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Regarding the future of "The Krasue"

Finished my assessment of quick fixes that will help Krasue feel more fleshed out and have more fun interactions on both sides of play based on my extensive playtime on her as someone who personally finds the design frustrating as a Killer & Survivor player:

Leech

  • 5 charges per second drain -> 3 charges per second drain after eating mushroom
  • Body Form
    • 32m -> 24m TR

Head Form

  • pallet vault: 1.9 seconds -> 2.34 seconds (break speed of killer)
    • pallet vault now breaks pallets
  • Movement speed 4.8 m/s -> 4.6 m/s
  • Headlong flight exit time: 1.35 sec -> 1 second
  • Head form infection on nonleeched player % 33% -> 50% of leech meter

Transformation Times

  • Body to Head transition time: 1.2 seconds -> 2 seconds
  • Head to Body transition time: 2.2 seconds -> 1 second

The goals of my changes are to break the "flow chart" form of play while still introducing gameplay loops that appeal to the fantasy of the character and overall direction that the character is trying to be designed within as well as reduce the pain points that solo queue faces due to the necessity to body block against Krasue without outright removal of the counterplay.

There is more changes i would do here to address the Broken status effect, but these changes were made with the interest of time and conserving resources for more important projects that the team may want to allocate to other ventures.

Thanks! - Revvium

Comments

  • Revvium
    Revvium Member Posts: 111

    -Remove Broken status from Leech 2
    -Leech 1 now Increases the recharge rate of headlong flight by 12.5% per survivor
    -Leech 2 now increases the recharge rate of headlong flight by 25% per survivor
    -Headlong flight maximum charges reduced to 8 instead of 12

    These changes would help deal with the dominance of chicken head krasue while still allowing the addon to have some form of purpose without requiring slugging to make the addon have merit.

  • Revvium
    Revvium Member Posts: 111

    Lower Recharge rate of headlong flight basekit from: .4 charges per second → .2 charges per second (increasing the dependency on needing multiple infects to achieve dangerous uptime of this ability since we're making the endlag on exiting it more seemless and responsive)

    Hitting a generator/survivor with a Gland from body form should also have a larger area of effect, often times when hitting a generator with a gland the survivor can react super late to it and still avoid the gland which isn't very rewarding of skill.

    Shredded Gown Rework:
    -For each infected survivor reduce Body form Terror radius by 4 meters
    -For each infected survivor increase Head form terror radius by 4 meters

    Chicken head Rework:
    -Each time a survivor cleanses a leech effect your next headform transformation is .2 seconds faster (this property doesn't work when cleansing survivors using a hook)
    -Stacks up to 5 times
    -Stacks are spent upon transform

    Rotten Swine Adjustment:
    -Break speed is now 30% faster instead of 15%

    Crumpled Sheet music adjustment:
    -gain 8 charges to headlong flight when a survivor is hit by a leeching gland

  • Revvium
    Revvium Member Posts: 111

    Above all Dissolution and Blood Favor need to be scorched.

  • Revvium
    Revvium Member Posts: 111

    I gathered feedback on this thought that would imply my nerf to headform transformation time may be a bit harsh in combination with my nerfs to headform headlong flight charges and not achieve a furthering of balance as much as it would further clunkiness. (the following changes reference not current live numbers but changes to my proposed numbers)

    With this in mind i propose the following changes to my previous changes:

    • Transformations:
      • Body Form → Head Form
        • 2 sec → 1.4 sec

    The following changes i think may be worth exploring, but I'm very unsure as it may cause other issues or further the goal of fixing Krasue and so i suggest internally testing this as i think this may be key to making head form restricted toward "unlocking plays" through proper body form play and spreading of infections without the concern for overreliance on slugging:

    • Head form
      • Movement speed: 4.6 m/s → 4.4 m/s
      • Headlong Flight
        • Movement speed: 7 m/s (live number) → 8 m/s
        • Charges: 8 → 10
        • Ability to enter headlong flight after shifting into headform adjusted to be consistent with access to Intestinal Whip, which would increase seamlessness and quality of life.
  • Revvium
    Revvium Member Posts: 111

    Upon further feedback gathering:

    • Transformations:
      • Head Form → Body Form
        • 1 sec (my numbers) → 1.4 sec

    This change is meant to limit the concern of mimicking spirits short phasing playstyle while still allowing more access to body form when its suitable.

    I will continue to add to this forum post as i ponder and gather feedback from peers and community members.

  • Revvium
    Revvium Member Posts: 111

    With all the Adjustments to Leech and Headform being less of a persistent "You just die now" tool I've made the decision to cut back on the anti-tunnel measures as it gums up gameplay in a very inorganic and choice limiting functionality.

    • Leech
      • Hooked Survivors leech meter regresses to 50% of Leech 1 instead of removing Leech 1 entirely

    This should improve the functionality of the Mushroom Economy as it stands and actually make decision making of when to cleanse a considerable choice instead of taking that agency out of the players hands. Keep in mind the broken status is being removed alongside these changes and thus i am less concerned about 3 hits from headform being a significant amplifier of tunneling pressure.

    Thanks!

  • Revvium
    Revvium Member Posts: 111
    edited March 6

    Added this to add some utility to using regurgitate body form beyond the first hit:

    Leech:

    • Leeched I progression from Regurgitate: +100 charges → +50 charges