comms and ranked system for balancing

if the game had inbulit comms instead of SWFs useing discord like we all do, the game can actually be blanced not for solo q, that is just trash and into SWFs which is co-oridnated and can destroy killers easily. if the game was balanced against SWFs instead of solo q by adding comms the game will be much easier of balance

a ranked system will further help seperating casual players from players that wanna win while also adding a relaxed casual mode for everyone else. this way people actually have a reason to win apart form just winning and the game can be balanced even more effectivly and give a reaosn for people to que apart from "just having fun"

I just think both survivors and killers will benifit with these changes as the game can actually me balanced a

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Comments

  • CompetitifDBD
    CompetitifDBD Member Posts: 970
    edited February 20

    I would play ranked because having competent teammates is fun, not dudes who cleanse dull totems affected by thrill of the hunt, (just had a teammate doing that today, super frustrating and a massive waste of potential gen pressure) some who don't know how to play safe and counter garbage killer kits, and people who dc the second one little thing doesn't go their way

    Comms should be forced and encouraged on ranked, and optional in casual/quick match.

    Post edited by CompetitifDBD on
  • Terror_Misu
    Terror_Misu Member Posts: 210

    As this isn't new, I'd start by asking why adding comms to the game changes the mindset killers have about… using comms at all?

    If its just apart of the game, its magically accepted and alright? I wouldn't think so, as that would mean all of this crap about discord and comms is merely something to complain about. Not real substance, just complain to complain.

    So, I'm not sure how adding comms to the game changes anything. If this discord age thing falls flat, I'd wager people will still use discord. If comms are apart of the game, will discord users still be flamed for using it?

    Genuinely curious. No one answers these things and I'm hoping you'd be the one that stands apart! Thank you :)

  • cogsturning
    cogsturning Member Posts: 2,613

    SWFs which is co-oridnated and can destroy killers easily

    My 41% ER playing mostly SWF says otherwise.

  • thrawn3054
    thrawn3054 Member Posts: 6,368

    Most swfs end up with a lower escape rate than they realistically should because they tend to be super altruistic.

    @topic That assumes people would use the in game comms. Which the majority wouldn't.

  • Terror_Misu
    Terror_Misu Member Posts: 210

    Again, comms in game or comms on discord, whats the difference?

  • thrawn3054
    thrawn3054 Member Posts: 6,368

    In game comms won't be used. Balancing around comms that won't be used is a bad idea imo.

  • Terror_Misu
    Terror_Misu Member Posts: 210
    edited February 20

    Bro… Can you stop replying with random statements when quoting a question from me? It sort of implies you're trying to answer the question. But in case you missed the question:

    If comms exist in game and also discord, would you or others be upset if players continued to use Discord instead of in game? Does the mindset change whether its in game comms or discord comms? Hell, add other comm sources if it helps work it out. I need to understand this lol

  • Fixthisgamebad
    Fixthisgamebad Member Posts: 25

    I cant lie the question you gave me confused me so much LMAO. I come from csgo when I solo que I used to comms in game when im wit the boys we use discord but thats only cause like we know each other and we have each other added. Same thing for dbd id think? its just having comms in the game atleast builds ligitmency for balancing the game around it and also makes solo q eaiser. If people are getting mad at a "stack" comp so a team of survivors that qued together and useing discord they would be more mad at the skill and chemistry of the players they might blame discord but its kinda baseless. when comms becomes universal it allows you to make plays with the team easier, so at that point this is when skill and game sense matter more than the comms itself. people will still be mad maybe? but honestly it would be baseless

  • runningguy
    runningguy Member Posts: 1,410

    When you create your own win condition being that you consider it a win when you die and 3 others escape it sort of adds up why your escape rate would be lower. Pretty much implies that you can have low escape rate and still "win" if your team escapes meaning your likely to throw your own escape down the pan under the belief that you actually won. With this in mind I don't think quoting a low escape rate proves anything.

  • Terror_Misu
    Terror_Misu Member Posts: 210

    Thank you! This makes so much sense lol. Very much appreciated <3

    Are you really saying the win condition in a players head means more to you than the game's win condition? The thing you leave your team behind for? Just wanting clarity.

