Ghoul shouldn't lock you in place when attacking you

SkeletalElite
SkeletalElite Member Posts: 2,919
edited March 1 in Feedback and Suggestions

The actual attack cooldown can be shortened such that the the distance is the exact same. but just forcing the survivor to just sit there and do nothing for 2 seconds feels horrible. Its such a small change and has very little actual gameplay impact but would make the killer feel so much better to play against. It would also make weird hits feel much less bad if instead of being locked in place with an object between you and the killer and still getting hit instead you just get hit right as you are going around the corner with no lock in place.

Comments

  • AGM
    AGM Member Posts: 887

    I completely agree and have been saying this since his release. Heck, you don't even need to shorten Ghoul's animation because when it ends he'll be right on ya booty in a matter of seconds. There are quite a few things I'd like to see changed on Ghoul but imo this is one of the most egregious things about him that needs a change.

  • Royval
    Royval Member Posts: 1,263

    daily nerf ghoul thread

  • ControllerFeedback
    ControllerFeedback Member Posts: 673
    edited March 2

    Maybe he's played so much because every survivor has an exhaustion perk that forces killers to hold W longer every single chase and he largely ignores that. Shocking, I know. People actually want to engage with the videogame instead of passively losing to pre-running.

  • Leon_Loves_Cheryl
    Leon_Loves_Cheryl Member Posts: 282

    This is a very shortsighted suggestion. I mean, think about it.

    It is essentially a mini-cutscene that makes both you and the killer the participant. What you're asking for is to be able to escape him completely for free while he stands still crashing out. That's not fair to him because he's already paying the price by having to wait several seconds before he can do anything, while you get a speed boost.

    It would also just look weird due to the lack of visual feedback on both ends. Being grabbed gives visual feedback to the survivor that "oh crap, my character's getting hit!" Removing this would make the interaction significantly jankier and also give an unfair advantage to the survivor because they are already given enough time to run by the time Ghoul is done crashing out.

    Being injured by his power is NOT supposed to be a free ticket to Shack unless you're already positioned near it. Positioning is an extremely important component of the survivor skillcap. You're asking to nerf a killer in a way that makes Survivor less skillful.

  • zonkednb
    zonkednb Member Posts: 188
    edited March 2

    I agree this would make the interaction feel janky and more "What just happened" but I think you missed part of the post. OP specifically states that the animation (referred to as cooldown) should be shortened in order to keep the distance once both are back to full movement speed the same. All this would accomplish in reality is allow for less mental reset time for Ghoul, which a nerf to the player rather than the character, and slightly faster chase times due to a second saved on that animation, which is technically a buff but so small it doesn't matter.

    Also when Ghoul injures me Shack should immediately spawn on top of us both. /s

  • Leon_Loves_Cheryl
    Leon_Loves_Cheryl Member Posts: 282

    I see; so it's moreso a matter of changing the feel rather than the power level.

    Well, I still disagree in that regard. I think the visual feedback of the interaction is important to the theatrics of the character. Pounce - chomp - BRAAARGH - instantly back to running just feels kinda weird even if it's a power-neutral or power-positive change.

  • zonkednb
    zonkednb Member Posts: 188
    edited March 2

    Fully yes. I do think sometimes people let presentation get lost in the weeds of balance discussion. It would kinda kill the aesthetic to be too far away to hear Ghoul scream like he's in a CS:GO lobby.

    I can also understand the mentality of people wanting it changed, though. People feel salty enough about the free injury already, tying said free injury to a stunlock feels almost like the game is thumbing its nose at you, even though the stun doesn't provide either party an advantage. So really it comes down to which is the higher priority; are enough survivors annoyed by this to warrant a change to the aesthetic vision of the character?

    Based on what I've seen, probably not. People's issues with Ghoul come from the value/effort ratio. He's high-A possibly S-tier strength, and is only slightly harder to pick up than Wraith, the easiest killer in the game. I think people would be more forgiving of the forced animation if Ghoul had to earn it through reasonable skill expression.

  • Emeal
    Emeal Member Posts: 6,838

    Agreed.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,290

    how do you think the Ghoul feels just standing there watching? I don't see what the deal is. where else is a flesh eating cannibal gonna eat your flesh? put it in a doggy bag and eat it back home by popping it in the microwave?

