http://dbd.game/killswitch
Upcoming Krasue Nerf
Since the last official stat drop revealing that Krasue has a 67.1% kill rate, what is the timeline the community should be expecting her nerf? This killer is extremely oppressive at high mmr, especially with her Chicken Head addon which causes all survivors to start infected coupled with dissolution.
In addition to her auto-locking projectile and the fact that eating a mushroom does not remove her infection instantly, this killer has way too much and very little counterplay in chase.
Considering the dev team has stated that the kill rate target is 60%, this killer is an entire 11.8% above the intended target. That is to say, a nerf for this killer is not only expected, but promised based on the dev's own ideology for kill rates.
I am tired of lower MMR keeping oppressive killers like this in a broken state because they can't be bothered in figuring out how to play the killer correctly. I'm tired of the people who dwell too much on raw numbers in a spreadsheet keeping unhealthy killers unhealthy (even though the spreadsheet should be indicating a nerf right now).
But back to the original question, when should we be expecting this nerf? Thanks!
Comments
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weren't those stats from back before her nerfs?
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Her nerfs were September 30th. These stats go from September 1st through February 28th of 2026 where she still remains at the top.
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How about leaving the killer alone?
Seriously, this crusade of gutting killers who already aren't that popular has to end before everyone gets the Skull Merchant or Knight tier.
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How often do you actually see Krasue? Ive seen 2 in the last 3 months i think.
Theres nothing to nerf.
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This ^
We don’t need another Skull Merchant or Freddy before his rework situation on our hands….again.7 -
yeah I would have to agree everytime I face her 3/4 times she gets a 4k a complete menace in the top mmr bracket and has zero solo counterplay. I feel like her lunge should work like demo shred right now. Or make it a wind up ability to react to it. Right now you literally cannot react to the attack.
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The data was pulled from September 1st 2025 to February 28th 2026.
Krasue released September 23rd, 2025 on patch 9.2.0. She proceeded to get several nerfs in 9.2.1 and 9.2.2.
I'm pretty confident that since Krasue's pick rate dropped off a cliff after her nerfs that the 67.1% Kill Rate is heavily influenced by her release state and not her current state.
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I don't see her much but when I do I get absolutely hammered in that game. She needs some kind of counterplay in chase, eating the mushroom is way to slow and gets reset almost instantly. Maybe buff the mushroom or slow down her infection a bit, make it harder to hit the ranged attack or make it so that it has to hit more than once to fully infect the surv.
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Freddy and Sadako always have above average KR, do you imply that we should nerf them too?
Kill Rates are not the best way to decide who to nerf.
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I never see her. They should probably focus on the killers who have a 5000 win streak.
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Shes kinda the opposite of legion. Really good against 1 person only, terrible against people grouped up.
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While true, that doesnt mean you can ignore problematic things.
Krasue can easily receive tweaks before she gets close to that stage0 -
How about kill rates at high MMR, you know, like I mentioned in my post?
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This fearmongering is exactly what I mentioned in my post. "They aren't popular!!" Says who? I see Krause every 5th game, usually right after 2 blights, a ghoul, and any random killer.
I'm not saying nerf her to being useless. I'm asking for any amount of counterplay in chase if she's going to have an auto locking projectile.
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I agree, there's multiple ways to do it. Either have it work like plague infection, have it so she doesn't apply the infection with her head form, running over a mushroom removes half of the current infection, etc.
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This killer is absolutely depend of Dissolution, u can bodyblock against her, she needs back to her body to break pallets she has a lot of possibilities to counter. The mushroom clean the infection to quickly. She was OP when she released, now shes fine and struggle a lot in so many cenarios. Definetely she doesnt need nerfs, she needs more fluid to play and some ajusts abbout how her power works, but, definitely not nerfs. Where the ghoul, nurse nerfs? Krasue is a such flop and people asking for nerfs.
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I feel like if her whip is gonna be so powerful then she shouldn't be able to infect people so easy. Really, Krause is like Ghoul with that auto-aim crap. All you have to is point in the general direction of a survivor and Krause will infect you.
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Krasue is a heavily unpopular killer and this is backed up by basically every statistic we have concerning her.
You having anecdotal evidence of seeing her 1/5 games somehow to the level of Blight and Ghoul will not convince anyone of anything, and if anything people will be less likely to take you seriously since what you describe doesn't line up to what they experience.
