comms and ranked system for balancing

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Comments

  • cogsturning
    cogsturning Member Posts: 2,594

    Survivor stats aren't accurate unless you never abandon. That's well known. The only reason I even mention mine is because I don't abandon. I dont trust a single person's survivor stats but my own.

    Disconnected from what? False narratives? I play SWF, solo, and killer. You said you only SWF as survivor, so I'm playing a lot more of the game than you are. Who's more disconnected?

  • cogsturning
    cogsturning Member Posts: 2,594
    edited 8:00AM

    Cogsy has said himself "not all SWF use comms".

    Ah and there it is, you using something you like that someone else said because it suits your argument in the moment. Can't go a few posts without it doing, huh? I'm a liar until my words are useful.

  • runningguy
    runningguy Member Posts: 1,398

    Well you did say it, im right that it's an assumption that can't be proven. It's an opinion, nothing more. Your entitled to that opinion. An opinion based on your own experience at the time. Now the issue comes if you try to prove this is not an assumption and use this as evidence to show this is the case for everyone. That's when I'm likely to disprove and discredit it as evidence, because it's simply not proven and can't be proven.

    Besides, not everything is black and white right? It is possible to lie about something but tell the truth about something else. you did say this comment when you also said that you don't always use comms. Does that mean that's the case now? Of course not, now your saying you have not used no comms in a while. Just because now you decide to use comms when you didn't so much before does not erase what you said.

  • runningguy
    runningguy Member Posts: 1,398

    Survivor stats are not accurate unless you never abandon? So someone that rarely abandons or never abandons and gets the hatch would have reasonably accurate stats?

  • Nazzzak
    Nazzzak Member Posts: 7,556

    Hatch is considered null in the system, same as DCs and abandons. So i don't think there's any difference. The personal stats pages need fine tuning because i believe both hatch and abandons show as escapes, whereas in the system that the devs use (ie which determines MMR) both hatch and abandons are non-factors.

  • Pulsar
    Pulsar Member Posts: 23,133
    edited 11:52AM

    This one is easily solved via logic, so Let's try together.

    People want to play with friends. They like to be able fo talk with them. Not much of a point in grouping up with zero communication. In fact, you can't even do that, since you need to send someone an invite, which means you need their account name. That's external comms. Ergo, almost every single SWF uses it.

    So what is it that you want? You insist everyone else is wrong, because they aren't God and can't give you exact data on every minute detail but you simultaneously can't even live up to your own standards.

    Just another contrarian.

  • CatFish
    CatFish Member Posts: 69

    It's simple: if you're a sweaty swf, ur swf can play only in hard ranked mode against same as u 9999h sweaty nurses. If you're a regular solo player, you can play the regular casual mode, or if you're bored with it, play the hard ranked mode if you want

  • THE_Crazy_Hyena
    THE_Crazy_Hyena Member Posts: 1,552
    edited 1:11PM

    This exactly. Survivor stats are heavily bloated, since abandons counts as escapes on the stat tracker site.
    I use the abandon feature, because I am so tired of finisher moris at this point in time.

    And talking about bloated escape rates, this example should speak for itself:

    bloated escape rates.png

    I know a lot of SWF use the abandon feature, so if you are one of them @Fixthisgamebad, then your 75% escape rates are nowhere near accurate.

    For context, my average used to be 44% before the abandon feature got added.

  • Pulsar
    Pulsar Member Posts: 23,133

    That's a nice idea, but how do you determine who is a "sweaty SWF"?

  • runningguy
    runningguy Member Posts: 1,398

    There is a point to grouping up in SWF without comms as been previously pointed out by cogsy lol. He himself stated a while ago that he played in SWF and did not use comms that often.

    I'm not claiming anyone is right or wrong, I'm simply saying using evidence that is buffed out by potential stats that don't apply such as people not using comms as cogs admitted to doing himself.

    Fact remains, like it or not, using ALL SWF stats under 1 blanket to assume all are using comms is speculation....what would happen if I assumed cogs was using comms every SWF match? I would be told "that's not true, because I don't use comms much even in SWF". Speculation is never good for proof, if you can't prove it then it's speculation.

  • runningguy
    runningguy Member Posts: 1,398

    Except hatch counts as escapes as they also count towards challenges and adepts. Abandons do not count towards challenges and adepts.

    Abandons do not count as escapes on the tracker, they are void, no escape, no death, just a blank space on the recent matches section. Hatch actually does say "escaped".

    Also the reason why I asked this question is because of the statement being stat tracker is accurate if you never abandon... Suggesting hatch escapes that count towards the escape rate is acceptable for providing reliable accurate results.