  • cogsturning
    cogsturning Member Posts: 2,613

    By that logic, we should be taking turns dying and all have higher ERs. We generally lose as a team, and not because of altruistic throwing, it's because the game is killler-sided, comms don't make you good, and varying MMRs in a party make for bad matchmaking.

    Pretty much implies that you can have low escape rate and still "win" if your team escapes meaning your likely to throw your own escape down the pan under the belief that you actually won.

    Starting to feel like a broken record here, but I don't think about winning that much. If I trade or die for friends it's because they're friends, not because I care about the idea of it being a perceived win.

  • runningguy
    runningguy Member Posts: 1,410

    My point still stands, you saying your escape rate being low as evidence of SWF having comms makes no difference is debunked due to you possibly sacrificing yourself for your team. In doing this, your escape rate would drop but it's possible that your 3 other team mates could be escaping therefore the killer losing.

  • Terror_Misu
    Terror_Misu Member Posts: 210

    Your point never had legs. You're just good with mental gymnastics. But its entertaining. So continue.

  • runningguy
    runningguy Member Posts: 1,410

    So we are to take your word on that? You might trade and so might your team but you also might not. It's possible your telling the truth, it's possible your lying or even mistaken just how much you actually throw yourself under the bus for the sake of the team. I'm simply saying you giving a low escape rate doesn't prove your point any more than me showing an escape rate of over 70% and me saying "I never abandon, I always escape via the gate".

    It's good that you offer some sort of "evidence" to back your claim but without solid proof there is always room for error and I have merely pointed out a flaw in your argument while pointing out a flaw in your evidence.

  • runningguy
    runningguy Member Posts: 1,410

    Good argument, I will make sure to make note of that. Can't dispute it so come up with a random comment... Or downvote as many do lol. Never had legs yet can't argue against it? Come on now 😂

  • Terror_Misu
    Terror_Misu Member Posts: 210

    I'm not going to do any of that at all, so you are correct. Now, please continue.

  • runningguy
    runningguy Member Posts: 1,410

    Continue what exactly? I have already said what I wanted to say, unless you have something to discuss or add, which you have said you don't....so I'm not sure what you expect lol.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,880

    Welcome to Dead by Daylight! This topic comes up about once a month, and… the reasons why it is just not feasible are legion (not the killer.)

  • runningguy
    runningguy Member Posts: 1,410

    SWF with comms don't make people better at the game but they can aid in escapes, that's the point. With Comms you don't need to be good at the game.

    Perfect example is when I played in a duo with a brand new player, they had like 10 hours of gameplay and they were able to escape more teamed with me than with solo due to my call outs. They didn't have to know how to loop because they could pre run or walk away before the killer even go to them so they didn't have to loop. Was this new player good? Not at all. Did comms help them escape? Absolutely.

  • CompetitifDBD
    CompetitifDBD Member Posts: 970

    a voice channel is always open when in a lobby on this game mode. The only way to not be heard is to use an official muting method from lets say your controller mic on a ps5, or a mute button on your external mic or headset.

  • CompetitifDBD
    CompetitifDBD Member Posts: 970

    the point of a mode like this is for people who want teammates adamant about winning, having communication as a trade off for balancing in the form of banned perks/items/add ons. I'd take a balanced DBD with somewhat more competent and communicated players over the one we have now

  • cogsturning
    cogsturning Member Posts: 2,613

    Though I'm quite sure many people lie about their matches, or at least exaggerate, if we go down that road then there's zero point in any conversations that happens here. I could post the details of my most recent 4mans that show most matches having one or zero escapes but that would make this thread very long. If I'd clipped it, I could post the recent match where I had to use a key that we've been bringing in and hiding, along with a hatch offering, so one of us can get out because that's how bad the situation is for the dreaded 4man.

    It's wild to say that I'm just dying on purpose every match and for...reasons? I like dying? I'm a masochist? I want to throw off my stats even though I intentionally don't abandon so they're accurate? Idk.

  • runningguy
    runningguy Member Posts: 1,410

    i already explained why you might be inclined to die…to take one for the team so you get your "win" if your under the impression that 1 man dying and 3 out is a win. Makes perfect sense and a logical thing to do. If you thought dying was a loss then it make no sense to die for your team but you clearly view it as a win.

