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Bloodpoints earned per match needs to be boosted

At this point the grind in this game (not a free to play game either) does not justify the paltry amount of bloodpoints that are earned in normal matches. Bloodpoints earned don’t need to be boosted to Blood Moon levels but the event, just like the anniversary, puts into perspective how low the normal bloodpoint earnings are.


Let’s look at it this way:

  1. There are so many characters now with an ever expanding roster that grinding everyone for 3 perk tiers takes a lot of time
  2. Once you have done that, you probably want to prestige a character, again a lot of time
  3. Tome challenges are kind of obsolete, and the new daily challenge system rewards you simply for playing the game. So you earn a little bit of extra BP to put towards….prestiging characters

At some point, all there is to do in this game is choose who your next prestige 100 is. And although the new rewards were a nice touch, they do not justify the grind. It’s not like you get a fourth perk tier for p100, it’s all cosmetic.

There sometimes seems to be a logic put forward that increasing the BP gains would mean people play less but honestly this is surely disproven at this point? Higher BP gains motivates people to play and as stated already, with so many characters in the game it’s not going to quicken up what you can do with the BP that much. People aren’t suddenly going to have 10 P100’s in a week.

Is there a worry people would get too many items? In my games people only bring Medkits, toolboxes and then flashlights anyway so I don’t think it matters at this point.

Just a theory too, but increasing the bloodpoint rewards would probably make tunnelling/ early elimination and rough killer games feel less bad. Even knowing you’re getting something as low as 20K minimum for at least starting the game and seeing it out would maybe encourage people not to DC and make rough games feel less bad.

Please BHVR give us a few more crumbs of bloodpoints!

Comments

  • BorisDDAA
    BorisDDAA Member Posts: 566

    Even with a multiplier of 6 with Blood Moon, BPs gains felt… not insane? I think they could boost them to a permanent 2-3 times.

  • zonkednb
    zonkednb Member Posts: 287

    As someone who is still checking off the last few stragglers from the list of non-licsensed content, the BP gains during bloodmoon very rapidly outpaced unlocking iri killers/survivors. I had more issues with Bloodweb clutter and atrocious RNG keeping me away from my favourite addons. I suppose it made me experiment with different builds but it was still super frustrating.

    I'd like them to shift around BP gains. Chase should reward more than it does. I got hard tunnelled last night by a Blight that went so far as to hit me on hook repeatedly until I was unhooked, only to chase again. Not sure what I did to deserve that, but coming out of a match where my suffering netted 5 gens and a 3E shouldn't give me sub 20k.

  • Marc_123
    Marc_123 Member Posts: 4,072

    Yes!

    … they could boost them to a permanent 2-3 times.

    They should rethink the base gains at this point.

    Sure, we got more events and 2v8 which always have BP boni, but the amount of survs and killers to level up needs to be improved on a base level.

    As always - especially for new players!

    Longtime players usually have everything unklocked.

    But if you start new at this game now… uff

  • radiantHero23
    radiantHero23 Member Posts: 5,097
    edited April 20

    I don't think inflating the bloodpoint economy even further is a good idea. The game is still suffering from the last BP inflation updates.

    Back then, bringing strong addons or items was something few people did on a regular basis. These strong items weren't so readily availible for a majorty of players, so you'd think twice before using one of them.

    Nowadays, almost everyone has literal stacks of iridescent addons and the like.

    While I do agree, that the grind is really bad, it's by far not as bad as it's been. Maybe we've already gone too far and addons and items are no rarity anymore. Then, however, I have to ask: do we even need offerings like the black ward anymore?

  • Firellius
    Firellius Member Posts: 5,567

    They should bring back the BP bonus side missions of WGLF and BBQ as basekit elements, to help steer the game towards a healthier and more rewarding gameplay.

  • Mr_K
    Mr_K Member Posts: 10,491

    I think we currently get a lot of BP.

  • jesterkind
    jesterkind Member Posts: 9,794

    To be fair, if you don't think there's enough to justify going for P100… don't do it? It's an opt-in grind for people who want something to work towards, not a requirement.

    The actual day-to-day usage of bloodpoints really isn't an issue anymore. It used to be, back when I started playing, but just getting enough bloodpoints to keep your main characters topped up with consumables like addons and offerings is pretty automatic these days- between all the various sources of BP that are readily available at any given time, BHVR give BP out like halloween candy compared to how it used to be.

    Though I will say that…

    This is a good idea, people like getting more BP and rewarding them for playing healthily in a match with more of it is a solid idea. It won't fix everything on its own, but it'd be one strong layer.

    Probably make the survivor one a little more standardised than old WGLF, though. BBQ is really basic gameplay, WGLF required a little more. Not sure what to replace it with, however.
    One of the best features of the anti-tunnel PTBs was the stacking BP bonus for fresh hooks, bringing that into the game alongside some equivalent for survivor would be something to look into in general.

  • edgarpoop
    edgarpoop Member Posts: 8,775

    Some things in games should be aspirational i.e. p100, but getting characters to a normal play baseline (unlocking all 4 perk slots, tier 3 perks) takes way too long.

    The perk slot unlock through levels 1-15 needs to go away entirely. It's a silly relic of the past that doesn't serve a purpose for the overwhelming majority of players. All it does is introduce pointless friction on content releases.

    I don't know what sort of technical lift is involved with a perk tier rework, but I would think adding perk nodes to bloodwebs would solve the silly tier 1, 2, and 3 grind. Nobody is running tier 1 or 2 perks. I couldn't even tell you the values of any tier 1 or 2 perks, and I've been playing since 2018.

  • UnicornMedal
    UnicornMedal Member Posts: 1,960

    Everything needs to be boosted. They did make scoring events better, but now we're back to pitiful gains now that the gameplay has caught up. The changes they made to the Rift still needs to be addressed. It's not very well hidden how predatory it is—20 trials per level? I'd like to see any developer sit through that and claim it's perfectly fine.

  • QwQw
    QwQw Member Posts: 4,678

    Going from the blood moon back to the normal game felt like getting hit with a brick. There needs to be some sort of permanent multiplier.