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In need of new mechanic/ status effects part 3

New Killer Status Effect: Cleave.

Cleave is a stack based status effect for killers.

When performing a basic attack (M1) the killer damages not only the targeted survivor but also any other survivors within a 6 meter radius of that survivor.

-Cleave does not expire over time
-There is no limit to the number of stacks you can hold.
-One stack is consumed only when you injure a survivor who has at least one other survivor within the 6 meter radius causing that nearby survivor or survivors to also be injured.
-If no other survivor is within the radius a stack is not consumed.
-there should be a visual indicator that informs survivors that the killer has Cleave.

Example in Perk: Tyrant’s Whip

After being stunned or blinded gain 1 token.
After gaining a token this perk goes on a 30/25/20 second cooldown.
After accumulating 2 tokens gain 1 Cleave stack.

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Comments

  • Sepi
    Sepi Unconfirmed, Member Posts: 27

    THIS IS THE WORST SUGGESTION EVER. OMD. stop making killers more powerful and give survs something. also this would be too op to come into the game AT ANY POINT.

  • Tsunami
    Tsunami Member Posts: 48

    A fan of bilions aura reading perks I see. No wonder we dont have anything knew with that cry baby attitue.I suggested things for both killers and survs but I see you are just the kind of person who thinks that the entire game revolves about their side.

  • Temak
    Temak Member Posts: 71

    I like it. But I don't like this being a perk. This would help against squatters who tryna save their teammate being in 1 meter near hook.

  • AssortedSorting
    AssortedSorting Member Posts: 1,537

    You're already at an advantage with two survivors being pressured at once by both of them being near each other and you in chase.

    Seems very situational, and I see this mostly being effective at hooks for proxying to leverage forced Mend delay on the unhooked survivor.

    Side-note A perk idea popped up in my head from the term cleave:

    Mince: Your basic attacks cause survivors to become Broken, dropping a Pickup where they were injured. The survivor will stay broken until this Meat has been picked up, or they enter the dying state.

  • Tsunami
    Tsunami Member Posts: 48

    I am personally really eager to see such things in perks becasue basically mostly we have the same aura reading mechanic in diffrent flavors, additioanl boost to healings, doing gens etc. Perks like bombs on pallets and windows are minority. We didnt have anything new for many years and incantations and boons well they also boost healing or reduce gen repair time etc so even if its diffrent form it still ends up as something that we already had. I really liked behaviour recent killer powers but the perks are really stale after so many years.

  • Tsunami
    Tsunami Member Posts: 48

    Of course there should probably be huge discussion how this perk should work on the hook but what I had in mind is protection hits or situations when survivors didnt manage to split up like when they want to desperately finish the gen. Free health state is huge thing but also like with spirit fury survivors can avoid this perk by just being away from each other, so i think there is balance in that. With minced basic attacks it would be nicer I think if it would destroy a pallet from basic attacks, instead of using the already existing status effects. Maybe sounds strong so there shoudl be also certain restrictions for that. I just wish there was bunch of new status effects or mechanic introduced that they would focus on isntead of just giving us same perks with diffrent stats or activation.

  • Temak
    Temak Member Posts: 71

    I have miserable appliance experience with perks, being mostly a new player. Since new players doesn't play this game for 10 years and not having 1k+ hours.

    I just want to have variety by default. We should have choices not only general buffs/nerfs, levels of perks and the perks themselves.

    If we have situational and interesting conditions in base game - we own game. If not - we spend time (or money) to buy such.

  • NeverSolus
    NeverSolus Member Posts: 56

    Seems a bit strong. How would this interact with existing status effects, such as expose? In your imagining of it would the proposed idea trigger M1 effects, such as Rapid Brutality, Forced Penance, etc?

  • NeverSolus
    NeverSolus Member Posts: 56

    Seems a bit strong. How would this interact with existing status effects, such as expose? In your imagining of it would the proposed idea trigger M1 effects, such as Rapid Brutality, Forced Penance, etc?

