: 855

    i think it's a trade off. survivors need some way to counter myers' ability to gain his power quickly and his chase pressure potential. he is no longer a basic m1 killer, as he can use his dash to close the distance, zone, take away resources, etc. given he also has buffed movement and action speeds when tiered up, he needs something to counter that as well. the only way you can really do this is through pallets or preventing him from taking certain actions.

    it's quite similar to bubba in that your ability to stay alive against the killer heavily relies on having as many objects between you and them as possible. pallets force them to lose the amount of distance they gained on you.

    technically, the gameplay you're experiencing is correct for his archetype. he is one of the killers that are capable of chewing through pallets, and the lack of resources can easily cause a snowball effect if luck is not in the survivor's favor. that's why you have to expect survivors to play very safe against him.

  • OrangeBear
    OrangeBear Member Posts: 3,689

    Well i think his counterbalances are just far too effective. What is the point of his power if survivors can just deny it. If he boils down to a killer where you have to create a dead zone, then leatherface, trapper or hag are better doing this.

    When it comes killer that power up… just play Oni. He practically has no counter in blood fury and he has mobility.

  • Skittlesthehusky
    Skittlesthehusky Member Posts: 855

    oni's counter is to deprive him of as much information about the survivors as possible and to force him to play m1 as frequently as you can during chase if he is in blood fury, either by taking him through congested sections of a map, camping pallets, or breaking line of sight. effectively his counter is the same thing as myers—he's just able to dash at you longer, curve his power more, and do it all a bit faster depending on how much blood is on the map.

    oni heavily relies on being able to keep his power resources on the map, which you can easily deprive by healing as often as you can and stealthing him out or playing safely to delay hits and downs. that's typical of gameplay for killers that are capable of dashing.

    myers is in the same boat where survivors have to play safely against him as a dash killer in power. the time to kill is not very long otherwise since he's able to transition between dash and m1 easily in interactions, while also forcing 50/50 situations more frequently through vaulting and pallet control.

    i think for what he's capable of, he is in a decent spot even though he's personally not my favorite killer to go against or play. depending on your build, you're also able to further restrict survivors from gaining access to pallets, so weakening pallets further risks throwing the matches heavily into his favor.

  • OrangeBear
    OrangeBear Member Posts: 3,689

    I think myers is much weaker than you think. There are no 50/50's you can do with this killer. They either drop the pallet and you break it or they just go down. He moves too slowly whilst charging for the survivor to feel like they have to stay at the pallet and he also has a 180 degree turn limit. Exhaustion perks are also horribly effective so even if there is no pallets his time to down is pretty subpar.

    Also you're kinda just proving my point with how they both have similar counters yet Oni just gets rewarded more. Oni can also pressure survivors at the same time as building his power.

    Also i have no clue what perks you are talking about that restrict access to pallets. Seriously i can't think of any that are good for him. None of them really synergise with his slaughtering strike.

  • Ylak
    Ylak Member Posts: 6

    Overbuffed Myers player crying about pallets... smh.

  • OrangeBear
    OrangeBear Member Posts: 3,689
    edited February 16

    I would take his previous iteration over this one.

    In the rework he lost
    - Instant Tier 3 activation
    - Stalk speed add-ons with no downside + huge duration add-ons with only an initial downside
    - Basic attack perk synergies
    - Faster vault speed in tier 3

    He gained:
    - Break and lunge bonuses in tier 2 (useless)
    - A pig/chucky/leatherface style special attack…
    - Requirement to be in stalker mode to stalk

  • Skittlesthehusky
    Skittlesthehusky Member Posts: 855

    perhaps i'm not really seeing what you're seeing because i don't play him as frequently then.

    i'll be playing later tonight so i'll play myers for a little while in various scenarios to see if what you're saying holds up to my personal experiences. i'll post back here with my thoughts afterwards because i'm interested in your perspective as someone who seems to play him more than me.

  • Elan
    Elan Member Posts: 1,684

    I think current Myers is in sweet spot where he's decently strong while has some limitations. He feels like better Bubba, if they don't have pallet or window, they die. My issue when playing against Myers is that you press 50x drop the pallet during his dash and end up shaking on the ground. So the pallets aren't reliable counter as much. Current Myers is still much better than he used to be, because 80 % of people played mirror Myers on Lerys and once map offerings were gutted, they didn't want to play standard Myers, same with tombstones, you got kills without hooking someone just holding m2 for eons. It felt boring on both sides.

  • ShanoaLegendaryPlz
    ShanoaLegendaryPlz Member Posts: 1,530

    Isnt there currently a bug in 1v4 causing way too many pallets to spawn? Heard that somewhere but havent tested it since ive been on 2v8 the whole time.

  • Elan
    Elan Member Posts: 1,684

    Some maps spawn less than intended and some spawn more, yes. It's a bug for a while.

  • Philscooper
    Philscooper Member Posts: 677

    its just so funny to read how people dont like myers for some reason.

    either people hate him because hes "impossible to loop" even though you can just chain tiles and get away with it most of the time.

    or you hate him because he still takes ages to get power and you still take ages to really get his downs.

    i like him because he does stalk and dash in the original movies. he doesnt just stalk 90% and then suddenly kill you with no resistance, thats lame.

  • Skittlesthehusky
    Skittlesthehusky Member Posts: 855

    wowie i have the memory span of a goldfish. i forgot to post my thoughts here

    so i played myers for a little bit and tried different things, including perk-less and addon-less. i think my thoughts about him still hold true, maybe a bit less when he has nothing for perks or addons obviously. his snowball potential is still quite good and he still can keep immense chase pressure slowly just by forcing survivors to either burn pallets or zoning them.

    to me he greatly resembles bubba with pig dash. the second survivors don't have an immediate resource to go to, the chase is in myers' favor and they almost always die to slaughtering strike unless the myers misses. the only time ive seemed to be given a really hard time is with survivors pre-running me, stealthing me out when i have tier 3 up, and preventing me from zoning them with good pathing, which seems to be on-par with his counterplay.

    i definitely was able to force a lot of 50/50 situations at windows and tiles that i was able to take advantage of breaking line of sight on.

    based on what i've learned, i think he's still fine. even in higher level matches he seems to do alright in my perspective, so i still believe the pallets are good enough for the type of killer he is currently.

  • Emeal
    Emeal Member Posts: 6,777

    the fact survivors never seem to run out and can drop 3+ pallets before going down is very frustrating

    This comment here makes me suspect you are not using his Stealth to get up close to survivors before activating Evil Within.
    If you top it off you cant be stealthy anymore.

  • OrangeBear
    OrangeBear Member Posts: 3,689

    I did play him again but approached him like old myers in the sense that i would only pop evil incarnate when i know it would gurantee me a down and i had a lot more success. But i guess i just don't really like that he still has to be played this way. I find the addition of the pallet breaking power to be misleading, so i found the lack of intuitiveness and guidance frustrating. I also don't really enjoy his early game since it's mostly just breaking pallets with pursuer mode which i don't really enjoy but he's always been like this so i guess myers just isn't really for me.

  • Skittlesthehusky
    Skittlesthehusky Member Posts: 855

    such is the case that we all have our preferences. there's nothing wrong with that :]

    i agree that it can be a bit stale. i wish evil incarnate could be used in a more dynamic way, but i'm unsure how it can be changed to make it more dynamic without sacrificing too much time or changing his identity.