http://dbd.game/killswitch
Is there any reason not to implement the old finish-mori now?
Everyone abandons games nowadays
It might be kinda time-wasting but can we have more satisfying ends?
(the old finish-mori is the one that will be automatically executed when all survivors are down)
Comments
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No.
I'm not opposed to having a cinematic, dedicated spot for viewing the last mori of the game, but that PTB with the finisher Mori was just an excessive slug fest.
There was a video of Oni getting a 4k by just slugging everyone on dead dawg in like under 2 minutes. And that was with every survivor having base kit, infinite use, unbreakable. There's a good reason they pulled that part of that test.
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No. But I am wondering..
Why do we as survivors need to sit around and watch a mori for the N'th time?
If anything, I'd rather see the finisher mori system removed completely5 -
I don't think OP is suggesting quite that. Its the "maybe when you are the last survivor and you get downed don't let the person DC and just go into the mori"
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I think that overcomplicates things, also that finisher mori ignored any self pickup and self unhook. Not that abandon doesn't, it's just removing player choice with no real benefit.
I'd really like however if when all survivors have abandoned that I could see the aura of any bot on the ground permanently so I can easily go pick them up and sacrifice/mori them without having to go looking for them as long.
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That's not what they said at all. The title specifically says the "old finisher Mori", and even if we go with "intent", the last 40% of their post clarified that this is:
the old finish-mori is the one that will be automatically executed when all survivors are down
There's really no room for interpretation there.
Regarding your "don't let the person DC and just go into the mori": I feel like unskippable cutscenes are a cardinal sin in game design. This is basically saying you should be forced to engage in post game chat or wait at the end game screen for a minute for no reason.
There's zero reason to force players to watch an end game cut scene. Even other "PVP" games (with dc penalties) allow you to skip the play of the game or podium celebration by the winner without issue.
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- If there were any kind of countermove, it would make sense, but since you're helpless on the ground... what's the point? Many make the comparison to the killer throwing players out of the gate, but at least it's something "interactive," and if the survivor acts foolish, you can kill him. The survivor really has no choice but to "wait."
EDIT: And if someone says "crawl and look for a hatch!"... we can honestly say that there is a 1 in 100 chance of that happening... crawling VERY SLOWLY on the ground hoping for a hatch is not the best gameplay.
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Finisher mori was added so there is potential basekit for a killer mori every game.
It's either that or having to hook… i see it as a pretty elegant feature i dont see why it should be removed.-3 -
the insta win feature just validates the all slug strategy as a legitimate win condition, no thank you.
if you make a mess you can clean it up.
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5-10 seconds wait time before you get the abandon option would be better in my opinion.
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