Seriously, how have blight and nurse not been nerfed yet?
These killers have completely dominated the meta for years, since they came out. It really seems like there is 0 care from Behavior at all to balance this game. Blight is a 115 ranged killer with an extremely forgiving and high movement power. Even if blight misses every dash, he still can easily catch up because he is 115.
Nurse also makes the game straight up unfun. She completely ignores pallets, and running away from her is just boring.
On the other hand, m1 only killers with no antiloop just get bullied during chase because there are 10000 pallets on every map.
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The devs have said that Ghouls is strictly middle of the road statistically, and very slightly above average in the highest end play. He isn't being nerfed because he is objectively not OP.
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Just that objectively only refers to the devs point of view. And not to the players point of view.
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Data is objective actually. If it fits within a desired outcome then its valid, as much as some people will dislike that fact because it doesnt fit their bias opinion. Emotional, bias whining is the furthest thing from objective there is and worthless when it comes to decision making.
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They know its worthless. They just don’t care. Some players think that if they overwhelm the devs with enough complaints and nerf requests, they’ll eventually get what they want no matter how weak or illogical the argument is.
So they keep pushing it.
That said, the devs have actually done a pretty good job so far of ignoring that kind of pressure.
It’s like a kid in a store asking for a toy after already being told over and over that it’s too expensive. They just keep asking anyway, hoping the answer eventually changes.
What’s crazy is how angry some people get about having to actually think at a pallet. Even if they make the right play and escape the situation, the fact that they had to engage with the mechanic at all still frustrates them.
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Some players think that if they overwhelm the devs with enough complaints and nerf requests, they’ll eventually get what they want no matter how weak or illogical the argument is.
Oh yeah 100% and its constant on so many things that clearly aren't game issues, but player issues. Why learn to play better when you can try and get everything you dislike nerfed i guess. It worked for them in the past with Skull Merchant and that gave them justification to keep trying it.
That said, the devs have actually done a pretty good job so far of ignoring that kind of pressure.
So far… i hope they took the hint after the awful idea to gut and murder skull merchant that listening to excessive emotional cries for nerfs is a hugely unhealthy and terrible thing for devs to be doing when it comes to balancing and will get them alot of ill will.
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it also doesnt help when they dont get what they want, that they also threaten to stop playing the game if they dont do as they want. "we're going to stop playing your game if you dont remove tunneling'.
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i'd have to dig it up but they've said before with blight it's so if he gets stuck he can unstick himself out of power
for nurse? this is more of a skill issue here, nurse plays a different game to the rest of the roster and trying to treat her like the rest of the roster is what gets you down… sorry but she's actually in a pretty good state and 99% of nurseposting really does come down to a skill issue
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The issue is: what is the data? Nobody knows how theyve filtered it, whats out, whats in? And theyve made clear the past years that you shouldnt trust any data theyre using, just because they revealed it.
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It's whatever data isnt deemed bogus and invalid data i'd imagine, e.g discounting games with DCs and other criteria which negatively influence the match and sways the outcome.
Does it really matter at this point anyway? People will look at it from a player bias POV, so showing most specific data is worthless because they will want it to match their narrative. Showing too much to general players is a huge mistake because people will purposefully misinterpret it or try to manipulate it to their own ends.
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the chances that they will be nerfed are severely low, if they do then all the blight/nurse mains are going to rant the game, they cannot accept losing games, ghoul also needs a nerf after they fixed the vault bug.
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No we should be buffing the rest of the roster to suit modern DBD, not nerfing perfectly viable killers because their designs happened to allow them to be playable with the direction that game has been going in.
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there is massive diff between playable and being broken, S tiers means broken tier.
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that would kill the game. you cannot buff every killer into nurse and blight level. low tier killers need buffs and nurse and blight need nerfs to close the gap between high and low tiers. if you just brainlessly gigabuff every killer below A tier, then kill rates will skyrocket to the point where no one will be happy. killer players will get tired of getting guaranteed 4k’s and survivors will get tired of going against overtuned killer after overtuned killer.
also calling nurse and blight “perfectly viable killers” is outrageous. they are both overtuned and are in desperate needs of nerfs. the fact that someone can go on a near 2000 win streak as blight twice with ease is enough proof that he’s busted beyond belief.
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that would kill the game. you cannot buff every killer into nurse and blight level
It wouldn't, and where did i say that? YOU are saying that.
