Experience of new killers?
Context: I introduced my friend to the game. He quit after around 100 hours, told me the reason is that majority of people are obnoxious and even game chats in MOBAs are less hostile places. I do agree that a lot of people who play this game are #########, but I pushed him for details, because I wouldn't say it's majority.
Apparently the killer experience is especially miserable. When you're new and still learning they constantly BM at basically every pallet and then chat, if he tried to ignore they would only BM him more, when you try to focus on killing BMing players they would escape for free (It's anti-camp mechanics and anti-tunnel perks he meant by this), later when you learn basics and get some kills they still BM at gates and in chat as well, when you get a bit better and get "a lot of kills" they call you a hacker and disconnect and/or BMing in post game chat anyway.
It is a skill issue, Dead by Daylight is actually very complex game to get into right now. I never thought about it, because I play on and off almost all this time (I started in 2017 during All Hallow's Eve and I am still salty that this isn't the main menu music to this day xD), but after his rant I did realize that amount of maps, different tiles and how you have to play them different basically as every killer is simply overwhelming and basically beyond the grasp of casual player.
You can say that playing survivor you will face all different killers and have to learn to counter them all while with killer you can focus on just one or couple of them and master them… and while it is technically right, survivor gameplay is quite similar and stress free majority of games while with killer you are under pressure the whole time.
He quit and doesn't want to come back, says he is not playing a game which stresses him and and which he "can't win even when he actually won".
Gave me access to his steam account.
I did some tests, because I have too much free time.
I played 12 games on his account and then 12 games on mine.
Some games I was pretending to be almost brand new, some I was giving my best, some I played like I was a bit below average - while observing how survivors behave.
Results are sad.
On his account all 12 games someone BMed, tried to BM or had to say something nasty in the post game chat. 12 out of 12 games. I have no idea what MMR is that.
On my account which I assume is on soft cap it was better. On normal games only 1 of them had a dude who tried to BM at first then got deleted and called me a hacker. In games I pretended to be very new there was again just one game where they actually BMed - starting with one dude, then 3 out of 4 survivors were trying to annoy me. Post game chat of course couldn't go without "######### trash". Other games people just left or died without saying anything about the killer (I don't count survivor brains arguing between themselves without mentioning the killer).
I honestly don't understand this difference and I was god damn sure my friend was exaggerating, but in literally every game I played on his account so far survivors were BMing hard and/or going ballistic in post game chat, regardless of the outcome.
I've seen this all, I get amused or roll my eyes, but I can see how new player can get absolutely livid when every game looks like this for them…
Yes. Anecdotal evidence, very small sample. Yes and yes, but still. 12 out 12 games played! If I was making a bullshit statement I without actually playing them I would say 10/12 to make it look real!
Survivors are making new killers bitter and then cry on forums that the ones who persisted and actually learned the game don't care at all about their fun or intentionally do ######### like bleeding all of them out. I wonder why?
You are doing it to yourselves.
And now we have ######### anti-camp mechanic which will let them out for free even if you didn't camp, but got super unlucky on vertical maps for example.
If not for new, licensed content to lure new players all the time this game would be dead.
Think twice before you do stupid #########… you're killing this game…
PS: I played Bubba and Huntress on both accounts as both of them can be extremely prone to bullying or extremely deadly.
PS2: Ah yes, tragic map design makes a lot of killer powers extremely limited, it does not help.
PS3: By BM I don't mean using flashlights, stun perks ect. I mean actual BM meant to get your attention, annoy you as much as possible and demean you.
Edit: Okay thank you guys for your replies, I am baffled, because it seems that my friend's account is cursed or something xD.
Comments
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I did a similar experiment a few years ago with my 200-300 hour account, back when survivor mains on this forum started to increasingly complain about tunneling/camping and played extremely survivor friendly. From intentionally playing like a newby to playing for the kill while making sure to not double hook and avoid areas with the last hooked survivor.
My result in regards to chat was a little bit different from yours. It was a very roughly 70/15/15% split between silence toxic and positive chats. But I guess the influence of social media has worsened this aspect.
But what I can say is that survivor back then didn't care for the killer players experience. When it didn't end in a full farm game or when I was facing obvious baby survivors, they didn't hold back at all and all forms of taunting/attention seeking were rather the norm than an exception.
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I have to admit that I have never ever got someone try to friend request me for just wanting to bad mouth me. Still I don't accept friend request from random accounts that I have no connection to. I have seen all kind of things in the long years of playing different online games and I would still state the toxicity on this game has not really been anyway more than any other game I have ever played. There is always people who will whine about something as that is a fact or if they get upset of something try to insult or blame someone else of it.
My end game chat is usually totally empty. Sometimes you get the rare gg usually from killer players who say it anyway even if the game was not "good game". I would even go to say that positive interactions are more common than toxic ones and those are usually people claiming I tunneled them when I never hooked them twice in a row and find them on the totally different area than they were hooked before and there is nobody else there or something similar. Then there is of course the know it all survivor players who think they know all that happened in the match when in reality they have no clue what really was going on.