    Im just saying a counter point to your argument and suggesting a possible explanation for the low escape rate which you cant deny is a possibility. Theoretically a weaker player can be in an SWF team and die alot, they might not be bothered by dying because they see it as a win when 3 others escape….but escape rates dont take into account "team escapes" they take into account the individual so claiming you have a low escape rate to suggest SWF teams dont win often can be disputed. Unless your saying dying is a loss for you even if your team escapes? then it makes no sense to sacrifice yourself for the good of the team. But while you view it as win to die while others escape you have given valid reason to not only die for the team (reducing your escape rate) but also to be perfectly happy with doing so (because you feel you won).

  • cogsturning
    cogsturning Member Posts: 2,613
    edited February 20

    You keep talking about me being the only one who is dying and I'm telling you that's not what's happening. No one is talking about win conditions or anything. So since you're accusing me of lying, here are the 6 deaths of my lasy 9 4man sessions:

    Screenshot_20260220_142125.jpg Screenshot_20260220_142107.jpg

    Screenshot_20260220_142053.jpg Screenshot_20260220_142037.jpg Screenshot_20260220_142013.jpg Screenshot_20260220_141951.jpg Screenshot_20260220_141931.jpg

    Four people on comms and pretty much all full team wipes accept one draw.

    I love how it's the people who soloq who are experts on what happens in every and all SWFs. The boogeyman isnt real but it hurts the narrative, so it must continue.

  • runningguy
    runningguy Member Posts: 1,410

    the evidence shown only shows results. it does not show if they are even SWF. Could be soloq for all i know. duo? 4 man? who knows.

    The evidence shown also does not show if comms were used which is what this thread is about…SWF that use comms. Showing matches where comms are not used doesnt prove that comms are not effective when they are used.

    The evidence also does not show if these matches were played normally or specifically working towards a challenge such as hatch escape (which is a possibility as you have said about bringing a key and hiding it.) ofcourse if your doing challenges then your not going to be concentrating on wins.

    I have played SWF as a duo with a new player and they escaped a lot more due to comms. "killer heading your way" that simple quick comment said between having a laugh and joking around still enabled them to pre run avoiding the need to loop (which they couldnt do).

  • cogsturning
    cogsturning Member Posts: 2,613

    Yeah the repeat characters in the same spots during the same time frame are just coincidences. Logical.

    I post a lot of screenshots. I provide the evidence I have. You do nothing but tell anecdotal tales, often about things other people did or said or might be doing. It's cute that you're trying to discard all my evidence while providing none of your own in a discussion about something you mostly know about in theory and I know in practice.

    Idk who these baby players you're playing with who are still doing these tome challenges and also have no idea how to play at the same time but that's not happening in my matches. 4mans don't throw so someone can cleanse totems. Were bringing the key and a hatch offering solely in hopes that one person can get out of the match because the matches are awful. Even then, we often get no one out because the killer slugs for the 4k. We used the key once in these matches. And it was me, and I wasn't doing any stupid challenge.

    Yeah I've heard you're story of playing in low MMR with one guy once. Amazing. I've played with dozens of people over thousands of matches. The results remain about the same as soloing, the company of friends just makes the endless loses more bearable. But you're the expert on this thing you've basically never done.

  • runningguy
    runningguy Member Posts: 1,410

    i posted stats, my escape rate and it was quickly cast aside due to inaccuracy. swings both ways, if personal stats are not accurate and open to scrutiny then so are screen shots that prove nothing.

    there are players with thousands of hours in the game and have no done tome challengers. i have over 3k hours and i havnt done them all. 4mans do throw to help people with challenges, its the often the best and easiest way to get them done when everyone helps eachother to get them done. 4 man team where multiple people needs hatch escape….the team will help them get it. soloq where someone needs hatch escape, ye they wont give it to you because you need to get it done.

    while my anecdotal evidence isnt good enough for you, your hypocrisy just doesnt wash. constantly saying one thing then contradicting yourself a second later. your arguments are very wishy washy at best and it seems like you change your stance depending on what your argument is at the time. there is no consistency. The most you offer is your own experience with vague evidence which can be interpreted in many ways. I offer my own experience AND the experience of others. Even on these forums there have been people that have said exactly the same as me, SWF with comms can be game breaking or can offer advantages that soloq doesnt get. But you dismiss this every time because i dont screenshot every comment or record every discusion then you say "no evidence, anecdotal". Sorry but if you want hard evidence given then you have to provide it too. By hard evidence i dont mean things that can be interpreted in different ways, i mean solid evidence that cant be disputed. until that happens then your evidence is just valid or invalid as anecdotal evidence.

