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New anti camp perk

CTL
CTL Member Posts: 8

I'm putting this in here so I can other peoples thoughts on this, but a perk that simply gives a injured surv endurance for 10 seconds after unhooking another surv, will stop killers from getting free downs on survs that are forced to save another surv about to go into 2nd stage or death. I can't see this perk being unfair, and it being in the same category as D strike, with it being situational only against killers that are camping hook/leaving chase to go back to hook.

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Comments

  • AlwaysInAGoodShape
    AlwaysInAGoodShape Member Posts: 1,578

    So the endurance goes to the unhooker?

    Does the perk disable in end-game?

  • CTL
    CTL Member Posts: 8

    Yes the endurance would go onto the unhooker, and for fairness I would say it should disable at end game.

  • CTL
    CTL Member Posts: 8

    It probably would also have to only apply when unhooking another surv, so it doesn't proc on wicked or deli

  • crogers271
    crogers271 Member Posts: 3,465

    I'm not a huge fan of addressing problematic game issues via perks, but being that's out the window, yeah, I think the perk would be fine. You'd probably need to make the endurance start when the survivor begins the unhook or a camping insta down killer wouldn't have any issue with it. If you added an effect where a survivor is not stunned while doing the unhook animation when taking a hit it would be very useful.

    It probably doesn't make a huge difference. If the killer is camping the self unhook, they might just hit through the basekit BT, especially if they know this perk exists. If the killer isn't camping, then the survivor is going to likely need to do a conspicuous action. So either way I don't think has a huge impact on the perks value.

  • Starrseed
    Starrseed Member Posts: 1,800

    I get your intention but that perk would just allow for better bad unhooks.

    While it would help with camping it would also help when a surv just unhooks way to early and without thinking.

  • Soma_RTA
    Soma_RTA Member Posts: 41

    We already had this it was the original version of borrowed time and it was stupid we don't need to repeat a mistake from 2016

  • Elan
    Elan Member Posts: 1,753

    Surely, make every survivor invincible the whole game. xD If you want to talk about camping it has nothing common with endurance. Old borrowed time used to work like that and it was pain. If you want to fight camper there are perks such as Reassurance, Camaraderie etc., if injured survivor takes endurance after unhooking they are both just straight invulnerable for 15s, creating lose-lose situation to the killer.

  • GentlemanFridge
    GentlemanFridge Member Posts: 6,625

    Back in my day… This was how Borrowed Time worked…

    It resulted in uncontestable hook bombing.

  • CTL
    CTL Member Posts: 8
    edited 1:37AM

    The idea was if a killer is camping and survs need to "trade" I hate the idea of trades, killers should not get free downs because of surv altruism, a healthy surv goes for unhook, they start it get hit from killer what cancels the animation, they then get the unhook, in which the killer always can hit them again for the down, its not making them impossible to kill, its just giving the surv that has been forced to "trade" a chance to have a chase or get some distance. If the killer can be in a postion to get 2 helth states for free, there should be a perk to stop that. I see most about old borrowed time however that was quite a while back and the game has changed enough to warrant a perk that helps.

  • CTL
    CTL Member Posts: 8

    If survs have to hook bomb, its killers like you why I think a perk like this should be in the game.

  • Carth
    Carth Member Posts: 1,203

    The macro play of knowing when to unhook would take a hit from this perk existing and being real how would it not follow the old BT lifecycle? Aka you're throwing if you don't run it and it needs to be made basekit eventually. The idea of permanently turning off hook trading is that strong

  • CTL
    CTL Member Posts: 8

    They have precedent of perks removing macro play, being all aura perks both surv and killer, this would be perk that would only effect killers that are playing like tools, and yes I do agree that it would make some survs be very stupid with unhooks, aka insta pulling before the killer went away, however again how is any different from a perk like windows where if a surv that isn't smart runs it they waste most pallets on the map, a lot of perks have a bad case if a surv who is bad runs it, bad survs with DS get themselves killed and make it obv they have DS so they throw, any surv that runs left behind is a bad surv that rats because of a perk they have, and in full honesty something like this base kit (make it that a surv getting hit doesn't stop the unhook animation) would be a good change for the game. This whole idea was made because of killers that are rewarded for bad gameplay, and I want to remove some of that reward and not make it free, killers wont improve if they only have to chase one person at the start of the game and then wait for hook trades then hook the new person and wait again, its not fun for the survs and I have no idea how that could be fun for the killer to, this perk would stop this situation from happening and force the killer to learn more than just wait near the hook and take the trade, any feature that forces players to be better should be in the game.

    The end of the day this is a game it meant to be fun for both sides, and when a killer takes full control of the game by doing this (camping hooks) its ruining the main point of the game, FUN. If killers thing that holding someone on hook perma though the game trough trades if fun, then they are just toxic people that see fun as the misery of others and should not be allowed to play.

  • GentlemanFridge
    GentlemanFridge Member Posts: 6,625

    wdym ‘killers like me’ i didnt say anything else, sir.

  • Carth
    Carth Member Posts: 1,203
    edited 9:24AM

    Brother windows vs a guaranteed BT proc is worlds apart. You sound like the OG of two scenarios rn

    Scenario 1. "Give us base BT and that's all we need, just a little bit of wiggle room to deal with camping kilers" - what was the reality? A 2x timer and nobody running the perk becuase the base intro was so strong.

    Scenario 2. "Give us anti facecamp! that's all want!" - literally every survivor main on this forum posted crying how it was really proxy camping that was the issue, not in fact face camping.

    Also further edit:

    How is it only effecting killers playing like tools? if a kiiller hooks a survivor in main and completely leaves(let's pretend its in the center like Mount ormand) if the killer chases a survivor from a corner into the middle of the map what exacly does that mean to you? The killer clearly isn't camping, you're basically advoccating for "Free hook zones" where survivors get invuln zones near hooks

  • Starrseed
    Starrseed Member Posts: 1,800

    But you only think about the camping situation where the survivor was forced to go for that trade and could need a perk to help with that.

    There are also situations where the "camping" is triggered by overly altruistic survivors that don't wait at all for the killer to leave the hook.

    Hook timers are quite long now and still people act like the game is lost if they wait for the killer to leave. When the Dwight blatantly obvious runs straight for the unhook when I am still right there then he should go down in a trade cause that was the worst play possible.

    And I know that's not the situations you intended this perk for but these are the situations that will see the perk being used