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I would agree 💯
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So you genuinely think that the pick rates from 2 weeks prior to nerfs wouldn't be counteracted by almost 3 months of data post nerf? lol
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Where is this statistic that she's unpopular? Is that your opinion on community sentiment, or is anyone not in the top 5 most picked automatically "unpopular?"
It's a moot point anyway. Something being unpopular should not prevent it from getting nerfs. Nurse is very unpopular but is the strongest killer in the game. Do you think nurse shouldn't be nerfed?
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Yes. A killer is most popular in their launch window, especially when released in such an overturned state as launch Krasue was.
In a game now with over 40 killers, there's much less incentive to go "I like this one" and stick with the character, especially if they don't hail from a licence someone is attached to and get nerfs not long after release, on top of already having a power most people found generic on release.
Krasue falling off after launch skews the killrates and makes them an already more unreliable metric than they would be regardless.
With prior context in mind, do you have actual evidence of Krasue's popularity, because not only does Nightlight back her unpopularity, but so does the entire community sentiment you currently dismiss out of hand and label as moot.
If we're expected to accept your anecdotal account of Krasue being popular because you see her frequently as the truth, what right do you have to deny other people's firsthand experience?
Bonus Question, Why is it that Twins is the most unpopular killer in the game but still top 03 on killrates? Do I just need to see like three Twins within 4 hours before I get to claim to they're secretly super popular? Cause that's basically the same evidence you have, except Twins killrates are ironically less fudged than Krasue's are because of not having to deal with buffs/nerfs and launch window player count.
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If the kill rates did not reflect the current killer's power, then what would be the point of posting them? It's a bit irresponsible to simply ignore the data in front of you because it doesn’t fit your narrative...
Like I said, I play against a Krasue about every 5th game. I'm not sure how frequent she's played at your MMR level, but she is not "unpopular" by any stretch of the imagination. I never said that she was "popular" just that she's not "unpopular." It's not one or the other, which is where you are mistaken in your judgement.
Twins is genuinely a very strong killer, people just don't care to learn the killer because bhvr jingled the shiny keys of ghoul and blight in front of killer mains. Also the killer is uglier than sin, and this community is obsessed with good looking cosmetics, which twins is the absolute antithesis of.
Like I said before, I'm not sure why you'd hold on to this idea that the popularity of a killer matters when it comes to balance. Since you intentionally ignored my comment about nurse, I'm going to assume that you do understand that popularity does not matter, but you are using it as a way to stifle discussion on a killer nerf. I know the only thing killer players hate more than survivors is survivors discussing killer nerfs, but sometimes a nerf is genuinely warranted based on kill rates, stats, etc, even for killers that aren't the top 5 most picked, aka "popular" according to you.
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Yes. During that timeframe of 3 weeks, everyone and their mother was playing Krause because she was way overtuned. She was destroying everyone for the most part.
After that - I see her as much as I see the Twins which is once a month if that. Nobody plays or wants to play Krasue.
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I see Krasue every 5th game. Nobody is buying this "Krasue is unpopular" lie.
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Popularity of Krasue matters because it skewed the killrate during her launch that you use as reasoning for her being currently overturned. It's important because it affects your data dude.
It's a bit irresponsible to simply ignore the data in front of you because it doesn’t fit your narrative...
Using metrics you know to be inaccurate is what I consider to be irresponsible. And I have yet to see a counterargument for how Krasue being overpowered during the duration when most people played her isn't a factor in her having a 67% killrate during the time those metrics were tracked.
The only attempt I saw at one was "3 months is bigger than 2 weeks" and yeah man, that's how time works. That doesn't mean those two weeks didn't seep into your data.
I ignored your Nurse comment and the whole balance =/= popularity thing because tbh that's fully you arguing with yourself about wider issues and acting like I said things I haven't.
I am telling you that Krasue doesn't currently have a 67% killrate because the first two weeks of her launch window had her see much more usage, where she was also extremely overturned. This skewed her killrate and makes you using it as evidence for why she needs a nerf illogical, because she already got that nerf.
Post edited by ArkInk on-1 -
It is same as merchant high kill rate from survivors giving up and killing themselfs on hook because i doubt devs have such clear data on everything.
This thing happened year ago after freddys rework there were stats from devs and freddys were high and there were few posts making exuce for nerf because he has super high kill rate and pick rate but they kinda forget to look at date from which these stats were taken and just reacted and didnt put that little detective work to find out that its ovious that most of killers played him by that time because he got reworked finally in to something thats playable and not op or weak as trapper.
