Fast track is unfair and bad design

OrangeBear
OrangeBear Member Posts: 3,788
edited March 24 in General Discussions

I know people are gonna say killers do these stuff anyway but im a killer who has always respected the prescense of DS and generally just find it more engaging to spread pressure anyways. But fast track right now is making me change my playstyle. By tunnelling and using a mori, you prevent that survivor from gaining/using fast track tokens… cuz they are dead but also killing them instead of hooking them means 3 less tokens for everyone else.

I don't like that this is the way it is but i feel like i have no choice right now because if you spread pressure survivors will build up tokens and obliterate the last remaining gens.

Post edited by OrangeBear on
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Comments

  • TheMruczek
    TheMruczek Member Posts: 273

    Fast track is going to stay, at least for a while.

    It is in the same boat as Resurgence-overtuned perk that makes tunneling the better play while not being overpowered when brought by only one person. And Resurgence wasn't changed ever since it got buffed in july 2 years ago.

  • OrangeBear
    OrangeBear Member Posts: 3,788

    I've never had a problem with resurgence. In fact i never really had a problem with heal speeds, they just not comparable to gen speeds at all.

    Fast track is really bad for the game. I think even if they just halved it to 1% token instead of 2% which they increased it to, it'd probably be fine.

  • OrangeBear
    OrangeBear Member Posts: 3,788

    Because scenarios where i would end up winning before now ends up with 1 or 2 kills. Then i see survivors have it in the score board.

    Fast track makes gen regression weaker because it's all based on total progress and fast track reduces that.

    I'm not doom posting. I've given it a week, i've noticed a real impact in my own matches, and i don't like it.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,307

    rip double iri Myers the 0 hook king

  • OrangeBear
    OrangeBear Member Posts: 3,788
    edited March 24

    Yes it's true fast track isn't the only thing that has this kind of effect but it's infuriating that devs are continuing to contribute to the issue by adding more stuff like this.

    I'm just pointing it out now whilst it's relevant so it can hopefully nipped in the bud.

    Devs don't approve of these playstyles because they know that it's why people are uninstalling they just didn't go through with the changes because it would have done more damage to the game than these issues continue to do. Might be hard to agree with but i believe that was true.

    Fast track could just be reworked to only work if the killer is tunnelling. Like if a survivor gets hooked twice in a row you gain 2 tokens. The condition right now where it's just "if survivor gets hooked" is just unfair.

  • TheMruczek
    TheMruczek Member Posts: 273

    Yes, every gen regression being literally shadow of its former self being better than fast track. Are we even playing the same game? Vigil, Shoulder the burden, Botany, Five moves ahead? Base kit buffs?

  • TheMruczek
    TheMruczek Member Posts: 273

    Yea cause survivors reseting in 5sec doesn't give them amazing efficiency right? God why people give pass to these perks is so odd but the second a gen speed perk is introduced everyone loses their minds.

  • OrangeBear
    OrangeBear Member Posts: 3,788

    Because completed gens are permanent, health states aren't. Lots of killers don't really care about health states.

  • Rickprado
    Rickprado Member Posts: 1,019

    I think Ressurgence was a slept on perk, at least in my pov. I'm only recently seeing people using Resurgence. Fast track, by the other way, is being far more used now than Resurgence after buff, having at least 1 or 2 people with the perk in matches evey time.

  • OrangeBear
    OrangeBear Member Posts: 3,788
    edited March 24

    They don't but we certainly shouldn't be giving them any more. I avoid tunnelling, i don't really enjoy doing it. But fast track doesn't really give me a choice, i am letting the perk get full value which i deem to be too much by spreading hooks.

  • TheMruczek
    TheMruczek Member Posts: 273

    "Most killers", yeah Plague, Legion and maybe Ghoul.

    Medkits and OG CoH were reworked for a reason.

  • OrangeBear
    OrangeBear Member Posts: 3,788

    There's plenty of perks that do the opposite. Pain res grim embrace rewards you for not tunnelling, which is good. Decisive Strike Off The Record Blood rush disincentivise tunnelling, also good.

    Fast track just gives survivors BNPs for the killer simply hooking. So… the counter is to keep hooking to a minimum… which is bad.

  • OrangeBear
    OrangeBear Member Posts: 3,788

    Not because of heal speeds. Because of the capability to self-heal. That is what was strong.

  • OrangeBear
    OrangeBear Member Posts: 3,788

    Not really, you still need something else to finish the heal.

  • TheMruczek
    TheMruczek Member Posts: 273

    Yeah, another player.

    Besides I don't remember last time i had a lobby without a medkit.

  • OrangeBear
    OrangeBear Member Posts: 3,788
    edited March 24

    I'm just saying a perk is too strong and is bad design. I'm using my experience as an example/demonstration. Nothing more.

    Not saying those perks you mentioned are particularly good design but they are far more conditional and have counterplay. Whereas fast track is very uninteractive in comparison.

  • SOULWARRIOR71K
    SOULWARRIOR71K Member Posts: 515

    If 4 slowdown Blight that wins 2k games in a row can exist, I don’t see why this can’t. This game has never been 100% balanced and I don’t think it was ever intended to be.

  • hermitkermit
    hermitkermit Member Posts: 1,024

    I am all for some kind of consequence to tunneling that affects the actual pace of the game rather than just a BT. If that should come in the form of a perk, I wouldn’t be against that change. But I do feel many would feel the opposite, as any suggestion of gen progress being tied to hook states is generally not accepted by the community. The anti-tunnel update tried to do something like that and people threatened to leave in mass. And honestly, if that change went through and fast track gained tokens for tunneling, then based on what’s already happened I think people would then say you just have to slug, to deny the perk from ever getting value . And then we’re back to the cycle.

