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Blight Nerfs Confirmed

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Comments

  • Little_Kitten
    Little_Kitten Member Posts: 932

    We get it—you have no idea how to play against Blight, and you can’t handle having to actually improve when you can’t just hold W. Otherwise, can we see your gameplay as a survivor, so we can see how you perform?

  • Little_Kitten
    Little_Kitten Member Posts: 932

    I didn’t say the game should be balanced around one killer or another, but rather that weaker ones should be made stronger.

    And, on top of that, survivors should step up a bit. If they spent as much time trying to understand their mistakes as they do complaining, they’d be much better.

    And for that, as always, they can send us videos of their matches—I’m sure plenty of people could seriously point out exactly where they made mistakes.

  • SkeletonDance
    SkeletonDance Member Posts: 619

    They don't have a problem because they mastered their power to the point that making him slower is not even an issue. I mean good blights like momo don't even have to break a pallet in chase. They will just down survivor with their bump logic

  • Little_Kitten
    Little_Kitten Member Posts: 932

    Chaos Shuffle just shows that Blight’s basekit is stronger than that of some other killers. However, against even slightly coordinated survivors, Blight can’t afford to play carelessly.

    If that were the case, Blight would be going on winstreaks with no perks and no add-ons—which isn’t happening.

    We always come back to the same point: a lot of survivors are incredibly bad. And I play both survivor and killer, I see it every day… the number of decisions they make that give the killer an advantage… I once even had fun counting the time survivors wasted giving me free hits, trying to blind me, or just doing random nonsense (when I was playing survivor), instead of repairing…

    Converted into gen time, it’s honestly insane…

    Before saying a killer is too strong (unless they release one that moves at 10 m/s and shoots 50 m/s homing projectiles, of course…), people should REALLY start looking at the survivor side…

    Yes, the stronger the killer, the less room for error survivors have. Thankfully, considering the mistakes survivors make in-game, there’s a lot of room for improvement.

    Well… if they actually want to improve.

    Quick anecdote: one time I was playing Nurse. I ran into a TTV. I thought, “Oh, this guy must be experienced, this should be interesting.” And then he just started running in straight lines. Long, straight paths. Needless to say, that was free value for me…

    After the match, I saw he was live. I watched the game from HIS perspective—same mistakes, if not worse. Then I checked his profile: 5k hours on DbD. I watched other VODs of him against basic M1 killers, and he was actually doing really well—clean, precise movement.

    He was just bad against Nurse. That’s it.

    A lot of survivors simply can’t handle being bad against killers that require something different than: go to a loop → run it for 20 seconds → drop the pallet → go to another loop → vault a window → drop a pallet → repeat… and they just don’t want to put in the effort.

  • BongoBoys
    BongoBoys Member Posts: 1,039

    Because it's not gonna affect Top tier blights it's just gonna effect bad blights and the ones complaining about these changes are outing themselves

  • DBD78
    DBD78 Member Posts: 3,622

    These are very good changes. Now swap with Hag to make her 4.6 instead you know she needs it 🙂

  • Little_Kitten
    Little_Kitten Member Posts: 932

    I’d be more than happy to support a Blight nerf the day survivors get their act together and learn how to play against him instead of constantly whining. Give and take.
    In the meantime, no survivor has ever shown what they’re actually capable of against a Blight. It’s funny—when people have proof that would support their point, you’d think they’d be eager to show it… but no. The community is and always will be the same: no desire to improve, just constant complaining without ever showing what they’re really worth. Classic.

    But hey, we wouldn’t want to frustrate little Tommy, who plays solo queue and wants to loop the strongest killers in the roster as easily as he loops Amanda. Alright, I’ll leave little Tommy to his mediocrity.

  • Snipelsz
    Snipelsz Member Posts: 7
  • Snipelsz
    Snipelsz Member Posts: 7
  • Little_Kitten
    Little_Kitten Member Posts: 932

    I’m not complaining about players, I’m just making an observation.

    I observe that players make terrible decisions, offering opportunity after opportunity to the killer. And of course, the more dangerous the killer is, the more they benefit from those opportunities:

    • survivor running around the killer while they’re carrying someone to a hook instead of doing a gen / hiding
    • survivor messing around with their flashlight instead of doing a gen
    • survivor bringing the killer to another survivor repairing a gen, when they could have led them elsewhere and clearly knew it would be disruptive
    • survivor working on a gen right next to the one they just finished
    • survivor opening a chest, doing a totem, looking at the sky, admiring the grass instead of repairing
    • survivor using the strongest pallets on the map within the first minute
    • survivor insisting on repairing the same gen instead of going to another one, giving the killer an easy hook
    • survivor giving free hits to the killer
    • survivor staying 1 meter from a gen and acting surprised the killer comes back after kicking it
    • survivor staying on a gen and getting hit by Pain Resonance
    • survivor leaving a gen at 95% to go unhook, dooming it because of DMS
    • etc.

    But sure, survivors can’t improve at all. And don’t think these mistakes come from beginners—you’d be surprised by the playtime of the survivors I’m talking about.

    So the question isn’t “Can they improve?” but rather “Do they want to improve?”

  • Skittlesthehusky
    Skittlesthehusky Member Posts: 882

    So the question isn’t “Can they improve?” but rather “Do they want to improve?”

    THANK YOU OH MY GOD SOMEONE FINALLY SAID IT. please pop yourself a bottle of champagne. you just became one of my favorite forum posters of all time

    garfield.gif
  • Little_Kitten
    Little_Kitten Member Posts: 932

    It was a rhetorical question.

