http://dbd.game/killswitch
Improvements for The Skull Merchant
Hello, I’d like to suggest some changes for The Skull Merchant. I know the voice of a single fan might not change much, but I believe it’s worth a try. Currently, the Skull Merchant feels quite monotonous to play as and against. While she was controversial before, people seemed to enjoy playing her more back then. I don’t criticize the necessary balance changes you've made, but I’d hate to see her left in her current state.
First, regarding her music: although the old theme was heavily criticized, the current one isn't quite hitting the mark either. I believe her chase music could be reworked to better fit her character. Secondly, I suggest adding voice lines to her, similar to what was done with The Trickster in the 'All-Kill Comeback' update, where both his music and personality were enhanced. I won’t comment on her kit since I know a rework is already in progress, and I have no complaints about her visual design. Please consider these points. Thank you!
Comments
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That rework/buff whatever cant come any faster
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Im waiting for the rework as well. Got to her 100 before the latest update, havent enjoyed her since. I dunno what language she would speak tho if she did get voice lines
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Currently, the Skull Merchant feels quite monotonous to play as and against.
8 second undetectable whenever you want.
Survivor Movement Slowdown/ Inconvenience by drone placement
Survivor wastes time by hacking.
Failure from survivor side = free injure and broken for
Clawtrapped Survivors free aura reading on radar.
Drop Drone in loop for 5% haste in chase for 8 sec.What kind of definition of monotonous are you going by, because there is soo much you can do in a chase?
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I would say main issue is things she can do in theory and reality are very different. Most things she can do are limited and often depends on survivors related to how effective it is.
Even after her changes she is very weak killer, which means long list of things she can do clearly has some flaws to it.
I personally dropped her after her stealth nerf. I simply liked more stealth on deploy for ambush playstyle and I am too lazy to recycle drone for infinite undetectable…
So I hope we get ANY rework for her at this point.1 -
I would say main issue is things she can do in theory and reality are very different.
This applies to every Killer, so why would it be an issue if it applies to Skull Merchant? But you kind of slip up and tell us..
I am too lazy to recycle drone for infinite undetectable…
What!! I really hope BHVR wont just start reworking Killers because people are lazy.
Skull merchant is an amazing short burst stealth Killer right now and your lazyness holds you back from enjoying her rn.Please stop being lazy.
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Skull merchant is an amazing short burst stealth Killer right now and your lazyness holds you back from enjoying her rn.
Did you even read what I wrote? I am lazy to do something, where she can have infinite undetectable.
She used to be around short bursts of undetectable, but that's simply weaker on recall compare to deploy. Only way how is it better, if you recycle one drone (deploy, recall), which results in permanent undetectable.This applies to every Killer, so why would it be an issue if it applies to Skull Merchant? But you kind of slip up and tell us..
Not really to this extent and outcomes of each killer are different. How do you fail to see that?
She is still one of weakest killers in DBD, so clearly it doesn't work same as every other killer.I would expect it to be quite easy to tell her flaws, but clearly it's too much for some people. Well, she is noob stomper for a reason.
just start reworking Killers because people are lazy
I was perfectly fine with her before they changed her stealth… I played her even after she got nuked, because of stealth.
I am not asking for a change, I am complaining about the change.-2 -
Her effort-outcome ratio is objectively weak and that isnt a secret. In terms of injury Ghoul/Legion/Plague have it way easier. In terms of Stealth Wraith/Myers/Chucky/Onryo/Springtrap have it way easier
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What effort are we talking about? Is it hard to press a button and time it? I mean you do get free 4.6 m/s stealth.
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Im talking about the effort of having to scan people three times with 1 scanline for an injury other killers can do on instant. Or the laughable 10% hindered that requires 4 scans which is also weaker than a Clown bottle or a Freddy snare. Its really not that hard to understand.
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But you CAN injure in an instant with your M1,
Im guessing your use of her power is to lock down a survivor at a loop and keep looping until you can get a injure via the drone?
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