http://dbd.game/killswitch
Please revert the Skull Merchant Recall undetectable change already.
Okay we've had it for a while now and it's just not fun. It butchers her setup playstyle and now you have to do this super tedious "Recall and instantly replace a drone" playstyle for her stealth, it sucks, please revert it back to placing a drone for undetectable again, no one wanted this change and it's genuinely awful.
Comments
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I agree - Its a pretty bad design. Not sure why we spent resources on this. Just another nerf for her really.
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Yeah, I was finally happy she got better to play and they had to make her even worse than before for me…
Like she was strong enough she needed to be nerfed.
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Or intentionally put drones time to time on spots where you are going recall them anyway. Then recall one of those when you want undetectable. You can keep doing this by just placing another drone when you recall one. Then rinse and repeat it every time you want undetectable. Keep the ones you set up where they are just recall → place that one drone to get the undetectable
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The undetectable drone on recall was an expert decision, and has added a lot of depth and strategy to her kit. I'm really glad that added it that way, but yes, newer Skull Merchants will need time to fully understand how powerful and strategic it is when used right
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I have mained Skull Merchant since she released and I've been P100 for over a year. It's just a bad mechanic that makes her tedious and makes her actual setup playstyle a lot worse.
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This has to be Satire. lol
Its clunky having to constantly look back and recall to go stealthy.
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It requires thought and deliberation, unlike the old sh*t a drone and get some effects.
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There's a better way they could have gone about it. This design isn't it. She can also chain multiple drones currently for back to back undetectable. Bad design. Needs work.
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I have a suspicion this is their way of keeping Undetectable in the kit while listening to the people who said ahe has too many status effects.
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But… it doesn't… now all you do is recall a drone and instantly set it back up. It's tedious, that's all it is.
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Guess what, when you reach max drones, you also have to recall drones each time when you want to set one up. And don't start about the "trap" playstyle because you can hardly play this killer as a trap killer.
The main gameplay of Skullmerchant comes from throwing the drone down at a planned rotation angle (with foresight) to ensure that the survivor will run through it, and accelerate how often that happens through switching the direction, as well as double hits from the drone into m1's
The current mechanic adds to that by allowing you to recall a drone without creating a massive spottable zone around you, allowing you to quickly switch targets and get surprise hits on people, or even surprise the person you're chasingThat last part is one of the few things she has going for her. She needs work indeed, just not on that part
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you also have to recall drones each time when you want to set one up.
No? I would simply recall 2-3 in zones I am not interested when I have time for it.
I didn't have to look back and forward during the chase/patrolling whenever I want undetectable.Right now you basically get same/worse result for more work.
There is no depth to it, it's just annoying.1 -
I was enjoying her and got to p100 before the berf. I really hate having to break my neck to remove stuff that i place just to get stealth. Its made her unplayable for me because of how tedious it is.
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Having to look back in chase is one of the few things that gave her depth and made her more than just a shi*t a drone type of killer.
I am just not in the camp of making her a mindless killer, so I 100% support that if you want to play her at a higher level you will have to adept to a more unique playstyle. That's the whole point of killer variety. A Unique learning curve, unique gameplay, and not just pressing m2 every so now and then randomly-1