  • Shinkiro
    Shinkiro Member Posts: 514
    edited March 3

    As usual, anything that counters their easy brainless shift-w gameplay gets hated on. Most players are shockingly bad at looping so they overly rely on it to have decent chases. It's the most boring and un-interactive gameplay to deal with and way too effective on most killers for how easy it is

  • zonkednb
    zonkednb Member Posts: 188
    edited March 3

    I've seen you drop this opinion in both active Ghoul threads, although your wording here is much harsher and illustrates that your statement in the other thread about "very bias and emotional replies" from other people should not exclude yourself. Be fair here.

    Turn his LoS-based free hit into a skill shot, hell, even reduce how long he is locked in animation after landing it, and he'll remain high-tier for good players, but stop being an annoyance at middling MMR when clearly sloppy players are able to get unearned downs.

    Just want to clarify, I am fully aware that good Ghouls can do some insane stuff that is very much skill based. Ghoul needs the skill floor increasing, but the skill ceiling and power at the top to be untouched imo.

  • Shinkiro
    Shinkiro Member Posts: 514
    edited March 3

    Maybe look at the previous responses for context before making assumptions? Im agreeing with and reinforcing someones counter argument for why people are picking ghoul and other mobility killers. There's no bias (i dont play ghoul and play 50/50) or emotion here apart from what you're applying to my comment yourself. We all know there's a massive illogical bias against certain killers on here, that's what i was referring to with Mandy.

    It's just a fact he counters the most powerful but most boring and un-interactive survivor strategy against most of the roster, shift-w, and the moment they are forced to loop most survivors arent good at it so he (and blight) gets complained about. You will notice everything that limits shift-w gets massive hate from survivors on here.

    Im sure they said they tried that, or something similar with his power during creation and it was awful and didnt really work, probably due to game design limitations. The free hit isn't that great anyway, he still has to down you as an M1 killer and thats what survivors are best against. If we are going to argue against "unearned downs" are we going to also argue against all the unearned stuff survivors gets too? That logic seems to only get applied to killers, never survivors.

  • zonkednb
    zonkednb Member Posts: 188

    I'm fully aware people do respond with bias, but the comment that highlighted this as well as this one very much culminate in a dismissal of any concerns people have as purely based on emotion. Perhaps not your intent, but you must see how adding this kind of comment to the discussion reads this way.

    Plus, I think it's important to remember that this is a game. We could make a perfectly balanced competitive spreadsheet, but that wouldn't be fun. I don't think even Ghoul players feel rewarded when they get their cheeky injury in, it's just optimal to start a chase with a pre-injured survivor so why wouldn't you do it?

    I know he cannot down with his free hit, but his free hit puts you into an immediate disadvantage when looping, regardless of how good you are, you are left with fewer options unless you run DH (which is even stronger against other killers as that's 2 hits you can take instead of 1). Compare this to Legion's free injury. Legion has to either run a lap of the entire map to get a down with their power, or switch to a completely powerless M1 killer. People are more forgiving of that because Legion hits are less likely to translate to game progress for them. And I'm not here defending Legion getting free hits either! I'm just pontificating on why Ghoul specifically gets ire for this.

    If it is a case of the way the ability is coded preventing it being a skill shot of some form, then either the ability needs to be rebuilt so it does function like that, or reworked so its impact isn't just removing a health state without effort or thought.

    For one last bit of context, I prefer playing killer, and feel survivors have plenty of tools already to perform well. There are balance issues with free value that survivors can get, but that is not the topic of this discussion.

  • Shinkiro
    Shinkiro Member Posts: 514
    edited March 3

    I know he cannot down with his free hit, but his free hit puts you into an immediate disadvantage when looping

    No more than any other insta down or perma injure effects or stealth effects that get you an early injure. People need to learn to play injured more. If you took it away he'd just plain suck having to get two m1 hits tbh. That simply takes too long nowadays.

    you are left with fewer options unless you run DH

    Deep wound so you can't, though that can be removed but they'd need to then do something else for his removal mechanic. But using perks to exhaust survivors also counters DH so its not like its an exclusive counter.

    If it is a case of the way the ability is coded preventing it being a skill shot of some form, then either the ability needs to be rebuilt

    Wasting time reworking a popular, fun, perfectly fine and functioning killer that has average stats is completely pointless and a waste of time. He is not a problem. He is a modern designed killer for modern DBD, frankly he fits how the game has been balanced and changed for faster paced games than practically every killer in the game. This is the route DBD has been heading with its current balancing tbh, where killers need to be designed like this to keep up. That's not a flaw with the killer, its a flaw with the game decisions catering to bad players and one sided balancing.