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The devs do have better data than what they show us. They simply show us these snippets of data for fun, because the community likes it. With over 40 killers in the game and only getting data on the top 5 most picked and most deadly killers for a 3 month period is basically meaningless to analyze.
Years ago we used to get actual graphs that showed kill rate and pick rate data for all the killers. Which is far more useful than these top 5 breakdowns.
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So unless the devs provide statistics for Krasue from 2026 alone, the 67.1% kill rate is her current rate after nerf. Your incorrect assumptions that everyone just dropped the killer is not only disproven by pick rates, but by many players' personal experience as well. There is no sense trying to downplay the data provided to us when this is the only data we have to go off of. If the data is incorrect, don't publish the data. It's really that simple.
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"So actually the data represents her killrate after the nerf." No it doesn't, you're making that up. (Objectively true)
"I see Krasue 1/5 games and she's op." I see her rarely and she's not. (Subjective opinion) See how far anecdotal evidence gets you?
Post edited by ArkInk on-1 -
By your logic nurse should have been buffed long time ago and pig nerfed harder into dirt, data arent everything as someone here mentioned these data they give us are very small its on top spots but they arent the same as these they gave us
and even with full picture I ask you now, wheres that nurse buff????
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The data is literally from September to February which is way after her nerf. Blatantly lying about the data is not helping your point.
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All MMRs
Data from 2022
This isn't the "gotcha" you think it is.
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This is such an intensely bad faith argument. You can't explain why the Killrates aren't affected by Krasue being busted for the time large portions of people were actually playing her, so you've just resorted to insisting the data is 100% accurate in spite of that.
Go back to the post on the forums where Krasue's last statistics were posted, you'll find discussions even then saying her pickrate fell off.
Honestly, not even gonna bother, it's clear you just wanted to be told you were right. Have fun waiting for the nerf ig
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I am simply arguing based on the statistics the devs provide me. 🤷♀️
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And ignoring the entire month that skews it. Anything for your bias though, right?
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When I play survivor, I get like 0 Krasue out of 20 matches. Go figure.
As for kill rates - people already mentioned killers like Cenobite who in reality is one of the worst killers at the moment against remotely competent players but can be a pubstomper like any other killer against people who either don't know or simply refuse to play the game.
Don't rely on kill rates - they include throwers and griefers too and their number is currently way too high. It's the reason why some killers may feel overpowered with an average or 3ks or so but all that happens because survivors intentionally feed themselves so they can move to the next game which so far is not regulated in any way.
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Must be nice. I wish I got the chance to play against her. I only get Weskers, Blights, Nurses, and Michaels.
Respectfully, I could careless who buys what. This is my experience and clearly yours is different which is all good and fine.
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You can say it skews it, but the average will already greatly correct the statistics to essentially counteract the 2 weeks she wasn't nerfed. That's how data works.
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A literal sixth of the statistic and the time when her pickrate would be largest. According to you? No difference, not one. That's how data works?
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When 5/6 of the data is outside that range? Yes that is how data works.
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So more than 5/6 of the data if you stop ignoring her pickrate dropping? You started at 100% accuracy, you just admitted at least 17% is off, more when you actually consider the other factors involved. That's how data works.
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You are making numbers up based on how you feel on the data. I am using the data the devs provided me. You are doing what's called "interrogating the data" to twist it to fit your narrative.
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You don't know how math works and think if you say the data is still accurate it changes how math works.
Krasue had a different (bigger) killrate before she got four big nerfs, that is objectively how data works even under your "they average out" logic which means guess what? Krasue currently has a killrate under 67.1% with your own evidence.
"But 1/6th doesn't skew" it skews by 16.66%, that's how objectively math works, you can't dispute this. We are measuring the difference between a number supposed to be 60% that is 67.1%, which you better believe makes 16% mathematically significant.
But let me guess, her pickrate being probably triple what it currently is and her killrate being inflated by the buffs were wholy inconsequential right? According to you, they genuinely had 0 visible effect on her performance?
So what nerf would you even want?? Apparently you can change literally her entire kit and nothing happens? How does that even work?
Answer: That's not how DbD works. You are misreading data.
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Your math is incorrect, sorry. Also, I never said they had 0 effect, but you claiming that nobody has played Krasue since the nerf to make 67.1% so horrendously out of date is just simply wrong, and we have the stats to prove it.
Apparently you can change literally her entire kit and nothing happens?