  • runningguy
    runningguy Member Posts: 1,410

    now whos asking someone to prove something? i dont have to prove anything, im stating my opinion and debunking meaningless "evidence". Which you have also done….offered meaningless so called evidence which has nothing to do with comms.

    i would be careful….i dont think name calling is tolerated in the forums. could be considered a personal attack, please keep it civil lol

  • cogsturning
    cogsturning Member Posts: 2,613

    you reuse what others have said on these forums many times claiming that when enough people say the same thing it adds validity to the argument

    One person saying "this specific, niche thing happened to me once" and you using and resuing it over and over because it happens to suit your preferred narrative is not the same as thousands of people saying the same general thing happened to them. Try to understand nuance.

    But by your standards if you dont experience it then it never happens?

    It's not about them happening or not, you just don't need to talk about things that aren't your experience like they are because you like how they sound. I, for example, have had very little to say about end game chat because I didn't have it until recently, so I took what people said with a grain of salt and didn't worry about it because it wasn't my experience. Now it is and I still haven't had much to say because I need a bigger sample size, but so far my experience is, unsurprisingly, not aligning with many complaints.

    i have been in a duo, i have seen how others people play and they dont play like you

    You've seen how other people play? With a low MMR new player? Yeah, I'm sure that gave you amazing perspective. You also have no idea when people you stomp are in parties. I play with people across all platforms. There's no way to know we're playing together. And again, I've had thousands of matches with dozens of people and many different dynamics and styles of players. You played in a duo once. This is like you saying "I visited France for a week so I know how it is there" while I say "I lived in France for 10 years" and you thinking you know more than me about life in France. It is wild to have this forceful of an opinon based mostly on assumption and other people's stories.

    Then after your stats were logically debunked as they offer no evidence regarding comms you change to screenshots to try to prove your right and other people are wrong which also shows no relation to the use of comms.

    There is no way to prove that, but I at least have more than you ever do, which is inflated stats and a video going against a baby Bubba.

    you try to disprove what people say or ask them to prove what they say when quite often proof cannot be provided which is exactly what im pointing out now

    I don't get into lengthy arguments wirh many people anymore. Most have been banned. I do it to you because you use ridiculous examples that happened once or didn't happen to you. You do this regularly. Any time you dont like the story, you try to "but how do I know you were on comms?" "What if someone was doing some nonsense challenge" "but did you throw on purpose?????"

  • azaxydbd
    azaxydbd Member Posts: 163

    the thing is, there is casual players on both sides, but its far easier to be casual killer than casual surv nowdays, since pallets are not safe so even a bad killer can get free hits which breaks the game at lower level and sometimes even at high levels.

  • Xaerdy
    Xaerdy Member Posts: 34

    Well, runningguy has made it clear on multiple occasions, that he thinks the game in soloq is basically to be played without any form of altruism. This is pretty far from the majority of the players and on this forum. So I think yopu simply won't find any common ground here.

    That being said, of course coordination makes the game easier. I don't want to count the times I lost a hook stage, even in 2v8, just because noone was saving me, despite not doing gens or anything. And there is certain info your char gets others don't see.

    However all things are dependend on skill. The game does not suddenly become easy when you have comms. There my two friends and me, where I am certainly the weak link, and there is team eternal.

    Two killers coordinating in 2v8 are a nightmare though and Freddy isn't even playable. ^^

    —

    Back to topic:

    Ranked is fine by me, however, that would

    a. this only makes sense, when the player base is big enough. Currently 2v8 drowns 1v4 a little bit. So a new ranked mode should not lead to either the ranked or the casual mode having a day of queue time

    b. ranked mode would have to have not just a different and an laways on game chat. Which isn't technically possible btw. It would have to have specific rules in gameplay, like for instance a less strong anti tunnel mechanic etc. Otherwise, people who play competetive and loose too much, would just play casual to stomp others, but with the mindset they have in a very competitive play, making the modes obsolete.

