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What the point of PTB ?

KingOfGhost
KingOfGhost Member Posts: 267
edited April 12 in General Discussions

What i mean is “T” stands for “Testing,” but either they are testing something so minor, like right now, that the changes feel pointless and could have been added without even announcing them, or they go in the opposite direction and test extreme changes, like the anti-camping and anti-tunneling mechanics, where you can already see the problems just by reading about them.

Also, even when a change they are testing is bad, if there is not a lot of backlash from players, they will still add it to the game.

I will like to hear your thouts

Comments

  • Wezqu
    Wezqu Member Posts: 1,446

    Its for testing things and Behavior to collect data of how the changes effected stuff. Still the small changes might not be the main thing they are testing as in the end we don't know what data they are collecting every time they have a PTB. Still they do scrap changes that they deem bad for the game and has done it several times even nerfing or buffing killers before they get released.

  • KingOfGhost
    KingOfGhost Member Posts: 267

    I understand that, but again, this time the change they gave is only 0.5 and 0.05 seconds. I get what you are saying, but it still feels like PTB is only there to showcase what they plan to do, not really to test things.

    As for the data, yes, I know they are collecting it, but sometimes they do not seem to understand what they are collecting. For example, with the map The Game, they could not understand why the slug time was higher than on every other map. Even when the chat gave them the answer, they still could not connect the dots.

  • SoGo
    SoGo Member Posts: 4,534

    It's not testing, they do that internally, or at least I think so.

    PTBs are exclusively to promote the upcoming changes, spark interest and let the content creators talk about it.

    Maybe they fix a few bugs they didn't notice themselves, but the players did.

  • LinkToReality
    LinkToReality Member Posts: 157

    The point is feedback. There's been a number of times now where feedback has held back changes or made them adjust them, so I'd say it's working as intended.

  • Sp00kyb0b
    Sp00kyb0b Member Posts: 102

    One of the killers had a "buff" on their skill, with 0,05 sec cast time. Whats even the point with that? no one are gonna feel that change.

  • KingOfGhost
    KingOfGhost Member Posts: 267

    They have repeatedly said that PTB exists for testing and that the whole point is to evaluate changes. But almost every time, they push the changes through anyway, unless the community response is overwhelmingly negative.

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 24,908

    which is exactly what the PTB is - we adjust based on the feedback. As you've said we've not gone through with something when it's overwhelmingly negative, or when we can see in live play it's different that it was perceived to be.

    For this PTB we're heavily focusing on the Diminishing Returns, looking for issues etc that didn't come up in our playtesting as it's very different when you have thousands of people playtesting something, rather than just designers or consultants. As well as the Blight changes.

    The number tweaks to the killers admittedly don't need much testing, they were never meant to be massive changes as we didn't have the bandwidth to do programming changes just what Designers could change themselves safely without issues. They could have just been pushed live when we release this chapter but they have to be in the PTB build.

  • supersonic853
    supersonic853 Member Posts: 5,847
    edited April 13

    0.05 faster shock is certainly a change though lol. If its the easiest changes they could make on a dime I question how we got that number. Same for ghostface where it was just reducing the cooldown by 2 seconds but he could be reduced without changing the addon and be fine probably current day. Not changing the addon probably woulda been less work too i assume.

  • HolyDarky
    HolyDarky Member Posts: 1,440

    Question about the last part: Does that mean some changes won't be possible despite a big community feedback for the live release? For example, Dredge's basekit cooldown needs a buff (from 10 seconds to at least 7 seconds) or Unknown needs a cooldown reduction on his tteleport. These changes are not in the ptb but highly needed.

    Also what happened to the killer survey you did a while ago? We had two patches without any qol changes and this ptb is also very poor when it comes to QoL changes for killers in need

  • KingOfGhost
    KingOfGhost Member Posts: 267

    If the number tweaks do not require much testing, why not add them to the game as they are?

    Also:

    1. Why are they not already in the game?
    2. How were those numbers decided?

    I would really like to see the dev team’s process.”

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 24,908

    The number changes were suggested by our Consultants, as things that can be done by a Designer without programming bandwidth. There might be slight number adjustments to the live release based on the PTB feedback, that still remains to be seen.
    Why they are not directly in the game, is that they have to go through a release cycle, so they'd be with the next release. The next release is what this PTB content is including. There's no way to put them into the game without a release.

    If there's any changes to be made from the Killer survey, they'll be in later releases, we work many months ahead.

  • BongoBoys
    BongoBoys Member Posts: 1,060
    edited April 14

    Im sorry but what kinda consultants are you hiring if they saying to give a .05 buff to a killer or 1 second off a cooldown? You may need to reevaluate having them if they doing this again.

    Furthermore I hope Devs realize these miniscule buffs are absolutely not good enough and they give more substantial buffs in the live release. Literally everyone agrees this was the most disappointing part of the patch.

  • KingOfGhost
    KingOfGhost Member Posts: 267

    You said, ‘We work many months ahead,’ so my question is: were those changes and buffs for the killer planned to come alongside the anti-tunneling and anti-camping mechanics? In those updates, they also said they would update some killers, but that never happened. Were these the updates they were talking about?

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 24,908

    no these were not planned there

    For the live release there might be some slight changes, but definitely nothing major - we are aware there's things in the game that requires more time and bandwidth and by no means are we saying that's all these characters will ever get.