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How terribly bad this game is balanced

I’ve been playing video games since I could move my fingers. There is absolutely no argument on the planet that could prove your game is well balanced. This is most one sided game I’ve ever played. Not only is the killer unbalanced ,but they are SEVERELY BROKEN. I’ve put countless hours into this game and the ONLY time we get away from killer is if HE LETS US. The reason the DBD creators think it’s balanced is FOR THAT EXACT REASON! The killers let survivors crawl to the end constantly so the game developers look at the stats and think survivors are winning legitimately BUT THEY ARENT THE KILLERS AND LETTING US WIN SO YOU DONT REBALANCE THEM !!! Worse game I’ve ever played.

Comments

  • zonkednb
    zonkednb Member Posts: 323

    You're right, we should give the survivors guns to fight back with.

  • Wezqu
    Wezqu Member Posts: 1,520

    You don't seem to get that devs get all the data. So they get the data if they crawled out so they know how they escaped. If you really think the main reason why some killers would let people go is to fudge the stats then its quite sad way of thinking. People play how they want. There is tons of players in this game and if some killers let some survivors go is just drop in the ocean of data they get. It will not effect anything if you would think it would effect it everyone would have to be doing it intentionally and thats where the word conspiracy comes in and should wake you up on the fact that your thoughts are not the reality.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,911
    edited March 9

    You're new to the game, so i understand where you're coming from. DBD can be daunting for new players because of two primsry reasons.

    1. They dont known how to effectively use the generous number of tactics and capabilities survivors have against the killer. The game does a terrible job at teaching these tactics to the players. You dont want to just or hide from the killer. There are so many options survivoes have that you can literally have bully squads who just tease the killer all game because of how powerless the majority of the killer roster actually is against Survivors who have enough experience to utilize that generous number of tactics and techniques.

    2. A new player will have a VERY limited number of perks available to them. Less options early on means it is much harder to actually have a good set up against various killers.

    Due to this, early in your DBD career, killers will absolutely be crushing you. However, once you learn how to effectively loop, how to do saves, learn things such as check spots, and so on, the game drastically begins to sway in favor of survivors. Experienced and equipped survivors are the power role in experienced levels of dbd play (with the exception of a few killers such as blight/nurse which frankly are overperforming). The unfortunate truth to this is that very little killers are actually viable to play at experienced levels of play due to how much power survivors have over the killer. This means as you get more experienced, youll start to see the same 3 or 4 killers every match because all other killers are a joke to survivors.

    That being said, keep learning, and you'll eventually see that shift and will see that facing against most killers will be a breeze. Some survivors have shown their personal stats for a month and have a 70%+ escape rate. The sky is the limit unless it's a nurse or blight.

    Not his best video, but a fun watch to see what experienced levels of play look like. Can pick up a few tricks.

    You'll notice he is pretty laid back and calm because he knows the killer isnt that threatening and with smart survivor plays, you're generally at low risk unless you put yourself into a bad position.

    Post edited by RpTheHotrod on
  • azaxydbd
    azaxydbd Member Posts: 272

    the fact that u get downvoted is wild, but ye, according to stats the game is killer sided, people that deny it basically deny stats and stats>feelings.

  • azaxydbd
    azaxydbd Member Posts: 272

    with current maps game is killer sided even at top levels, people claim skill issue when survivor lose, well i claim skill issue when killer lose. same thing.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,911
    edited March 9

    With 1 player vs 4 players, in order for a 50% balance, it maths out to either each survivor needs a 38.5% escape rate if you view the game where survivors are not a team (how BHVR claims it is), or each survivor needs a roughly 42% escape rate if survivors are treated as a team (to make room for ties). According to official stats, at experienced levels of play, solo, duo, and trios are in the low 40's%, and 4 man squads at at 48%. If you view the game how BHVR views it where survivors are individuals who aren't part of a team, every average survivor is overperforming at experienced levels of play. If you reject BHVRs stance of no teams and view survivoes as a team, then solo/duo/trio is balanced, but 4 man squads are still vastly overperforming. On the killer side, BHVR's goal is for killers to get 2.4 kills (60% kill rate) a match on average (which is just shy of on average winning half their matches). Unfortunately, BHVR refuses to release killer stats, but we do have Nightlight stats. While I dont like to rely on those stats, most of the killers stats on it are under a 50% kill rate which is well under the intended 60%. No matter how you look at it, at experienced levels of play, survivors are king and killers are vastly underforming which is why you only tend to see the best killers at high levels of play just so they can stay competitive.

    For reference, I play both sides, but over the past few months, I've played far more survivor than killer.

  • azaxydbd
    azaxydbd Member Posts: 272

    night stats means nothing, not even 1% of the playerbase, the last shown stats killers were vastly superior to survivors, and now they shrinked pallet sizes so u can pick a guess how much worse it actually is, it is in fact mmr/rng issue in most cases, but the game is currently heavily killer sided for most people, for the top 0.01% of the player base is pretty even. means nothing tho.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,381
    edited March 10

    I don't think DBD is that bad, if both sides are close regarding skill (knowledge).

