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Endurance Spam

Anti051
Anti051 Member Posts: 950
edited February 20 in Feedback and Suggestions

I'd really appreciate it if the team could come up with a solution to the flagrant misuse/overuse of endurance effects. While higher tiered killers have no issues with the current version of endurance, lower tiered killers are completely stonewalled by it. While endurance should be useful, deep wounds should be something that survivors definitely want to avoid. I'd like to recommend that deep wounds carry some form of cumulative debuff effect to discourage the common behavior of running directly into the killer with active endurance.

The lack of a true drawback to spamming the endurance effect has made it the most effective tool available and has converted the atmosphere of horror into a corny cheese fest. Please consider my suggestion for the sake of a better and more immersive horror experience.

Comments

  • Elan
    Elan Member Posts: 1,770

    The only endurance perks I have issue with is We gonna live forever/mft combo… it's cheap and makes swf with flashlights, powerstruggles and sabo builds even more annyoing to go against. Otherwise endurance perks are fine and can't be really used agressively as they are very limited. MFT/WGLF combo makes it so you are in lose-lose situation where you won't get down on either injured survivor no matter what. Surely you can wait it out next time if you have good surroundings, but otherwise you have no indication on what's going on.