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Slugging Billy?

Has there been a YouTube video on slugging billy or something? I keep getting matched with killers who slug at 5 gens, like that's the goal of the game. Anyone else getting them? I've just started going AFK now, cause trying to deal with that in solo queue is a nightmare.

Comments

  • Your_Dad_Playing_DbD
    Your_Dad_Playing_DbD Member Posts: 60
    edited April 17

    Well, slugging is within the rules of the game and usually it doesn’t work all that well. Tough for killer to win if they never hook anyone. If nobody is picking you up after getting slugged, that’s on your team. Sounds more like an issue of bad teammates than an issue with the killers.

  • ohheyitsbobcat
    ohheyitsbobcat Member Posts: 1,836

    I had a few during the event but they were doing it just to be dicks. They'd slug everyone then hump you on the ground which always makes me chuckle. You also get people like that in 1v4 now and then but it's pretty rare from my experience.

    Otz released a video using Deathbound and slugging with it today. Was an interesting watch since it showed how strong anti-slug can be at countering slugging at 5 gens.

    People do love to copy him so it could be that or just coincidence. Might be good to bring exponential or other anti-slug for a bit until people get sick of it.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,446

    that's just Billy, man. always either slug or always come back to hook to tunnel. boring killer.

  • Galafure
    Galafure Member Posts: 74

    This is all because the killer main community is TERRIFIED of the fabled 4 man fast track. So as always killers will treat fellow gamers like trash for a fear of an uncommon thing. Besides why do only survivors have to bring certain perks for those that want to make the game miserable for others? And I do not consider people bringing lightborn, because they see one beamer.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,425
    edited April 26

    Lol reminds me, I had a good old fashioned basement camping billy earlier today for the first time in foreve. It actually backfired on him pretty badly. First chase got us 2 full gens done. Then once he'd downed his victim and took him to basement, he sat just outside face camp range and waited. The other 3 of us all sat on different gens and worked them through the hook timer, popped all 3 just before the sacrifice popped and got a 3 out.

    Post edited by HoodedWildKard on
  • Mr_K
    Mr_K Member Posts: 10,497

    Were the survivors spaced far apart or close together? If you down a survivor and another is right there, why not chase the other?

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,069

    Nah, not every Billy plays like that. Granted, BIlly-players become overall more unlikeable since he got buffed, simply because before only people who did not care about winning and more about nice curves played him, so they were mostly very nice. But once he got buffed, the unpleasant people started to play him, but it is wrong to say that all Billys are like that.

  • drag27
    drag27 Member Posts: 255

    the same way you survivors are terrified of the fabled tunnel/slugging everygame. Survivors give the same treatment to their fellow gamers for the same thing. killer cant help if you feel "miserable" because of how they're playing. bring DS if help with tunnel, if you refuse to bring those certain perks then dont come crying about tunneling or slugging

  • Unequalmitten86
    Unequalmitten86 Member Posts: 544

    infectious fright is incredibly broken. You don’t even need to look at the killer and scream. It needs to be fixed.

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,069

    Infectious is fine. The problem is more that slugging is too good. Slugging provides exactly the same amount of Map Pressure like hooking does. And with the right build, you will not even miss any of the Benefits of hooking (e.g. if you dont run Pain Res or PGTW, you will not need to hook).

    However, depending on the Build and on high mobility Killers, Infectious can become a problem. If paired with Distressing (since the high mobility Killers have 40m Terror Radius, with Distressing their Terror Radius is massive) and especially Anti-Healing Perks like Coulrophobia, it makes it basically impossible to pick up Survivors, since you will be nearby if you just picked someone up from the dying state, which allows the Killer to slug and just go after the next person.

  • Galafure
    Galafure Member Posts: 74

    It happens every 2 out of 3 games. So you have no idea what you are talking about.

  • cogsturning
    cogsturning Member Posts: 3,139

    Infectious isn't the issue. As Aven said, it's the high mobility killers that are. It's also certain players using it a certain way. I sometimes use Infectious instead of Lightborn to avoid sabos, and for info for next chase. I've never used it to slug.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,446
    edited April 19

    I know you're right, Aven. I think I'm just unlucky with Billy to have such a sour opinion. I actually disliked Billy when he was weak with overheat because I swear the Billy's I had would get upset they were playing weak killer and end up getting mean, like old flashburn Wraith so nothing changed for me with his buffs :(

  • TamaraLatte
    TamaraLatte Member Posts: 68
    edited April 19

    There's definitely been a video or something, all of the Blights tonight were doing it. So strange.

    When I asked what it was about, they said "not thinking" whatever that means..

  • UnicornMedal
    UnicornMedal Member Posts: 1,964
    edited April 20

    Always hate this. It happened as early as Wraith's rework too. Suddenly the fun bing bong man went away and everything was a race to the finish.

  • Galafure
    Galafure Member Posts: 74

    It's all a race to finish….. Unless the killer wants to slug for 4 mins to deny hatch. Or work with a survivor for, I have seen 15 plus minutes of it in a match, because they couldn't down them naturally. Then, weirdly, the race stops. Gotta win.

  • radiantHero23
    radiantHero23 Member Posts: 5,099

    To answer the question, yes. Yes, there has been a video on how good deathbound is in the current state of dbd and the killer that it was being used on was Billy.