    But yeah, DBD is one of least noob friendly games I know, so of course killers will seem overpowered, when game doesn't tell you in any way how you are supposed to be playing against them…

    For new players Sadako (best example) will definetly seem broken, but when you know what to do against her, she is actually quite weak killer.

  • zonkednb
    zonkednb Member Posts: 323

    The downvotes come from the lack of substance, not the primary point. Capslocking over killers being broken without elaborating isn't a particularly useful post for balance discussion. There are a million active threads for this topic already with actual write ups and evidence brought to the table.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,911

    Like I said, I don't like relying on the night stats, but it's sadly the only ones we have available to us. The alternative is just entirely guessing. Limited data is better than no data. I would absolutely love for BHVR to release killer stats for all killers.

    Regardless, the point still stands. Killers reign at lower mmr, and survivors reign at higher mmr.

  • kit_mason
    kit_mason Member Posts: 755

    60% kill rate = bell curve of winrates centered on 50% for killer (what the winrate looks like for survivor is slightly more philosophical on if a 2k is a draw or a survivor win, but thats bhvr's balancing point - killer winning 50% of the time.)

    stats > feelings tho!

  • azaxydbd
    azaxydbd Member Posts: 272

    75% killrate is a win for the killer, so on average over 60% means broken strong, get ur facts checked, u dont need 100% killrate to win.

  • TheTom20
    TheTom20 Member Posts: 712
    edited March 11

    That's not how it works
    Examples of 60% kill rate
    Example 1
    Out of 10 games 8 games were draws an only 2 were 4ks
    so even though the kill rate is 60% the win rate is only 20% in that example as 2 of the games were a win and 8 were draws
    Example 2
    Out of 10 games 4 games were 4ks, 4 were 1ks and 2 were 2ks (draw)
    so even though the kill rate is 60% the win rate is only 40% with 4 of the games being a loss for the killer 2 a draw and only 4 being wins

    60% kill rate you still can not win most of your games

  • azaxydbd
    azaxydbd Member Posts: 272

    "Your examples are mathematically possible, but statistically completely unrealistic. Millions of matches don't resolve in extreme, artificial vacuums of 'only 4Ks and 1Ks.' They follow a normal distribution bell curve. If the center of that bell curve rests at a 60%+ kill rate, it means the majority of the player base is getting 3Ks more often than 1Ks."

    2. The Official Developer Target is ~60%

    Behaviour Interactive (the developers of DbD) have publicly stated on multiple occasions that their target goal for balance is around a 60% kill rate.

    Why do they want it at 60% instead of a perfectly balanced 50%? Because it's an asymmetrical horror game. The developers want the Killer to feel like the power role. If the kill rate was exactly 50% (2 kills and 2 escapes every single game), Killers would feel weak and underpowered.

    What you can say: "Even the developers (BHVR) target a 60% kill rate because they openly acknowledge the game needs to lean slightly in the Killer's favor for the 'horror' dynamic to work. If a Killer averages 60%+, they are playing exactly at or above the developer's intended threshold for the power role."

    which means the game on average is killer sided, simple logic simple math, 60-40 is uneven.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,380

    I don't think there is any proof its a bell curve, is there? Feel free to post them, coz I'd like to see them genuinley.

  • kit_mason
    kit_mason Member Posts: 755
    edited March 11

    That's… you just described the lower bounds of a bell curve. So to reiterate what I said above your comment: 60% kill rates construct a bell curve - one that is CENTERED on 50%. That doesn't mean its impossible to have any other winrate, its just the most common outcome.

    I mean, it's math - math you can do basic versions of yourself. Take 5 games, lay out every way those 5 games can go that result in a total of 12 kills (60% kill rate) with no repeats, you'll get a rudimentary bell curve with 50% wins being the avergae result (1 20%, 4 40%, 4 60%, 1 80%). Repeat for 10 games, if you want. You'll hone in on a more and more precise version of DBD's winrate belllcurve for a mean of 2.4 kills per game.

    I genuinely have no idea what your point is, ngl. Rephrase, please?

  • Elan
    Elan Member Posts: 1,770

    It's Dead By Daylight, not Survive By Daylight. Surviving or escaping should be extremely rare, however the game is so insanely survivor sided that you are handholded in almost all situations. Survivors have so many stuffs to fight back or overall shield themselves that killer at this point is just the weaker role.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,380

    Right that makes a lot of sense when it's explained like that, have the devs ever explained that's why they chose 60 percent?

  • kit_mason
    kit_mason Member Posts: 755

    I don't think they have but its the explanation that seems solid enough to me - and if it wasnt their reason, its a nice byproduct nonetheless.

  • kit_mason
    kit_mason Member Posts: 755
    edited March 12

    double posted above comment, apologies!

  • kit_mason
    kit_mason Member Posts: 755

    Incredibly interested to hear what your goal kill rates for the game WOULD be, then?