    For the love of the spaghetti monster, the invisible teapot and the invisible pink unicorn, spare us from voice chat in game. The community is incredible toxic. I really don't want to play while hearing the some people complain, quite often in russian, what kind ##### their teamates are what #### I am. Besides, the game is quite a lot based on hearing. It's one thing to tell you mates "be quite, I can't hear Vecna-wannabe shooting vines at me" and another to explain that to stranger a few hundred to thousand kilometres away.

    But communication should be. It's stupid to think that people who play together wouldn't communicate. When was the last time you sat at a couch playing Mario Kart with friends and said nothing the whole race, especially in a team race? So I concur, that some communication for soloq would be helpful, but not voice chat. Get some form of quick comms wheel or something and test it.

  • Xaerdy
    Xaerdy Member Posts: 34

    And you create such a thing for consoles instead of the in game chat. Since the devs decide what goes in there, it could all be some form of positives like "ggwp", "liked that chase", "nice of you", something like that. So people can give props proper and direct, but can't insult the others.

  • runningguy
    runningguy Member Posts: 1,410

    is it any different to someone telling the OP they are lying and SWF with comms are not providing an advantage that solo players get? i dont think so. If someone can say something along the lines of "what your saying isnt true and i have stats to prove it" then why is it not acceptable to call that person out and say "well your stats does not prove anything and heres why".

    By all means offer evidence if you wish, but expect it to be debunked with logic and reasoning, just dont get too worked up over it and resort to name calling 😂

    Now do you have any other "evidence to thow around for me to debunk? anything that actually has significance to comms and not SWF as a whole?

  • runningguy
    runningguy Member Posts: 1,410

    my original point still stands, your stats, your 41% escape rate and claiming you use comms in 4man SWF does not disprove the OP post of comms destroying killers. There are holes in your evidence. so you dont use comms like a swat team….good for you, you dont care about wins, great. That doesnt mean there are a lot of people that dont use comms like a swat team, that dont play to win. you can disagree but you cant do any more than that, certainly not by throwing out irrelevant data that misses key points such as the use of comms. do you have any thing else to add? any more stats that show nothing of the impact of comms?

  • runningguy
    runningguy Member Posts: 1,410

    sorry i have correct you there lol i havnt said soloq is to be played without any form of altruism….just minimal. if me saving someone helps my escape then altruism is required. likewise if im the only good looper on the team and i loop for 2 gens, it would benefit the other players to save me so i can loop the killer for another 2 gens further aiding in their escape by unhooking me. Altruism for a purpose is what soloq is about at the moment. Part of the reason i think soloq should be played with minimal altruism is due to not only how the game is scored BP, MMR, challenges ect being individual based but the fact there is no comms. Add comms, score people as a team and maybe we will have a team game on our hands.

  • Xaerdy
    Xaerdy Member Posts: 34

    I can see your point. Sorry if I misrepresented you.

    But what I meant is, many people hear approach the game differently. And @cogsturning most definitely is one of them. So you two will likely not find any common ground.

  • Skittlesthehusky
    Skittlesthehusky Member Posts: 856

    i think a communications wheel would work wonderfully if it uses images rather than words. the problem with word-based wheels is that language barriers exist. symbols can be used much more effectively for information and can be used universally. i think this would also coincide with the emote system wonderfully too.

    as far as a ranked system goes, i think we are at a point where a ranked game mode would make sense for this game. there is a clearer distinction between types of players in this stage of the game's lifespan, so i don't think it'd really hurt anything. the argument of "sweats using casual modes to bully casual players" wouldn't really change much either, since this technically already happens due to the player pool mixture. for those who are wanting to take the game more seriously or are looking for something different to do with the game in general, i feel that the ranked mode would invite them to congregate there as these modes have always have in other games.

  • cogsturning
    cogsturning Member Posts: 2,613
    edited February 21

    I, at least, have played with people on comms and have perosnal experience. Until you can show me your data on the use of comms, you have zero argument.

    Also, look up the word altruism, because you don't know what it means.

    Post edited by cogsturning on
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