http://dbd.game/killswitch
Slugging Billy?
Has there been a YouTube video on slugging billy or something? I keep getting matched with killers who slug at 5 gens, like that's the goal of the game. Anyone else getting them? I've just started going AFK now, cause trying to deal with that in solo queue is a nightmare.
Comments
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Well, slugging is within the rules of the game and usually it doesn’t work all that well. Tough for killer to win if they never hook anyone. If nobody is picking you up after getting slugged, that’s on your team. Sounds more like an issue of bad teammates than an issue with the killers.
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I ran into one of those slugging billys once when I was playing with @For_The_People and a common friend of ours. He was a streamer with 18,000 hours in game.
For having that many hours, and being P100, he really messed up a lot.6 -
I didn't say slugging wasn't within the rules, I just said it's too much hard work in solo, so I go AFK. He uses that perk that makes the people close scream, so he just steam rolls.
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The Infectious Fright sluggers are the worst. A lot of Blights do it too. Unbearable.
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I had a few during the event but they were doing it just to be dicks. They'd slug everyone then hump you on the ground which always makes me chuckle. You also get people like that in 1v4 now and then but it's pretty rare from my experience.
Otz released a video using Deathbound and slugging with it today. Was an interesting watch since it showed how strong anti-slug can be at countering slugging at 5 gens.
People do love to copy him so it could be that or just coincidence. Might be good to bring exponential or other anti-slug for a bit until people get sick of it.3 -
that's just Billy, man. always either slug or always come back to hook to tunnel. boring killer.
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I went up against that exact Billy build. Had the super hero cosmetic. Solo Q so you know, instant death. But I suppose It’s what’s come to be expected if you play solo.
Wishing you better gameplay in the future that doesn’t involve staring at the ground!
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This is all because the killer main community is TERRIFIED of the fabled 4 man fast track. So as always killers will treat fellow gamers like trash for a fear of an uncommon thing. Besides why do only survivors have to bring certain perks for those that want to make the game miserable for others? And I do not consider people bringing lightborn, because they see one beamer.
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ah that was certainly.. memorable lol
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Lol reminds me, I had a good old fashioned basement camping billy earlier today for the first time in foreve. It actually backfired on him pretty badly. First chase got us 2 full gens done. Then once he'd downed his victim and took him to basement, he sat just outside face camp range and waited. The other 3 of us all sat on different gens and worked them through the hook timer, popped all 3 just before the sacrifice popped and got a 3 out.
Post edited by HoodedWildKard on1 -
Were the survivors spaced far apart or close together? If you down a survivor and another is right there, why not chase the other?
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Nah, not every Billy plays like that. Granted, BIlly-players become overall more unlikeable since he got buffed, simply because before only people who did not care about winning and more about nice curves played him, so they were mostly very nice. But once he got buffed, the unpleasant people started to play him, but it is wrong to say that all Billys are like that.
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the same way you survivors are terrified of the fabled tunnel/slugging everygame. Survivors give the same treatment to their fellow gamers for the same thing. killer cant help if you feel "miserable" because of how they're playing. bring DS if help with tunnel, if you refuse to bring those certain perks then dont come crying about tunneling or slugging
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infectious fright is incredibly broken. You don’t even need to look at the killer and scream. It needs to be fixed.
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Infectious is fine. The problem is more that slugging is too good. Slugging provides exactly the same amount of Map Pressure like hooking does. And with the right build, you will not even miss any of the Benefits of hooking (e.g. if you dont run Pain Res or PGTW, you will not need to hook).
However, depending on the Build and on high mobility Killers, Infectious can become a problem. If paired with Distressing (since the high mobility Killers have 40m Terror Radius, with Distressing their Terror Radius is massive) and especially Anti-Healing Perks like Coulrophobia, it makes it basically impossible to pick up Survivors, since you will be nearby if you just picked someone up from the dying state, which allows the Killer to slug and just go after the next person.
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It happens every 2 out of 3 games. So you have no idea what you are talking about.
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Fast Track only just got changed and I've yet to see a 4man with it. Meanwhile, tunneling and slugging happen every time I play survivor. There's zero comparaion between a recent mediocre perk rework and a pain point that's been allowed to go on for years.
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Infectious isn't the issue. As Aven said, it's the high mobility killers that are. It's also certain players using it a certain way. I sometimes use Infectious instead of Lightborn to avoid sabos, and for info for next chase. I've never used it to slug.
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I know you're right, Aven. I think I'm just unlucky with Billy to have such a sour opinion. I actually disliked Billy when he was weak with overheat because I swear the Billy's I had would get upset they were playing weak killer and end up getting mean, like old flashburn Wraith so nothing changed for me with his buffs :(
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There's definitely been a video or something, all of the Blights tonight were doing it. So strange.
When I asked what it was about, they said "not thinking" whatever that means..
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Always hate this. It happened as early as Wraith's rework too. Suddenly the fun bing bong man went away and everything was a race to the finish.
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It's all a race to finish….. Unless the killer wants to slug for 4 mins to deny hatch. Or work with a survivor for, I have seen 15 plus minutes of it in a match, because they couldn't down them naturally. Then, weirdly, the race stops. Gotta win.
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To answer the question, yes. Yes, there has been a video on how good deathbound is in the current state of dbd and the killer that it was being used on was Billy.
Very well known content creator, so not unexpected that people replicate.
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People quitting and screwing over their team is a way bigger problem than slugging
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What do you mean “as always killers will treat fellow gamers like trash”? Care to explain?
