http://dbd.game/killswitch
Myers is just a braindead killer that is not even fun
He's just so boring and not fun to face. Can stalk to fast, delete every pallet, charge a second of his power to down you quickly. Just a dash killer with no personality and no skill to play.
He used to be my main, now I despite him.
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Sadly, this is true.
The dash is very easy. Not that it being rigid was better.
His stalking is also an afterthought and audio ques are all over the place.
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Myers is miserable to face now. His rework is genuinely one of the worst things to happen to DBD.
An unthematic Dash power that just makes him weird and inauthentic to the character.
He gains his stalk so quickly that it's trivial - so trivial that it feels like stalking at all is a contrived mechanic.
The outpouring of cries for buffs have removed all of the safeguards and now he's just an Instadowning Pig that can munch pallets. The overbuffs and removal of any slowdown both removed any sense of skill expression that this rework tried to give him, while removing much counterplay that was important for him to have - he is both stupidly easy to play and gets incredible results over it, but as Survivor it NEVER feels like I'm getting outplayed. It feels like you're just dead if you don't find a chain of pallets for him to munch.
He can dash around almost any loop with a free instadown dash that has zero movement restrictions, unlike every other instadown Special Attack in the game.
What is the point in playing Pig when you can play Myers and get better results for the exact same gameplay dash and half the skill required?
He's not fun to play against, he never feels like he outplays me as Survivor, it just feels like I run out of options and die.
Playing as him sucks, too. He's so easy to play that there's no skill expression, my downs feel unfair and unearned, and he feels so unlike what Michael is supposed to represent as a character that I want to avoid playing him because I don't feel like whatever this is embodies the character. So I hate facing him, and now I don't want to play as him.
I don't care if he's "better" or more adapted to current DBD, old Myers had a theme and he fit and he had a place. All he coulda used was the ability to go back to tier 1 at will, just return to Old Myers and let us keep that and I'd be happy over a Dashslop Michael Myers.
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I used to play myers until the rework. He's stupid now. I hate playing against him as a survivor. I play 50/50.
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It's such a shame how Myers was basically left alone since his addition to the game only to get saddled with this awful rework just months before he was removed. I used to play him all the time, but nowadays almost never. I can't help but think it's because the devs wanted to drive up sales right before he left. Either way, they turned one of the oldest and most iconic characters in the game into big Chucky 😕
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I love playing Myers myself, but I have to agree, hes way too easy to play and in Evil Within he functions like Bubba.
One suggestion idd like to see tried is: Destroying a Pallet with the Slaughtering Strike should cost some Evil Within.
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^ this.
The sad thing is that the only reason why this rework happened (because it really felt like it was shoved in there) was because they wanted to boost sales before the Chapter leaves DBD. So your thinking is very accurate.
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Yeah, I really dislike new Myers. I used to play Myers before the Rework, but my desire to play him nowadays is really 0. His identity is missing completely. And I think this was not even needed. Tombstones should have been removed and he should have been buffed in other ways (mainly Tier 1 IMO). He would have never been a Top Tier Killer, but I think this is fine if he would have been in the middle of the Tier Lists.
He also feels miserable to go against and for me even more than before, where it was frustrating to be downed or killed because someone else was careless. But this somehow feels worse.
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It's the conflict between new and old killers. When every new killer has antiloop, map mobility and some unique mechanic (leech, slipstream,…) it's hard to close bridge between them without drastic rework. I personally didn't like the old Myers. Most of them ran tombstone piece and endfury. Now he is more of chase killer with elements of old Myers. He wasn't fun then, isn't fun now. But to be honest, over half of the killers are not very enjoyable to face… from Ghoul, Knight, Krasue, Twins to weak killers like Trapper or Skull Merchant. Yes I said Skull Merchant, while she's weak her playstyle of deploying drone in every loop to get injury, deep wound and slow or achieve tile abandon isn't engaging either even when the killer herself is increadibly weak. While I love the Krasue lore and her overall design, the power and counterplay is one of the most boring too, even when she's pretty meh atm. Survivors at least can make her rage by constant bodyblocks.
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I recall some saying they wouldve prefered if the tuft of hair addon was the basekit and the dash mode was a bigger addon. So that he atleast feels a little closer to what he used to be.
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well people were complaining non-stop that he needed a rework because of tombstone and everything despite that he wasnt that strong, so this is what we got.
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tombstone was holding back giving Myers proper buffs. It needed to be removed and I think most Myers players just wanted things like no stalk cap and more t3 buffs.
Instead we just got an improved Good Boy.
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How, and why did it needed to be removed? yes to the no stalk cap and more t3 buffs
what do you mean "improved good boy"?
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Killers with no map pressure can't have long chases.
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Good Boy is the killer title for Chucky.
Killing a survivor without any hooks and practically nothing survivors can do to avoid the fate was simply not fair and the only way Myers could be adjusted if it that addon was gone.
