http://dbd.game/killswitch
Did my build do anything?
The build I'm talking about is healing slowdown with the Doctor. Distressing, Coulrophobia, Unnerving Presence, and No Quarter.
Survivors don't heal in front of the killer, so I don't really know how my build is affecting the survivors. Is it doing nothing, something or is it making the game actually a lot more difficult? To to be clear, I won the game, though there wasn't constant skill check failures either, and the survivors knew how to abuse RPD's layout. So they weren't bad or new survivors.
What is the experience like going against this build? And by extension figure out if its worth it to keep running or is it just a gimmick that fails 1 out of 5 games?
Comments
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it's one of those builds you need to see ttv replays of.
at the very least it makes survivors incredibly predictable. the "good" people never heal, and the people that are allergic to being injured will be healing in the furthest opposite direction of you. the value of this build kinda comes from interrupting the heal last second and make them waste all that time.
I used to dabble in this on wraith long before wesker came and popularized it.
I don't think its particularly strong, just one of those builds that convince people to switch games. I faced a forumite here with this build basically I felt kinda bad that it had to be them to experience it
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If you get a map like midwich its pretty strong. Strongly depends if you get resilience/dead hard survivors that dont care about staying injured.
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I don't think you need distressing instead you could go calm add-ons with nurses calling to sneak up on people after interrupting the heal with your shock.
And I don't think anybody should run No Quarter unless there are 3+ medkits instead you could probably just run merciless storm or huntress lullaby.
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Make sure to use your Static Blast very often.
Imo a lot of doctor players i see use it far too infrequently.
These builds get a lot more annoying when survs are in higher madness.
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Isn't that a given though? I've played Doctor for a long time. He hasn't been my main for a couple years, but I'm extremely familiar with his kit.
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I miss the days where most Doctors were running the imposssible generator builds instead of the Coulrophobia one 😏
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map offerings killed it, i feel. you knew you were in for a wholesome experience when both the survivors and the killer took a Game offering
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Distressing, Coulrophobia
There can be a pretty impactful combo to go against, though its a little map dependent / survivor builds. If there are either corners the survivors can move to, or if they have the right builds (Resurgence), they can minimize the impact.
Unnerving Presence, and No Quarter
I find Sloppy Butcher much more annoying in this scenario than either of these. Slow heals from Coulrophobia are annoying, but if a heal is failed and you can resume it, then its not that big a deal. Losing progress is the real devastating effect.
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You know if coulraphobia works because you get a noise notification when someone misses a skill check. I've tried running similar builds before and it's only really triggered once or twice in a match. You could be getting value from discouraging heals but it's hard to tell.
Your build is very one trick, I'd throw some regression and aura read in there. Haemorrhage would also benefit as any aborted heal will lose progress. Scourge hook weeping wounds and scourge hook pain ressonance would be a good combo. Each scourge hook gives you regression And the opportunity to rotate back to hook to stop and nullify any on hook heals anyone tries to do.
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anti heal builds are very inconsistent,
this said if you want a kind of cheeky anti heal perk that will at least tell you when survivors are healing each other/may give no quarter more of a use case, make room for the underrated deathbound from pyramid head. survivor tries to heal another survivor? they scream and tell you where they are. survivor tries to heal themselves? no quarter will kick in. obviously if they are consistent enough to hit all the skill checks this will have mixed results, but it does kind of make out healing to be a lose lose situation no matter how its done. its a fun combo i ran during bloodmoon last year when gen perks didnt do much1 -
Personally id drop no quarter for A Nurse's Calling so you can see if anyone is healing. The point of the build is to make your terror radius as large as possible to mess with them, as predictable as survivors are going to be you are too so ANC should help you see where they are at least. Also try to use like overcharge/oppression to give them gen skill checks because gens are going quickly gen/aura reading are prio
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