Vecna needs nerfed.

AcesSpeedo
AcesSpeedo Member Posts: 345
edited February 22 in Feedback and Suggestions

My main issues are his clocks spawning in the corner of the map away from everything and only 1 being highlighted even tho there could be another one closer to me.

His power last TOO LONG and it's far too spammy, forgiving and easy to activate meaning he has it CONSTANTLY. and the distance it can be placed is stupid unfair.

also aura perks are even worse on him than they are on nurse.

give him a fatigue? when he holds his power for too long? please?

you also NEED to make it so that when killers in general are holding their power aiming at someone, they suffer with the blindness status effect. its so unfair running around main or shack and he just sees your aura with the likes of predator and can hold his power on you even when you cant see him.

he also needs to not be able to bypass endurance with his power for a free mori off hook.

another issue is i can't look at him to predict when he's going to send his power at the same time as im looking forward to dodge his power when his send it…… ?? helllooooo??? i don't have 4 pairs of eyes im not a superhuman ?!??! why am i expected to be able to survive when im quadruple multitasking and literally NOTHING counters him? PALLETS? he doesn't even need to break them, vaults? he doesn't even need to vault them he just stands there zoning you and spamming it like come on! listen, im a good survivor, i know how to play the game, looking back, checkspots, etc. but you physically cannot outplay him when you have to look at him at the same time as judging where he's placing his power. its literally just run and pray, which i ######### HATE. its not rewarding to outplay because its literally just guessing. aqnd if you do survive? the vecna was new or playing with his feet im sorry but….

its not the same as unknown where you can look at him and SEE where his power is going to land, i have to LOOK at VECNA and at the same time LOOK FORWARD TO SEE WHERE IM GOING AND TO DODGE HIS POWER?!?!!?!!!!!! HELLOOOOOO????? sorry im so frustrated when playing against him. and its such a shame because I VOTED FOR ANOTHER STRANGER THINGS CHAPTER AND I HATE IT

and scene.

Comments

  • Jhodgetts
    Jhodgetts Unconfirmed, Member Posts: 3

    sorry mate every killer needs nerfing and aura reading perks shouldn’t be a thing, we need more pallets on the map and every killer needs to have fatigue when they hold out there ability for too long, its supposed to be a skill based game not a ####### pay to win.

  • AcesSpeedo
    AcesSpeedo Member Posts: 345

    cant tell if youre mocking me but yea slay hunni period!!!!

  • Jhodgetts
    Jhodgetts Unconfirmed, Member Posts: 3

    Just had the best match now 😂😂

  • Dishidrosis
    Dishidrosis Member Posts: 4

    I don't think he needs a nerf; I've played against several Vecans, and in most of those matches, the poor guy hasn't managed to get a single kill. His ability reminds me of Pyramid Head, which requires a lot of prediction and mental foresight to land, and he's very punishing for failure, not to mention he's slow. Honestly, I think a lot of survivors complain just because they want everything easy; losing is part of the game, and getting a good Vecan is because they've dedicated a lot of time to learning how to predict power.

  • AcesSpeedo
    AcesSpeedo Member Posts: 345
    edited February 22

    youre telling me every vecna game you played he hasnt gotten a single kill? what in the low mmr

    also hes a very easy killer to pick up

  • AcesSpeedo
    AcesSpeedo Member Posts: 345
  • Jhodgetts
    Jhodgetts Unconfirmed, Member Posts: 3

    When theres a player being slugged they should get unbreakable to give the survivors more of a chance. This game is so killer sided and theres so much they could do with it to make it fair for both killers and survivors.

  • Dishidrosis
    Dishidrosis Member Posts: 4

    Although it may seem incredible, it's not that difficult to counter him; just like Pyramid Head, you have to be as unpredictable as possible; and full W and walls or anything that prevents him from seeing you is the easiest way to counter .

  • random1543
    random1543 Member Posts: 455

    I think the main thing that needs changes is how effective the clocks are, currently they leave too much guaranteed time in power and feel like they can just go right back into power.

    I would change it so clocks feel meaningful as counterplay and drain more of the time then it currently does.

    Also agree the free mori on last hook needs to go (unhooking someone and getting trapped in power straight away)

    In regards to aura they need to make aura not work when hes holding power, like they need to do with nurse.