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Gonna preface this by saying I've never enjoyed playing against Myers, so there's obviously going to be some bias here. But yeah — his reworked version is horrible to verse.
- Stalking is so quick that you have very little opportunity to break LoS, which results in him effectively having T3 on-demand for most of the match.
- Most filler loops in the game are short enough for Shape to dash around, meaning you can't loop them at all when he's in T3. Your only safe option is to prematurely drop the pallet and run to the next tile. Exhaustion perks and holding distance are heavily incentivised against this Killer.
- The on-demand Undetectable is a nuisance in solo queue. Like most stealth Killers, its very ineffective in a SWF where you can keep track of him, but it causes solo queue teams to just fall apart.
- His pursuer mode (which he can activate freely at the click of a button with no requirements), has a bunch of basekit perks for some reason. He gets free increased vault speed, increased pallet break speed, increased lunge distance, AND reduced stun duration. Every other Killer needs to spend perk or add-on slots for this kind of thing, but Shape gets them built-in on top of his on-demand stealth AND a steerable, instadown dash attack.
- He's been thematically butchered. The one thing I used to enjoy about old Shape is that he actually felt like the character from the movies. His current power is incredibly far removed from his original characterisation.
The changes I wanted for Shape were to uncap stalking, streamline the stalking mechanic, and rework Tombstone to only allow killing of Survivors who'd been extensively stalked (so you were no longer punished for your teammates feeding him). Everything they did with him was totally overkill IMO.
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Avoid giving him stalk for as long as possible ( he is 105% speed in stalker . Spread out on gens ( he has no map mobility ) . Pre run and play around windows/pallets . Stealth when possible . there is counterplay , the average survivor just doesn't use it .
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Honestly he does deserve the title of dash slop, as someone who rarely plays killer and when I do I play Billy he felt way to easy to use.
It was really easy to get stalk, and the dash felt too powerful for how much effort I had to put into getting it.
I think this could be addressed by
- Longer stalk time requirements or looking at the stalk rate ad ons so myers isn't going into power instantly / loosing power only to get it again a few seconds later.
- If longer stalk requirements are not wanted then having a cooldown after loosing power would be good so they cant just instantly go back into power
Sadly since hes technically not in game anymore, any changes are gonna be highly unlikely0 -
It is obvious that the Tombstones needed to be removed. Especially the Tombstone Piece, it did not take that much stalk to get it to work and even if you "only" kill one with it, the game is won. Plus the design is just incredibly unhealthy, since you can outright be killed with 0 Hooks because someone else was messing up or not paying attention.
So indeed he was held back by the Tombstones. And honestly, they should have removed those and then work from what they had from this point onwards. With more effort to keep his identity.
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actually its "The Good Guy"
actually they can by going into the lockers and I dont believe that it needed to be removed to adjust him. They could've removed the evil stalk cap and gave more buff to t3 that move some away from 'tombstone" without removing it or reworking him
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It didnt needed to be removed, its just that the survivor mains wanted it removed because most of them think all killer powers/addons should follow the "hit twice, hook three times" rule, survivors made the same complaints about Onryo's condemn ability. an addon that kills with 0 hooks doesnt make it unhealthy (although I understand why ppl want to say it is), if anything it makes it exciting cause it takes away the safety of the speed boost from the 1st hit and running to the next pallet or window. The fear of what happens if the killer catches you its over, not having 3 lives like in Super mario.
Like I said to another comment, it didnt hold him back they still could've tweaked and/or buff me without removing it. Maybe BHVR is waiting to see how The Halloween game does and maybe he'll get another rework based on that
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I didn't want to speak it out loud, but apparently I'm not the only one who thinks that way :D
I miss the old Myers. He was way more lore accurate and more fun to play and to play against. I never saw a huge problem in the Tombstone addons. If you're not close to a pallet or a window you're usually dead. Meanwhile a Bubba for example has to recharge his chainsaw first and it hasn't a Coup de Grace lunge as basekit …
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Literally no one wanted dash slop Myers, idk what they were thinking with this rework, by far the worst rework they have ever done.
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Half of the morons on here literally were in favor of it and if you give BHVR and inch of positive reception on a dogshit update they will push it through same thing happened with clown horrible update but some people who never played clown in their life said they liked it and it went through even though reverting it would be just number changes
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Pretty hard for him to delete every pallet when every map has millions of them now
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I’d say people were right to complain about those old add-ons that allowed him to remove someone from the game in a way that was, let’s be honest, completely unfair.
I’d also say that the new Myers is more interesting than the old one.
And I’d also say that a lot of people keep crying over and over like, ‘Waa waa, I don’t like this and that, so I’ll try to pass off MY opinion as a universal truth.’
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Honestly a good point, I forgot about the terrible Clown changes since I didn't play during it.
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