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Anecdotal here, but as someone who only really started playing the game this year (I've owned it for years but played like 3 custom games in 2022 then dropped it), I've found toxicity super rare. Sure, I get hit with the occasional bag when I get pallet stunned, and I've seen an 'ez' here or there if I allow a 3 or 4E, but it's most certainly not the majority of games. As said above, most games end in silence, or someone actually being nice because I have a habit of memeing a little as killer without actively throwing the game.
In fact, on my worst day, I got matched into a SWF that was clearly far above me. Gens were popping so fast I couldn't conceive of how. Survivors always knew what path to take, where to bait me to allow for gen progress etc. I tried to play around it, but did not have the game awareness needed to understand where I should have put my priorities. I don't think I got more than a single down and that came from happenstance. They gave me a few bags at the exit gate, but then in post-game one actually said sorry. Told them I was doing my best as a baby killer and they said I did pretty well for sub 100hrs (with most of those at the time being in menus or custom games). They probs didn't think I was as fresh as I was, but upon learning that, the attitude shifted. They even told me where I went wrong (I was looping brainlessly instead of considering direction and where they might try to chain to).
I do think I might avoid it a little more than most because I go in with positivity first. Any rage I keep private lmao. I always hit with a 'ggwp' even if it was an 8-minute humiliation ritual.
I could just be lucky though.4 -
This still happens today. I was learning Blight recently and i was playing very badly in a match. When survivors noticed i was bad, they started to wave, point, spam noise notifications, click flashlights etc etc. Then when i got focused and slugged everyone, people just Dc'ed.
Like, why BM a killer when you know his skills is lower than yours? Whenever i play killer i get a survivor who is obviously less experienced i just play normally, no humping, nodding, etc etc. I feel like killers in this game - as it happened in other assym games - are just pushed into sweatiness due to how they receive a lot more of toxicity if they are playing poorly than if they are doing good.
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I think the killer role could be made a ton more accessible and less stressful for newer players with just a few small tweaks to chat and gate-opened endgame scenarios. Like sure, people might still tbag sometimes in matches but then you have the choice to chase them or drop chase, frustrating as it might be.
First of all it'd be nice to see who is and who isn't in chat on the scoreboard, for example to know if someone is playing on Epic games or on Console if you're on Steam for example. But if they don't have post game chat you'd see a little "no chat" icon. Second, it would be great to be able to disable chat yourself and turn it off completely in the options just like console has it. I either skip postgame or just say gg and leave 99% of the time, and most matches are indeed silence, especially when I win. Being able to abandon as killer (but leave behind an afk bot that stands still to not mess with challenges) once gates are open and all survivors are healthy or injured would be nice if survivors are waiting or bagging at gates and the game is decided, kind of like survivors being able to abandon when everyone's slugged or hooked and the game is otherwise decided.
And just so we're not only pushing less interaction, it'd also be nice to be able to say "gg" if you had a fun match without using chat, so how about this? A little GG button you can press near your own name plate on the scoreboard. You press it, and it will say "GG" on the scoreboard with a little animation so even cross platform, you can get a little positive interaction in the post game and express that you enjoyed the match. And you could still use it if you had no chat or chat disabled. To top it off, what if the killer saying "gg" gave all four survivors 5k bp each, just a little thanks for the good game? And each survivor that says "gg" gives the killer 5k bps each as well? Just a small thing to encourage some positivity without the need for chat at all.
Other than that, I think matchmaking plays a huge part in why the new player experience is awful, as well as how MMR is calculated but that's another huge topic for another day. Short answer, they really need to remove lobbies if they want better and more consistent matchmaking, as well as start to measure MMR gain and loss on a team basis based on how many survivors escaped or survived, gens progressed, potentially hook states. Not just individually track for each survivor if they escaped or died. Maybe we'll get some news on this at some point this year since they claim to be looking at improving MMR but I'm not very hopeful they'll improve this in any sensible way tbh. BHVR just seems a little out of touch these days with this stuff.
I don't personally get much BM in my matches but I also find that many of my matches I'm either going against players way worse or way better than me. It's awkward and in matches where survivors get rolled they're more likely to just move on without saying anything, no point in waiting for the team to finish. I guess that's why I often get more BM when I'm struggling or losing a match, which is just rubbing salt in the wound and definitely tracks with how a beginner might get more BM than someone that simply has more experience and wins more.
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Ive been playing since myers came to the game, and got my friend into the game around the time Sadako released. She mostly enjoyed playing survivor as feng min, and was pretty bad at the game but still had fun, since i was there to "help". Her favorite killer is trickster, and at some point i convinced her to play as killer to do the other side of the challenges n stuff. She started with stuff like wraith, pig, dredge. And was actually enjoying them but was scared to play due to the pressure of having to outplay 4 people at once. So id always have to convince her to play killer, shed never do it while im not on. She did enjoy most of her rounds but did also get lots of bming, disconnecting etc, and ultimately just refuses to play killer unless its 2v8, because once again im there to "help". She realllly likes trickster but will not play killer.