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close the gap between high and low tiersYou know what does that? Buffing the worse killers! shocked pikachu face.
then kill rates will skyrocket to the point where no one will be happy
If, according to this forum the "OP unfair" ghoul is AVERAGE in BHVRs stats then this won't actually happen at all. Because without fundamental redesigns to how they work most of the roster will still have glaring weaknesses with how the game plays. You're the one suggesting we "gigabuff" all killers here, seemingly to justify your argument.
also calling nurse and blight “perfectly viable killers” is outrageous.
They literally are? Do i have to tell you what the definition of viable means?
the fact that someone can go on a near 2000 win streak as blight
Ah yes, lets base this all off of literally one person that is exceedingly great at the game. 99% of people are NOT going against these people, they are going against average people or worse, and your average blight/nurse/ghoul etc ARE NOT even remotely as problematic as you think.
But hey, using your logic lets hard giga nerf all survivors because some great ones exist! Genius! Developer of the year right here!
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Tiers have nothing to do with whether something is broken or not. They’re not rankings based on how unbalanced something is, they’re rankings based on how valuable something is.
S-tier simply means it provides the most value compared to the other options.
Blight and Nurse are two of the most valuable killers in the game, but that doesn’t automatically make them broken. If Blight and Nurse were removed, another killer already in the game would simply take their place at the top.
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How do you expect to be taken seriously and get these nerfs from the devs when you keep repeating the same points that have already been shown to be wrong?
Is this some kind of psychology tactic where if enough people complain about valuable killers, the devs will eventually stop making killers valuable? Or so unreliable killers can stay unreliable?
Or is it meant to shift attention away from the real question, why killers like Nurse and Blight are considered valuable in the first place while others, like Legion, aren’t?
I honestly don’t get it.
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downvoted for speaking the truth lol
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killer mains defending them.
bhvr DOES nerf s-tiers if pressured enough.-1 -
people already dislike so many killers because of this.
singularity, myers now apperently, the game really cant sustain if over half the roaster is like them.
no one minds low-tier getting buffs. but no one is going to be happy seeing "dash-s-tier 2.0" or some other variation nobody ikes facing against.-1 -
Nurse and Blight are one of the reasons I don't play much recently, they suck the fun out of the game. At certain hours of the day you pretty much play against blight every other match
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Nurse and Blight only need small tweaks. Nurse needs removal of lunge add on and rework of iri add ons, Blight needs removal of double speed and rework of iri add ons and they would be just fine.
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Its Kaneki and Vecna for me ;p
I went from playing only dbd for 4-8h daily to barely even opening the game past month
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YES. people aren’t talking enough about the lunge addon nurse has. 30% increased lunge is insane and needs to be toned down or reworked entirely.
also agree with blights double speed addons. i think they should make them not stack with each other (similar to hillbilly’s cooldown addons not stacking) since +20% speed on the 5th rush is insane and pretty much undodgeable against an above average blight. it would encourage blight players to bring something other than double speed every game (alch ring is still insane but no one uses it for some reason. maybe this change could increase alch ring usage rate).
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ok, this isnt wrong for kaneki. I dont believe hes even that strong. BUT I do have to point out how data is as objective as the standard BHVR sets for results IS. and in a lot of situations things most people consider a win/loss BHVR doesn't. its why onyro, a mid-low tier killer has a super high kill rate even though she isnt that great. thats the bias of their method. its also a reason why their data has lead to killers who dont need nerfs, getting nerfs.
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its why onyro, a mid-low tier killer has a super high kill rate even though she isnt that great.
It's high because of the extra objectives survivors have to execute for counter play, you'll notice there's a recurring theme that these types of killers do better than they realistically should because seemingly alot of survivors either dont understand or ignore the mechanics leaving the killer in a better state for the game.
its also a reason why their data has lead to killers who dont need nerfs, getting nerfs.
I agree, but its not the data, its BHVRs inability to take context and nuisance from the data and failure to understand how their own game works and how it is played, so they don't base their conclusions on reality. The data needs to be used correctly and that's on BHVR's incompetence in this regard, but that's not the fault of the data itself.
There's plenty of examples on this, such as the infamous gideon slugging statistic confusion.
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i wasnt saying onyro is good. im saying her data is biased due to how BHVR actually processes their data. the point is, a lot of things that arent really fair are going to sneak through and this happens a fair bit. the thing is, if the data is biased, even if WE as players use it, its still not refined enough to be trustable. its just as much about how badly BHVR uses the data, as how badly they process it.
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Agreed. Considering the Skull Merchant for example was hard nerfed into the lowest F tier for being a C tier killer at best, I agree. If I had to take a wild guess, I would say the devs probably dont even play the game themselves.
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