  • zonkednb
    zonkednb Member Posts: 188
    edited March 3

    If you took it away he'd just plain suck having to get two m1 hits tbh. That simply takes too long nowadays.

    True, which is why my only real suggestion is to adjust the free injury to requiring more active input. Any other suggestions have been under the proviso that this change is not possible, based on you mentioning that trying to make it a skill shot failed during development.

    Deep wound so you can't,

    Yeah my mistake, I run DH so little that I forget. I tend to prefer non-exhaustion perks, and if I am gonna run one it's usually lithe.

    Wasting time reworking a popular, fun, perfectly fine and functioning killer that has average stats is completely pointless and a waste of time. He is not a problem. He is a modern designed killer for modern DBD, frankly he fits how the game has been balanced and changed for faster paced games than practically every killer in the game

    I've said I don't think Ghoul is OP. I think he's decidedly unfun. The perception I'm seeing, and correct me if I'm wrong, is this is fine, because balancing around the fun of survivor players is ultimately what is placing the game in a state where something like this is needed. I don't think that necessitates free, ranged, gap-closing injuries that deep wound as a bonus. We shouldn't be immediately throwing away the fun of survivors because being overly concerned with that has caused problems before (which I do not deny it has, see recently walked back PTB changes). Playing as Ghoul, I do not find it fun to get hits like this either, it's just an animation I gotta wait through so I can have my regular chase.

    This conversation has been stretched out, but it all boils down to the same thing, Ghoul should earn that initial pressure, not take it for free. That's the only real stance I have. I'd even buff him elsewhere to compensate if it tanks his performance enough.

  • Zuiphrode
    Zuiphrode Member Posts: 598

    The devs have flat out said that he is extremely middle of the road in terms of effectiveness statistically. He is objectively not OP.

  • turboyabo
    turboyabo Member Posts: 11

    since suriviors can 99 heal against him since some ghoul see biting suriviors as over kill . despite the fact that biting them stop their healing progress, which you cant see unless you watched them heal in your face.

    medkit , sprint burst are counters to ghoul , since ghouls try to cut you off instead of going for the bite. when you're injured .

  • top500spiderman
    top500spiderman Member Posts: 228

    If ghoul isnt OP at all. Why would you want him to be more in a position to miss his injure?? Like i just cant grasp your logic.

  • Zuiphrode
    Zuiphrode Member Posts: 598

    Because ghoul haters won't be happy until he gets the skull merchant treatment.

  • niteowl
    niteowl Member Posts: 36

    Honestly just remove the free hit entirely, its the least fun part of his kit by far as someone who plays him a decent amount. I'd prefer if they just got rid of it so they could remove the restrictions on his movement and really let the skilled players shine. I feel like players would him a lot less if he wasnt the most mobile killer on top of the free hit.

  • Zuiphrode
    Zuiphrode Member Posts: 598

    And what would he even have then? Moving fast is useless if you have nothing else you can do with it. Literally every mobility killer has something.

  • terumisan
    terumisan Member Posts: 2,348
    edited March 6

    he'd be a worse demo unless his compensation is he can down with his power which people still will complain

  • niteowl
    niteowl Member Posts: 36

    A very high skill cieling with his movement? He would still have very good distance denial, resulting in lots of htis after pallet breaks. At stronger loops hed be able to more effectively use his power to bodyblock and cut off the survivors.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,292

    You could make it so his power is more about getting near survivor for M1.

    • reduce fatigue to like 1 second
    • remove losing tokens on pallet break
    • increase range

    They won't do anything like this, but it's possible.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,158

    Yeah this is like my least favourite thing about facing ghoul, I don't want to listen to an anime kid screeching in my ear for longer than I have to. Wow such horror. I'm sure standing still for that long isn't even fun for the person playing them either.

    Also the animation during the stand still is REALLY bad. lmao

  • zonkednb
    zonkednb Member Posts: 188

    The survivor animation is terrible. It looks like a placeholder used for testing that was never revised.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,158

    I feel like most of the survivor animations recently can be chalked up to that, like the springtrap axe etc.

    They really need to be more consistent with their quality lol

  • zonkednb
    zonkednb Member Posts: 188

    We know they can animate well, just look at Unknown, Springrap and Krasue. Note how they are all killers, though.

    I presume they are somewhat limited in survivor animations due to having to fit them all across the same rig. Still, I'm sure they can do better than the current "is there a bug on my shoulder" move they do when bitten by Ghoul.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,158

    Yeah exactly, that's what bothers me about it, they are really talented and very capable!