  • Dishidrosis
    Dishidrosis Member Posts: 4

    The idea is the same, it can hit through walls and you have to predict where the survivor will be; although Pyramid Head is more difficult to use

  • AcesSpeedo
    AcesSpeedo Member Posts: 345

    i can see why youd say that but i dont think anything is similar to pyramid head, i played him yesterday tbh and its a very different playstyle imo

  • Wirius
    Wirius Member Posts: 31

    I struggle to see him as S tier. He's a good killer, but can be faked out, runs as fast as hag, and if your teammates are doing the clock, has down time where his hits do no damage.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,594

    Vecna was one of the more balanced Killer's that released in and out of his PTB. He's in a good spot and doesn't need anything right now. I loop him just fine and I play as him just fine. My friends have no issues either going against him.

    His clocks are meant to slow you down as a side objective in exchange to cutting down his power time. Fair trade off if you ask me.

  • NekoTorvic
    NekoTorvic Member Posts: 839

    Im sure they could fix Clock spawns, but there's 4 of you, one of you can go for a clock. I don't think I've ever had a match against decent survivors where my power isn't cut by 3 quarters almost instantly unless it's like…endgame and 1 to 2 survivors are dead.

    His power is difficult to hit if survivors know what they're doing. If you are getting hit a lot that means that either you don't know what you are doing, or that the player you went against is really good, which should be rewarded, and you can still play around it and make it as hard as possible for him to get his shots.

    If his power lasted less time I'd be so terrible dude haha. When survivors know what they're doing it legit feels like I have to get it back every new chase. But I think his timer doesn't need to pause when he carries a survivor to a hook. That just doesn't seem necessary and they could revert it.

    It takes 0.6 seconds for the vines to cast. That is longer than The Lich's skeleton's take to spawn, and honestly at this point I think the vines should be reduced to 0.5 seconds, because good survivors are actually becoming really good at dodging even on reaction and just destroy Vecna.

    During the PTB, I thought he would need a fatigue if he holds his power for too long. Now I do not agree with this take at all, because when you use your power, survivors can just move erratically and make your shot very very difficult, which is what good survivors do. Right now, you can play with survivors' expectations by alternating between holding your power and firing it immediately. If you had a limited amount of time to hold your power, survivors would have too much control, because they'd know that all they have to do is be erratic for X seconds and you'll be forced to fire or go into fatigue. Which then makes it so the Vecna plays more predictably, which with a power like this just annihilates him against good survivors.

    His power does not bypass endurance on death hook. He has to hit you, you get endurance, and he has to hit you again to get the kill. The only thing he bypasses is DS, and that is if he managed to get you with the 4 stacks. It's an okay enough mechanic, unlikely he'll get it on more than one survivor, and if survivors are good and alternating aggro it's sufficiently difficult to warrant the reward imo.

    His counterplay is a little different from other killers in that it's not about just looking at him to see what he is going to do, though you should look at him sometimes, especially at loops. You hear the power sound cue and you know he's going to attempt his shot, so now you play with his expectations. You can run wide when he expects you to go around something, you can pretend to go one way but then turn the other way, you move without an apparent sense of direction to where you're going, and it'll make it VERY difficult to tell where you are going so he can predict his shot. You have to alternate the things you do so he can never have a feeling for what you tend to do. He has to predict his shots as much as you have to predict your dodges, but he has to respond to YOUR movement, so you have the advantage to play with his expectations.

    For example, when I play him, I'm constantly thinking "okay this survivor tends to dodge to the left as soon as they hear my power and then they go back in the direction where they were going" or "this survivor always dodges backwards so I can just threaten my power and they will lose distance because they're walking into me" or "this survivor fakes going around a corner and then turns back, so I'm going to aim where they're going to dodge" I have to do this CONSTANTLY and I have to be correct with my reads or I will lose my games. And survivors, over the past weeks have become really good at making those predictions very difficult. One time they will dodge when going around a corner, the next time they'll commit to the corner without dodging, sometimes they'll dodge immediately, sometimes they'll just keep moving and then dodge at a completely random time. These survivors are SO hard to hit. And it's not just me, I'm obviously not the best Vecna ever, but if you watch the video of Hens (popular creator and very good killer who went on a 140+ win streak with Vecna) going against a comp team, he would miss SO many shots because the survivors were playing as unpredictably as possible, and I think he legit didn't win a single game he played against that team.

    Most Vecnas you will play against don't have 30k hours in the game. They're regular players like me or maybe a lil better or even a little worse, so if you are a good survivor, like you say you are, if you get better at being unpredictable you should have a pretty good shot against him most matches.

    I will admit his counterplay is different from other killers, and it is demanding, but he is really well telegraphed (i think too telegraphed) and he really has to predict you as much as you predict him. So my advice is don't rule out his counterplay, he does have it, and you can make him look like a fool if you get good at it. it's just not "100% guaranteed, you see him do this so you respond with that and it works", it's almost entirely about you being in his head and making yourself really hard to predict.