  • Tsunami
    Tsunami Member Posts: 48

    You wont down two healthy survivors in that case. Cleave should only be programmed to damage surrounding survivors, not benefit from exposed status effect. In case of forced panance, it would probably activate but I think its good idea if you would be allowed to combo it with some other perks. Its strong effect but so is exposed thats why we can balance it with such things as conditions, lenght etc. The big flaw of this perk like in case of spirit fury is the information, survivors will know how to split up fast enough to avoid you using this perk. I know the real strenght would come if we would start playing but do you have an idea of tuning down this perk down?

  • Tsunami
    Tsunami Member Posts: 48

    I understand this, tis game is terrible for new players in terms of knowledge, perks, dlc etc. But even tho you have decent perks as new player available on basic survivors and also this game is pay to win anyway honestly, u need to spend soem cash to gain perks, killers that would fit you so i dont think we should limit new mechanic and its introduction to the game becasue of it. I still honestly hope new players will have some good startup because of new tutorial that would for example, and I dont think its something crazy so its worth to apply to behaviour for it: that you can choose some decent perks, survivors or killers, non licensed one after completing tutorial. I dont think behaviour would be hurt financially for giving 1 survivor and one killer of their own creation to the new players and that would be a huge help.

  • Sepi
    Sepi Unconfirmed, Member Posts: 27

    your suggestion is way too op. you don't understand how this would literally affect the game so bad that the game would die. if killers get this. then survivors should all get INNATE perks that every surv would have personalized.

  • Tsunami
    Tsunami Member Posts: 48

    This game didnt die at its worst, so it wont die when they will add new status effect that will just need adjusting. We survived ne shotting hatchets, mori after first hook, face camping, infinite loops, boons and so so much more. This is nothing in comparison. This game will die sooner when they wont introduce anythign fresh. You are really focused on survivors, and thats why I continue this posts from time to time. Because I want both sides to have more interesting tools. I wish behavioru at some point not only add more mechanics and perks but also diffrent game rules as well, with something more than generators, some other objects to interact with for both killers and survivors but well… its easier to introduce new mechanic than to do this.

  • terumisan
    terumisan Member Posts: 2,346

    unless you made it like sloppy where it applies to every hit it will not be used because it almost has the same activation conditions as hex two can play and that perk is trash

  • Sepi
    Sepi Unconfirmed, Member Posts: 27

    so adding a shotgun type of hit is smth that dbd needs? no. boons were amazing and they just left it to die. we need MORE BOONS. we need PERK REWORKS. we need VOICELINES FOR EVERYONE. survs clearly have voice actors so why not record them saying thanks when getting healed. some ACTUALLY good ideas for the game instead of your shotgun melee hit

  • Tsunami
    Tsunami Member Posts: 48

    I think the biggest problem of this perk is the fact its the hex. Usually hexes should have stronger effect in exchange for being able to be destroyed and this isnt strong enough to be hex.

  • Tsunami
    Tsunami Member Posts: 48

    Old boons were amazing? oh brother xD. It was pain fiesta for killers to deal with it. We need more boon effects and perk reworks? Well hwo we can do that without new status effects and mechanics? Newa aura reading perk that activates while you crouch after repairing generatar for exact 41 seconds. I dont know how long they can bend perk descriptions to just have same perk with diffrent lenghts, activations etc. New voicelines? Yea actually its the least important thing in the game xd its nice to have more interactions but every issue and every idea comes before it. There are tons ideas for perks and mechanic the problem is only to put it into life, but attitue that disregards any idea is waht keeps us in the same place without bringing any innovations.

  • terumisan
    terumisan Member Posts: 2,346

    all hexes are trash because of 3 things rng spawns, they can be destroyed, often weak effects/tedious activation which isn't worth the effort

    your tyrant whip perk requires aomeone to get blinded/stunned then wait 20 seconds then get blinded or stunned again in order for the perk to activate 1 time

    it's worse than 2 can play even though it's a hex since at least if you get blinded twice consecutively it works if it doesn't break

  • Tsunami
    Tsunami Member Posts: 48

    Hexes arent trash they are inconsistent. You can have games when hexes carry and win the game on their own or do nothing at all. Two can play have too short blind to be of real use at thats the issue. The effect of cleave is strong thats why you shouldnt have tons of use and the stuns and blind is just example how you would get stacks of it over time. You may have diffrent requirement and its fine, we just have to prevent overuse of this status on indoor maps with no terror radius killer.