    Is it that stats where someone never abandons are accurate? Or are stats accurate if you never abandon and never escape via hatch? The difference can be important when considering accuracy.

  • Nazzzak
    Nazzzak Member Posts: 7,556
    edited 4:07PM

    They might allow it for adepts and challenges for the sake of a personal 'win', but it doesn't count on their end at all (see screenshot below).

    And not mentioning hatch doesn't mean they're suggesting it counts. It could simply be that excluding hatch is more difficult than excluding abandons, especially if, as you say, it is evident on the stats page that an abandon took place. Which I'll take your word for - i don't use the stats tracker. But if hatch is showing as some sort of pity escape to make people feel better, then it's doing a disservice imo.

    So again, the stats page needs fine tuning because as it stands it's not really proof of anything. A stats page could say someone has an 80% escape rate, which you would assume must mean they're some cracked high MMR player, but if they're actually a rat who hides for hatch most games then it means nothing.

    1000012376.jpg
  • cogsturning
    cogsturning Member Posts: 2,594

    An experience is not an opinon. Not being on comms is my experience. You can choose whether or not to believe me but it isn't an opinon.

    Survivor stats are not accurate unless you never abandon? So someone that rarely abandons or never abandons and gets the hatch would have reasonably accurate stats?

    You're well aware abandons delete losses. You've mentioned it multiple times, as well as being present in the threads we've spoken about it. No one is talking about your precious hatch. You said you use the abandon when no other option is available therefore your stats are innaccruate. You don't care about BHVRs accurate official stats; I don't care about your innacurate ones.

  • runningguy
    runningguy Member Posts: 1,398

    You inexperience is anicdotal just like my experience is.

    Just because I said I abandoned before doesn't mean I abandon now does it? Just like you not using comms before doesn't mean you don't use them now. Things change. Therefore if your basis for accurate stats via the stats tracker is simply don't abandon...then me not abandoning, escaping via gates or hatch would show accurate stats, correct? They would show escapes v deaths.

  • CatFish
    CatFish Member Posts: 69

    Just SWF/no SWF. SWF is the most powerful force the game has ever seen. If you want 30+ free perks obtained using third-party software, bypassing the rules of the game, fine, no problem, but only in ranked mode, where every killer will sweat If you want a more balanced approach, play casual solo mode
    This way, killers who don't want to sweat won't encounter swf, and swf will get opponents equal to themselves in ranked mode
    It's very simple

  • ChucksterMainin
    ChucksterMainin Member Posts: 110

    you guys have faith that BHVR can even integrate comms into their spaghetti code of a game💀

    Im all for it if they can and just add options to mute or turn off. but let me avoid those that turn off too

  • cogsturning
    cogsturning Member Posts: 2,594

    The abandons don't just recalculate as deaths at some future point. Any one who abandons has inaccurate stats until (or if) the tracker is fixed.

    You also said it like a week ago.

  • CatFish
    CatFish Member Posts: 69

    They get tons of information using third-party software.You may not have noticed, but there's no voice chat in the game. Using Discord, etc., survivors squads can always communicate the exact location of the killer, totems, perks, etc.

  • Pulsar
    Pulsar Member Posts: 23,133

    Except, not all SWFs are competitive. Most just seem to goof around.

    Even in the stats we see above, a full four-man has a slightly higher escape rate than Solo, but not by much.

    If the most powerful force in the game is 2% stronger than Solo Q, I'm not sure that force is very powerful at all. It's weaker than Killer, apparently.

  • Dinadin
    Dinadin Member Posts: 139

    Nothing of this break the rules. And every game released knows that voice-comms exist. It doesnt matter if its ingame or not.

  • CatFish
    CatFish Member Posts: 69

    Ah yes, those same "goofy" genrush and bully SWF that make up 90% of SWF. I understand the idea that your bully squad will be facing tournament-minded blights and nurses, not baby trappers/pigs, that scares you.
    I find your hypocrisy amusing. You happily run to SWF and use third-party programs to gain an advantage, but don't want to face strong opponents. So either give every killer 30+ free aura perks, or separate SWF and normal players.

  • Pulsar
    Pulsar Member Posts: 23,133

    They clearly do not make up the majority. God squads do exist; I'm not denying that.

    But you can't have it both ways.

    If God Squads are so powerful that they break the game, then they cannot be common. The stats simply do not accommodate that point of view. At their absolute best, SWF is escaping less than they are being killed.

    If they ARE that common, then they cannot be that powerful.

    My hypocrisy? In what? I've played Killer for eight years now, every friend who I used to play with has quit, over the years. I'll get invited by people, on occasion, to run customs or event queues, but I mostly stick by myself and play Killer.