http://dbd.game/killswitch
new suggestion ideas for penalty
Bhvr I think need added new way punished players who keep rage quitting dbd early because anytime in match as survivor my team keep dc match early my suggestion is anytime someone dc match early in game not only get longer penalty but get zero bloodpoints that it will encourage people stay dc matches less. And dc match three time should get 24 hour suspend
Comments
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They don't get bloodpoints if they DC anyway so it already does that.
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maybe look at why players DC??? I know a lot for dumb reasons but if your tunneled out or chased first every match maybe there is a core issue. Maybe you think people are DCing for a dumb reason but maybe not.
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Lethal pursuer should be changed so that you get aura time extension and not auras at the beginning of the match, as a person who uses this perk I think it's both unfun and unfair for both sides especially for survivors to instantly be in a chase the second they load into a game, it's annoying as a survivor and boring for me as a killer.
Secondly I think BHVR should straight up remove the option to leave and remove the add-on that lets you die on hook, if you alt f4 or task manager close DBD you get banned for an entire day, I would say keep the perks that give you self unhook attempts without lowering your actual progress bar when doing so that way you can try to get off but if you don't get off the hook all you gotta do is wait for a mate to come get you and not be penalized for it nor have your whole team suffer because someone specifically ran an add-on or perk that guaranteed them a quick death simply because they got hooked first.
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if you get tunneld every match i think the problem is on your side cause there ist a 1/4 chance he picks you and if its always you there hat be be a reason (maybe the weakling who cant chase) then you have to improve chase. Also theres so many that dc on first hit or even when its a killer they dont like. DBD is a PVP game with 42 killers, if you cant play 15min with a killer you dont like don't play at all
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maybe it’s the new killer gameplay is to tunnel. I had three matches in a row yesterday where I was the first to be found. I was tunneled hard yet three gens got done and the fourth was about to be done. Maybe it’s the killer hyper focus that causes them to lose and they feel they need to tunnel harder. I even had players try and intercept and take protection hits but I was still hard tunneled out. I should not have to load out with all anti tunneling perks because a killer won’t spread hooks.
It isn’t like I can’t loop or chase it’s the killers way to chase one person at a time to eliminate them but it may cost them the game. This is where survivor frustration comes in and why killer wait times are higher than survivors. Also the Devs admitted the number one reason people uninstall is tunneling and slugging so it’s obviously an issue that people don’t want to admit there is one.
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