BHVR is Gaslighting and Disrespecting Killers Time by Hiding SWF info

Facing 4 cheaters on comms relaying constant information to each other versus 3rd party software in real time, second by second completely and unfairly tilts the balance of the game into the survivors favor.

Since you refuse to balance the game by penalizing groups of players, Killer should have the option to A) Be shown who is in a party as soon as he joins a lobby, and B) have the option to "do not match me with groups of players".

This game design is absolutely atrocious , hiding and obfuscating info. The game cannot be simultaneously balanced for 4 solo survivors, 4 sanctioned cheaters on comms and the Killer.

it's time to stop disrespecting Killer time.

I should be shown who is in a group. I should be given the information necessary to decide whether I want to waste 10-15 minutes of my life clock playing in a rigged game you refuse to balance.

SWF either needs a scaling penalty to healing and gen times, or give killers an option to block all swfs.

Nothing about facing a SWF is fun for the killer. The survivors gain 12 perks worth of information advantage for free, and the killer gets absolutely nothing but high blood pressure and stress, and the bitter taste of knowing unless he was playing an S tier killer he had no chance.

Fix your game, this gaslighting and information hiding in 2026 is unacceptable, disrespectful of Killer time and is an actual joke.

Comments

  • Unknown
    edited March 26
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  • ControllerFeedback
    ControllerFeedback Member Posts: 677

    Removing SWF makes 0 sense from any rational perspective, most of all a business perspective. Punishing people for using 3rd party communication when they're partied together not only makes 0 sense, but could be circumvented and nigh-impossible to track reliably. Being shown who's in a SWF in the lobby would foster even more of a lobby shopping culture than what exists now, leading to even worse matchmaking. A "do not match me with SWFs" option would completely break matchmaking for SWFs. Scaling gen speed/heal time and other game mechanics with SWF would just be bad game design and would arbitrarily make lower skilled SWFs especially have less fun in the game.

    The disparity between solo queue and SWF is real. They've consistently failed to address this issue in a truly meaningful way. It sucks. But your mental & your ideas born out of it are just as bad. If you are that unhappy with the state of the game to the point where you can't even see how fundamentally bad your own ideas are, you should quit, buddy. Or make your own videogame.

  • MrRetsej
    MrRetsej Member Posts: 187

    This seems a reasonable compromise. I mainly play killer and can see the balance of the game has creeped way too far into the side of the Survivors over the last year or so, but even I can see the OP's idea is not reasonable. I do understand their frustration with the game as it is presently, but again, their suggestion isn't the way and would just lead to unnecessary lobby dodging and longer queue times across the board.

    Showing who was SWFd post game however… That I don't immediately see any issues with, though I would be curious to hear people's concerns regarding such a feature.

  • cogsturning
    cogsturning Member Posts: 2,896

    Sometimes their opponents just play better than they do

    Certainly not. Everyone whining on the forum, Reddit, YT, etc is The Best Player Ever, and the only way they could possibly lose is an unfair advantage.

  • ControllerFeedback
    ControllerFeedback Member Posts: 677
    edited March 26

    I would even go as far to say that showing who is paired with who would make sense the moment you actually load into a match, the same way that Overwatch used to a long time ago. It would create a bit of a cultural playstyle shift for the people that would pay attention to such a thing sure, but it would allow both the killer and solo/duo queue survivors to plan their actions accordingly instead of guessing who might have what information based on vibes, and it wouldn't be as catastrophically shortsighted as showing it in the lobby.

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  • ImWinston
    ImWinston Member Posts: 842
    • Guys, before you write certain things, you should have a "big picture" of the situation. If BHVR believed Discord was cheating, they wouldn't promote it in any way. Yet, in their official Discord, they have dedicated rooms just for SWFs... so in a certain way BHVR "encourages" playing in groups and with friends (it would be weird if they didn't).
  • burt0r
    burt0r Member Posts: 4,311

    Oh boy, I predict a very short time on this forum for the OP 😂

  • hiki
    hiki Member Posts: 7
    edited March 26

    Stop going off on a tangent. It's time to stay on topic rather than getting offended. Why is there a complete silence regarding the disparity between Solo players and SWF

  • zonkednb
    zonkednb Member Posts: 193
    edited March 26

    I'll take a swing at this question. Trying to engage in good faith from the perspective of someone that agrees the power disparity at high levels between SWF and Solo is pretty severe.

    It's because the solution is not simple and BHVR does not want to discourage playing with friends, as this is the most fun way to play the game for many people, and often how new players are onboarded.

    It's because the majority of SWFs are not comp teams but a bunch of friends having fun after work/school. Some SWFs are considerably easier to beat that solo players because they'll be doing meme strats, focusing on saves over gens and goofing off.

    Because of the negative reputation SWFs have with killers, making them visible pre-game would result in many dodges. Putting them in a separate queue would have them stuck trying to find games and only end up against killers that deliberately want a challenge and are likely skilled, killing off the fun for the vast majority of SWF players that are not playing at that level. It would also result in a poor experience for new killers who do not know of this setting yet and are likely to get pushed into SWF games because of how the queue will consider time in queue as a factor, not just MMR.

    Basically, OPs suggestions would make SWF require a sweaty approach for a significant portion of their games, increase queue times massively for both SWF and solo, and generally hurt the health of the game more than it helps.

    We don't have a solution because a fair solution is not clear.

    Now, I am a solo only player so I'm not trying to justify the strength a SWF can bring as fair to safeguard the way I play. I agree that it isn't. I just don't think it's as solvable as people claim.

    The problem we have is BHVR wanting to have their cake and eat it too. They want SWF because it brings in players, but also want information (or the lack thereof) to be a mechanic in the game to boost the horror and unexpected turns in a game.

    Both things are good for the fun of the game generally, but they cannot coexist in a fair way. To balance this whole thing, BHVR will need to sacrifice part of their design philosophy (and probably kill off half the aura perks in the game entirely), to bring solo up to SWF level, or sabotage the social aspect of this game massively.

  • vol4r
    vol4r Member Posts: 1,015

    Just admit you are in a bad mmr bracket if you can't keep up against decent people.

    Communication is not a biggest problem and some of us wouldn't really play the game if we couldn't be with our friends.

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  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 24,852

    Will just correct some information on this thread - SWF and using Discord or other voice channels is NOT cheating.

This discussion has been closed.