  • SOULWARRIOR71K
    SOULWARRIOR71K Member Posts: 515

    yes I recognize things can be unfair on both sides. The difference between me and most people is that I accept this concept. If you want to win, bring strong things/pick strong killer/use strong strategies. For some reason, the dbd community fails to acknowledge that in competitive games, all sides can and should use strong things. Is nurse/blight/Kaneki etc that tunnel at 5 gens fair? No. Is a 4 man swf with 10k hours against a 500 hour ghost face fair? Also no. Do I expect the devs to perfectly balance for every mismatch scenario when it’s probably intended design? Nope. If you truly believe the devs don’t purposely allow some degree of mismatch for the sake of variety, I don’t know what game you all have been playing lol.

  • cogsturning
    cogsturning Member Posts: 2,882

    I saw it every match when the hype started. Still won most of my matches. It's been diminishing by the hour. People are trying the new overhyped toy then dropping it, just like I did. I expect it to go back to me seeing it here and there in a week's time. It was already a perk I did see a little bit of, and its conditions didn't change at all.

  • OrangeBear
    OrangeBear Member Posts: 3,788

    I don't care about fairness

    You should just have started with that. Very obvious you are disgruntled and bitter survivor main.

    It's being talked about now and not before because it got changed…

  • OrangeBear
    OrangeBear Member Posts: 3,788

    I have no arguments for you because you have an overarching bias across all discussions.

    Fairness is not important to me overall, i only bring it up in this discussion because i think this perk rewards the wrong kind of behaviour, thats what i think is unfair about it.

    Again nobody brought it up because it wasn't relevant. It went unchanged since it's release. I imagine there was complaints about it's design then but balance wasn't taken as seriously back then.

  • OrangeBear
    OrangeBear Member Posts: 3,788
    edited March 24

    My point isn't that fast track is ending games quickly.

    It can make the last few generators unstoppable for a killer who spreads hooks.

    This is the problem with permanent progress, it can't be undone. Even so, 6% additional progress on a gen just because the killer hooked someone is out of line.

    Hyperfocus stake out has been a busted combo for a long time. And i don't like repair toolboxes

  • random1543
    random1543 Member Posts: 561
    edited March 24

    It can make the last few generators unstoppable for a killer who spreads hooks.

    Only If all 4 Survivors are running it at that point its the power of 4 perks, but do you have example matches where you being punished for hooking survivors due to fast track is the thing that lost you the game? or was there other perks and items that could of caused the rushing on last few gens. edit: I ask because I have not seen this outside of custom clips, 4 man just denying a gen.

    If its one or two people spreading hooks is still better because you do not gain stacks when you are hooked and the person with FastTrack is being chased or on a hook or healing someone rather then using their stacks,

    if you just tunnel you give everyone else uninterrupted gen time the ultimate gen perk and if you slug they may have perks like unbreakable instead of fast track to begin with.

  • cogsturning
    cogsturning Member Posts: 2,882

    My bias is that I think killer is fine and survivor needs help. That's why I'm playing the role that's fine, where I have agency and control, instead of the punching bag role.

    If this perk's problem is that it's design is bad and it's unfair, those things haven't changed. It still gets tokens from killers hooking while the survivor running it sits on a gen. It was adjusted, but the part people think isn't fair was already present. There's just a lot more CCs easily whipping their followers into a frenzy nowadays, and it catches fire all over social media regardless of what's actually happening in regular matches.

    Fairness is not important to me overall

    Indeed. My point exactly.

  • Rickprado
    Rickprado Member Posts: 1,019

    I agree. I just meant that many don't complained about Resurgence because it wasn't a popular perk. Just recently i'm seeing people use it more.

  • TheMruczek
    TheMruczek Member Posts: 273

    Am i supposed to run no quarter or dark arrogance? Maybe nerfed franklin's demise or sloppy or Stbfl? AGAIN, just becouse smth is used a lot/ a little it does not have to reflect its strength.

    Killer perk diversity is underwhelming compared to survivor and they don't have freedom to run silly perks, unless one wants a 5min game.

    So we are just going to ignore pain res being nerfed like 3 times? Or corrupt going away when a survivor is downed? Etc etc. Turn back the clock is the newest one we had in years and it isn't a gotcha moment that you think it is. Every single one, except it and surge, got nerfed. You could argue that stacking them is problematic on high tiers making them harder to balance.

    I am not against gen speed perks existing, putting aside how fast track screws over the killers that spread hooks, it is too good and i see no argument in favour of survivors actually needing such a strong one just becouse Blight and Nurse exist.

    Gen regression perks were and still are a band aid fix to stop games from being over in 5min, like BT was a band-aid to protect your unhooked teammates. Game itself isn't balanced around the killer not running these perks.

  • OrangeBear
    OrangeBear Member Posts: 3,788

    The design was always bad, it just didn't matter because it was undertuned.

  • ChaosWam
    ChaosWam Member Posts: 2,129

    I also tend to spread hooks.

    I no longer play low tier killers after this patch. There's no point.

  • TheMruczek
    TheMruczek Member Posts: 273

    I'm gonna be straight, if someone can win such matches without play a high tier then simply their survivors were not good or just one got a very favourable map/rng.

    Not saying that you need slowdown for every match, hell the one that i played today on Dead Dawg Saloon survivors just gathered around me for no reason and i didn't even pressure them with ruin. Not a single gen popped. The thing is, that they were just not even decent. They struggled a lot and i got many free hits. Matchmaking is the biggest issue in DbD imo.

  • OrangeBear
    OrangeBear Member Posts: 3,788
    edited March 25