    Most survivors are just too lazy to want to improve, preferring to stay in their complacency and complain every other day about the slightest inconvenience on social media or in the endgame chat.

    In fact, those who complain the most are usually the ones who do the least and show the least. It’s no coincidence that everyone is quick to complain about this or that, but when it comes to proving what they’re worth against the issue in question… suddenly no one responds.

    But it’s hardly surprising—there have always been plenty of extremely lazy people who need to be led by the hand.

  • Abbzy
    Abbzy Member Posts: 3,142

    On one side they buffing weaker killers like ghostface pn other they want to implement that survivors can check with tab key right after they get into match who is the killer which nerfs ghostfaces start.

    Same with fast track its know thing that many people want the game to be around more hooking than rushing for kill as fast ss possible but they change fast track to get gens faster when killer goes for more hooks and doesnt tunnel.

    Sometimes I dont get dev team and what they want.

  • Little_Kitten
    Little_Kitten Member Posts: 932

    Let’s hope they realize that knowing who the killer is within the first few seconds is the worst idea imaginable, and that it should never have even crossed their minds. It almost feels like they’ve never played their own game, or that this announcement was some kind of April Fools’ joke—I don’t know …

    Aside from that, I’m looking forward to seeing what they’ll do to improve the strength of the weaker killers.

  • kaneyboy
    kaneyboy Member Posts: 382

    why has it taken so long.. it’s been so obvious for ages… makes it seem like they are out of touch with there own game.

  • BloodDiamond
    BloodDiamond Member Posts: 21

    Probably because once these changes go through, Blight will no longer be S-tier, or the strongest killer in the game. Who will be though? Ghoul?

  • Snitz
    Snitz Member Posts: 106
    edited April 7

    Nurse obviously, but she's just not played enough for ppl to complain.

    Ghoul is not the top killer in the game, yes he gets that first hit pretty easily (Less so now with the autoaim gone thankfully) but after that the survivor needs to ######### up or he has to outplay them with m1 or a cutoff. People won't want to admit this but against good survivors he takes a lot of skill to dominate with (way more than nurse), and there's always counterplay on the survivor side, so I think he's in a pretty good spot.

    The one thing I do believe should be addressed is running enduring/brutal strength and just braindead breaking a pallet and catching up to the survivor before they can get to anything.

    Maybe a range nerf on his bite, would appease people, I rarely have to hit it at max range anyways.

    Btw Blight will probably still be S tier, at least high A, good blights never do m1 chases anyways, it just upped the skill floor to get good results.

    Post edited by Snitz on
  • Langweilig
    Langweilig Member Posts: 3,234

    nurse will be the strongest killer in the game by a huge margin.

  • SoGo
    SoGo Member Posts: 4,523

    He will be fine. Still S tier.

    It's not the end of the world.

    And about the "he cannot catch survivors in certain areas!" And? 4,4 is still faster than survivors. Trickster is stumped by high walls, Huntress is stumped by cluttered maps, Hag is destroyed by just holding S, but when Blight cannot easily down survivors in every single spot, it's a problem?

    Blight had preferencial treatment until now. That's it.

  • radiantHero23
    radiantHero23 Member Posts: 5,085

    Not everyone is playing comp level. A minority is.

    The nerf to blight aims to tackle the least skilled playstyle, that being forcing a pallet with 4.6, breaking that pallet and catching up for a hit with power before the survivor can make it anywhere.

    Blight will still be a lot better than a majority of killers. Good blights will barely feel this change.

    This change gives survivors a fighting chance in chase and punishes fights that use their power in the cheapest, least avoidable way.

    Overall, according to your logic, you should be in favor of this change, as it allows survivors to step up and actually play against blights power. Something that playstyle didn't allow in a lot of scenarios.

  • Little_Kitten
    Little_Kitten Member Posts: 932

    The idea that something could help someone play a character better—yes, I’m absolutely in favor of that.

    In the case we’re discussing, when we say that survivors are lazy or even bad, we’re not JUST talking about being able to loop against Blight.

    We’re talking about wasting time.

    The stronger a killer is, the more a risky or outright bad decision made by a survivor gives that killer an opportunity to snowball.

    And when you have one survivor who can’t hide, another who brings the killer to their teammates, another who doesn’t heal, another who plays far too greedy and runs around everywhere, another who gives the killer free hits (I won’t list everything, you get the point), obviously that benefits the killer.

    And the stronger the killer is, the more they benefit from it.

    And you don’t need to be a competitive player to avoid making these mistakes. We’re not talking about knowing every LT wall, every loop, the location of every totem, the RNG of every single map, etc. No—we’re talking about basic mistakes, but ones that can have terrible consequences.

    As for me, I play survivor in solo queue, survivor with voice comms, and killer. Every day I see mistakes that make us lose / make me gain so much time—really dumb mistakes. And again, we’re talking about players who have experience in the game.

    Which brings us back to my earlier conclusion: the question isn’t whether survivors can improve, but whether they want to.

    I play solo queue, but I’ve also played in voice comms with different people over time, and the difference between some of them is striking.

    What I also notice is that we’re told, “Yeah, but good Blights won’t really be affected by this.”

    So the “good Blights” will keep going on winstreaks, and some survivors will keep crying “Help, I can’t do anything, he’s too strong…”—and to satisfy these players who need to be carried, Blight will get nerfed again because “He’s too strong.”

    And meanwhile, the complaining survivors will be happy, because they’ll be able to keep being incompetent and lazy.