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Because slugging shouldnt be stronger than hooking. You should always want to hook over slugging.
And its pretty much always the high mobility killers too. Personally, if it's a high mobility killer like Nurse, Blight, Spirit or Kaneki, I feel like "oldschool" basekit BT should apply upon picking someone else up. Endurance and 10% haste for the next 10 seconds.6 -
Slugging Billy has been a pretty strong strategy since his rework, you see it a lot in comp play and I guess at higher MMR it might show up more often. Of course it doesn't work very well if Survivors are co-ordinated, have certain healing perks or Unbreakable, or if they spread out and Billy struggles to apply pressure efficiently, but in the chaotic, selfish mess of the average solo q game I could imagine it being decent. It does also the benefit of avoiding some of the really strong perks that trigger from Survivors being hooked like Fast Track, Resurgence, Decisive etc.
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If a killer downs a survivor but has to travel across the map just to find another survivor, do you thing hooking would be the better play then? Or is it always the better play?
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I have noticed a couple YouTube video recommendations with titles along similar lines if I recall correctly, and as you do probably know, streamers do have a huge influence on how does the playerbase operate and play the game,
All of them had titles heavily promoting slugging and intentionally avoiding hooking, generally speaking.. Which means in the majority of cases where a hook would've been far more beneficial.
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Hooks arent so benefical tbh like camping id thing of past and proxy camping is only worth when survivor is almost in second stage or dead so you secure it or get trade or if you want/need that get down from trade but go to finidh him off.
Hooks give survivors things like dh and many other perks that are very good and can be weponized even perks like ds so slugs are better for slowing survivors down especialy when more people tunnel so antidlug perks are used less than antitunnel/antihook perks and in some situations slugs beat hooking even when that hook looks good.
Spreading hooks is worst because killer gives survivors more time and lets them set perks like dh, deliverence which will burn him later but how someone plays is his choice, these strats exist because they are legit if they werent they wouldnt be possible like facecamping nowdays (endgame doesnt count for this for correctors).
Slugging 4 survivors isnt easy and for billy this means only two things solid skill level from player who is killer because billy id onemof hardest killers in the game with his power and second is map choice because billys mobility depends higly on map so if map is like larrys,rpd his slugging potencial is way worse.
Billy is strong killer very strong but he is higly map dependent compare ho other top killers especialy his mobility.
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There is a brazilian player that streams and usually play like this very often: Sanry.
He has a YT channel as well, although he uploads a variety of different matches in his channel (not only Billy gameplays) but as far I know, he is a Billy main that often plays with this build.
Maybe that's why it's become popular? I mean, I play in SA server and am brazilian myself, and here is popular as f… It's really frustrating. ¯\_(ツ)_/¯
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Slugging is going around again because of fast track, its just yet another thing that survivors get when you hook them. So if you just don't hook survivors you don't have to deal with:
- DS
- DH
- BT
- Basekit BT
- AFC
- Fast Track
- Kindred
- Resurgance
- We'll Make it
Whereas with just slugging there's only a handful of perks you have to deal with, and they are far less common than the ones above. So its simple math.
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Hot take IF promotes slugging to much and should be reworked to only work on injures make it a spread the pressure type perk
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At this point I have to agree, this perk is now being used almost exclusively by people who full-team slug in my survivor matches and it's become a problem. They could just shrink the radius, so it's an anti-sabo perk. On some maps, with a killer with a large TR, it's basically unavoidable.
Post edited by cogsturning on1 -
You must hate going against a killer using spies from the shadows.
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Theres nothing wrong with slugging at 5 gens my guy. It puts pressure on the survivors from the jump. Why would we make it easy for you when you already have your hand held with your perks in baby's first pvp game as survivor?
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Killers already have it easy, what are you talking about?
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Killers don't want to deal with the hatch so they slug for the 4k.
Killers don't want to deal with survivor perks or mechanics around hooks so they just slug.
Sounds to me like some killers just don't like playing the game as designed and want to cheese their way to easier, low effort, steam roll victories.
At the end of the day, it's just backfilling an excuse to play like a jerk. They were always going to slug from the get go - this week's excuse just happens to be fast track.
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Survivors don't want to deal with ghoul so they just DC
Survivors don't want to deal with any killer mechanics so they just complain until they get basekit changes.
Sounds to me some survivors just don't like player the game as designed and want to cheese their way to easier, low effort, steam roll victories.
The point is, you don't get to dictate how people play the game, if you don't like how they are playing the game, learn how to counter it. If the way they are playing the game is so powerful that it is uncounterable, then you need to be complaining at the devs, not the players for using it.
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If only there were a forum where we could discuss our concerns with the way the game is designed and how some players are abusing it…
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But right there, your last statement is already incorrect "players abusing it". Nobody is "abusing" anything. They are playing the game within the rules of the game, the problem is you just don't like it. Which is fine, but you are blaming the players.
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Why do we keep acting like players don't make choices? The devs are partly responsible, and so are the players, if you're chosing to do something you damn well know is hated. People can take some responsibility for their actions.
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If the way they are playing the game is so powerful that it is uncounterable, then you need to be complaining at the devs, not the players for using it.
We've been doing that for, what, nine years? Almost ten? And several times the devs were about to address it, only to scrap it and give up on it. So yes, we're going to keep on complaining about it, and then maybe someday it'll get addressed. And that's a big fat MAYBE.
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