Ive gotten used to the bming over the years, its just expected. But ive had the same funny steam name for over 13 years, and those bmers have discovered an all new way to attack you and thats through your profile on steam. They went as far as to report my name which everyone else found funny, and it got banned for once. It was then that i finally saw the appeal of anonymous mode, you become untraceable, they cant go to your profile and attack you, and lastly apperently you can also turn off the end game chat (im not sure where the button is, havent tried it myself) and those 2 this combined would give you a bm free experience in end game lobbies, as for in game its just a matter of not paying attention to them when they try real hard for your attention, they are wasting time following you instead of doing gens so picture you get to drag one of their team around on a leash and they don't even realise it lol
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I think it has a lot to do with the skill level. Like you said its the most common for a new player who was successful at beginner level. You also get them as experienced player (mmr is kinda random), but they are not toxic bc they lose. Most good survivor are not that toxic, so if you only lose against them, you dont see much bm.
Maybe the problem is that they lose often and they vent it on the baby killer. Or they are toxic bc some killer was also toxic (bc someone else was toxic and so its an endless cycle) and some killer/survivor are just toxic without a reason.
Its also not a great new player experience. Tunneling new players who cant loop well on 5 gens, makes them frustrated. And there are a lot of other things which are confusing and frustrating. And frustrated players can easily become toxic.
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it's human nature to abuse people that cannot leave a situation. if you have the leeway, may as well taunt the other side and make them want to quit. nothing can fundamentally change our species. killers slug people to hold them hostage, and survivors prolong killer torment.
every game attacts bad people, it's not dbd specific but having an audience is what entices these people.
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Okay thank you guys for your replies, I am baffled, because it seems that my friend's account is cursed or something.
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if it's not too much too ask what region is this? I play EU every day and have always felt the toxicity problem is overblown. Is it an Americas thing?
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I’ve had it happen once. I knew because they were a TTV and live. He said on stream he were adding me just to cuss me out. I always check out live TTV players after being in a match with them to see their vibe. Luckily I heard that before saying anything in his chat. Either way I don't accept requests from randoms so it wouldn't have mattered.
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I only started two months or so ago, but I can confirm the killer experience is kind of wretched. I've seen more death threats and SA threats to my mother in those two months than I saw in years playing League. It's truly outlandish and out of pocket how some of these people seem primed to go off. That aside?
Teabagging at every single pallet drop before flashing, check. Bullysquads being 25% of match ups, check. Tea-bagging and stalling at the gates, check. 99%'ing gens when I'm at kick limit just so they can play ring around the rosie, check. TTV'ers going in with their stream bullysquad with the intent to content farm me, check. Consistently finding survivors that gain speed on me consistently in a 30 second straight line chase? Check.
To top all of that off with a cherry, if I tunnel, slug, or camp a bullysquad I'm the scum of the earth and will be told about it. Likely streamed about it. If I do anything but play into the 'walk into pallet, get flashed, streamer laughs' cycle then I am told I am being toxic. Being a killer right now feels alot like I am livestock that exists only for the sole purpose of making survivors happy, and if I fail to make them have a good game I'm subhuman.
Granted not all games run this way. 50%~ or so are genuinely kind of chill. I'll get a 'GG EZ' or 'low tier newgen' in post chat, but it's not so bad. But when it is bad? When it is bad I'm seeing people spam my Steam profile to inform the world what scum I am, got looped like a fish despite 4k'ing, and no small amount of helpful instructions on how to stop existing, etc.
I think the killer experience is just made harder not by survivors being more toxic, they aren't, but by survivors being 80% of the communiy so exposure to larger numbers means exposure to more toxicity.-2 -
I only started two months or so ago, but I can confirm the killer experience is kind of wretched. I've seen more death threats and SA threats to my mother in those two months than I saw in years playing League. It's truly outlandish and out of pocket how some of these people seem primed to go off. That aside?
Teabagging at every single pallet drop before flashing, check. Bullysquads being 25% of match ups, check. Tea-bagging and stalling at the gates, check. 99%'ing gens when I'm at kick limit just so they can play ring around the rosie, check. TTV'ers going in with their stream bullysquad with the intent to content farm me, check. Consistently finding survivors that gain speed on me consistently in a 30 second straight line chase? Check.
To top all of that off with a cherry, if I tunnel, slug, or camp a bullysquad I'm the scum of the earth and will be told about it. Likely streamed about it. If I do anything but play into the 'walk into pallet, get flashed, streamer laughs' cycle then I am told I am being toxic. Being a killer right now feels alot like I am livestock that exists only for the sole purpose of making survivors happy, and if I fail to make them have a good game I'm subhuman.
Granted not all games run this way. 50%~ or so are genuinely kind of chill. I'll get a 'GG EZ' or 'low tier newgen' in post chat, but it's not so bad. But when it is bad? When it is bad I'm seeing people spam my Steam profile to inform the world what scum I am, got looped like a fish despite 4k'ing, and no small amount of helpful instructions on how to stop existing, etc.
I think the killer experience is just made harder not by survivors being more toxic, they aren't, but by survivors being 80% of the communiy so exposure to larger numbers means exposure to more toxicity.-2