Apparently tweaking dash numbers and removing infection on hook is "changing literally her entire kit." Please try to have a modicum of intellectual honesty with this discussion, otherwise I'm not going to waste my time replying to you any longer.
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Your Math is incorrect, sorry.
1/6th is 16.66% which is objective truth. You cannot dance your way around this because you don't want to accept variance in your data.
Also, I never said they had 0 effect
the 67.1% kill rate is her current rate after nerf.
You did.
you claiming that nobody has played Krasue since the nerf to make 67.1% so horrendously out of date is just simply wrong,
Krasue went from presumably being one of the highest pickrate killers during her launch window (every killer is) to 11th according to unofficial sources, plus all the anecdotal accounts you call lies in favor your own anecdotal account. You not wanting to accept she isn't as popular as she was is pure cope.
Apparently tweaking dash numbers and removing infection on hook is "changing literally her entire kit."
No, changing her entire kit is changing her entire kit, but good job pretending 6 changes were 2. The bad faith continues.
Any more insults? Cause that's all you got aside from "your math is wrong" with no logic or rebuttal.
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Adjusting numbers is not changing her kit. Changing her kit means reworking her power. Good to know that you were not a participant when they sent out the survey defining all of those terms…
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Lmao adjusting numbers is a nerf and 6 of them isn't small, idk why you think "changing her kit" means I was claiming she was reworked.
You got any response to the 16% being objective reality or you outwardly claiming you didn't say something you explicitly did?
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Changing the collision number from 0.35 to 0.32 is literally an imperceptible nerf. Changing her projectile cooldown from 1 second to 1.3 seconds means nothing when it has auto-lock and is only .3 seconds longer. Increasing her regurgitate cancel from 0.1 second to 1.3 seconds means absolutely nothing when nobody was doing that anyway. Changing her form swap time from 1 second to 1.2 seconds means absolutely nothing when she literally flies around the map in head form, losing practically 0 distance in the transition. The only two changes that genuinely mattered was the extra .1 seconds on windup because that actually makes or breaks a vault over a pallet or window, and most importantly removing the corruption on hook.
You got any response to the 16% being objective reality or you outwardly claiming you didn't say something you explicitly did?
Yes, I agree that 1 divided by 6 times 100 is 16.6%, very good! Glad we're on the same page there! I would; however, recommend trying to understand what standard deviation and variance are before claiming that 16% is "objective reality," as you are erroneously claiming.
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Changing the collision number from 0.35 to 0.32 is literally an imperceptible nerf.
It isn't, it affected Krasue's ability to slide lunge around loops a sizable amount, especially around small objects. Collision numbers are already small given the default is less than 4 tenths. You again seem to misunderstand math and its relationship to DBD.
Changing her projectile cooldown from 1 second to 1.3 seconds means nothing when it has auto-lock and is only .3 seconds longer.
Except when that recovery distance matters, usually around windows when a Krasue can't bounce off the environment.
Increasing her regurgitate cancel from 0.1 second to 1.3 seconds means absolutely nothing when nobody was doing that anyway.
Except instances where the survivor disappears from sight and there's nothing to bounce off of, made more common an occurrence by the prior change.
Changing her form swap time from 1 second to 1.2 seconds means absolutely nothing when she literally flies around the map in head form, losing practically 0 distance in the transition.
What does her having a dash ability have anything to do with this?? The nerf was useful to body block Krasue and make her lose more distance when being forced to swap, which the cool down on regurgitate nerf adds up with. Have you ever done an endgame save against Krasue???
The only two changes that genuinely mattered was the extra .1 seconds on windup because that actually makes or breaks a vault over a pallet or window, and most importantly removing the corruption on hook.
And yet despite receiving these two sizable nerfs, you say her killrate hasn't changed meaningfully.
It's strange. Despite seeing Krasue 1/5 matches, you don't really seem to understand how these changes actually affected facing and playing as Krasue.
I would; however, recommend trying to understand what standard deviation and variance are before claiming that 16% is "objective reality," as you are erroneously claiming.
Go up to anybody conducting a field test in study and tell them 16% of their dataset was skewed, see how comfortable they are publishing it. Invoking Standard Derivation without mentioning at all how it disputes this point is again not giving any logic at for your reasoning, yet hoping you can just say "you're wrong!" and accept it as reality.
Still absolutely nothing about how you claimed one moment you never said Krasue's killrate then was the same as current, despite having clearly done so earlier and having it pointed out to you.
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