    Very well known content creator, so not unexpected that people replicate.

  • Your_Dad_Playing_DbD
    Your_Dad_Playing_DbD Member Posts: 60

    People quitting and screwing over their team is a way bigger problem than slugging

  • Your_Dad_Playing_DbD
    Your_Dad_Playing_DbD Member Posts: 60

    What do you mean “as always killers will treat fellow gamers like trash”? Care to explain?

  • Wiccamanplays
    Wiccamanplays Member Posts: 297

    Slugging Billy has been a pretty strong strategy since his rework, you see it a lot in comp play and I guess at higher MMR it might show up more often. Of course it doesn't work very well if Survivors are co-ordinated, have certain healing perks or Unbreakable, or if they spread out and Billy struggles to apply pressure efficiently, but in the chaotic, selfish mess of the average solo q game I could imagine it being decent. It does also the benefit of avoiding some of the really strong perks that trigger from Survivors being hooked like Fast Track, Resurgence, Decisive etc.

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  • Mr_K
    Mr_K Member Posts: 10,497

    If a killer downs a survivor but has to travel across the map just to find another survivor, do you thing hooking would be the better play then? Or is it always the better play?

  • Neprašheart
    Neprašheart Member Posts: 454

    I have noticed a couple YouTube video recommendations with titles along similar lines if I recall correctly, and as you do probably know, streamers do have a huge influence on how does the playerbase operate and play the game,

    All of them had titles heavily promoting slugging and intentionally avoiding hooking, generally speaking.. Which means in the majority of cases where a hook would've been far more beneficial.

  • Abbzy
    Abbzy Member Posts: 3,268

    Hooks arent so benefical tbh like camping id thing of past and proxy camping is only worth when survivor is almost in second stage or dead so you secure it or get trade or if you want/need that get down from trade but go to finidh him off.

    Hooks give survivors things like dh and many other perks that are very good and can be weponized even perks like ds so slugs are better for slowing survivors down especialy when more people tunnel so antidlug perks are used less than antitunnel/antihook perks and in some situations slugs beat hooking even when that hook looks good.

    Spreading hooks is worst because killer gives survivors more time and lets them set perks like dh, deliverence which will burn him later but how someone plays is his choice, these strats exist because they are legit if they werent they wouldnt be possible like facecamping nowdays (endgame doesnt count for this for correctors).

    Slugging 4 survivors isnt easy and for billy this means only two things solid skill level from player who is killer because billy id onemof hardest killers in the game with his power and second is map choice because billys mobility depends higly on map so if map is like larrys,rpd his slugging potencial is way worse.

    Billy is strong killer very strong but he is higly map dependent compare ho other top killers especialy his mobility.

  • Fenril
    Fenril Member Posts: 89

    There is a brazilian player that streams and usually play like this very often: Sanry.

    He has a YT channel as well, although he uploads a variety of different matches in his channel (not only Billy gameplays) but as far I know, he is a Billy main that often plays with this build.

    Maybe that's why it's become popular? I mean, I play in SA server and am brazilian myself, and here is popular as f… It's really frustrating. ¯\_(ツ)_/¯

  • Reinami
    Reinami Member Posts: 6,844

    Slugging is going around again because of fast track, its just yet another thing that survivors get when you hook them. So if you just don't hook survivors you don't have to deal with:

    • DS
    • DH
    • BT
    • Basekit BT
    • AFC
    • Fast Track
    • Kindred
    • Resurgance
    • We'll Make it

    Whereas with just slugging there's only a handful of perks you have to deal with, and they are far less common than the ones above. So its simple math.

  • BongoBoys
    BongoBoys Member Posts: 1,093

    Hot take IF promotes slugging to much and should be reworked to only work on injures make it a spread the pressure type perk

  • cogsturning
    cogsturning Member Posts: 3,139
    edited April 26

    At this point I have to agree, this perk is now being used almost exclusively by people who full-team slug in my survivor matches and it's become a problem. They could just shrink the radius, so it's an anti-sabo perk. On some maps, with a killer with a large TR, it's basically unavoidable.

    Post edited by cogsturning on
  • HoodedWildKard
    HoodedWildKard Member Posts: 2,425

    You must hate going against a killer using spies from the shadows.

  • Mrpugalug916
    Mrpugalug916 Member Posts: 10

    Theres nothing wrong with slugging at 5 gens my guy. It puts pressure on the survivors from the jump. Why would we make it easy for you when you already have your hand held with your perks in baby's first pvp game as survivor?

  • CrypticGirl
    CrypticGirl Member Posts: 1,642

    Killers already have it easy, what are you talking about?

  • MDRSan
    MDRSan Member Posts: 776

    Killers don't want to deal with the hatch so they slug for the 4k.

    Killers don't want to deal with survivor perks or mechanics around hooks so they just slug.

    Sounds to me like some killers just don't like playing the game as designed and want to cheese their way to easier, low effort, steam roll victories.

    At the end of the day, it's just backfilling an excuse to play like a jerk. They were always going to slug from the get go - this week's excuse just happens to be fast track.

  • Reinami
    Reinami Member Posts: 6,844

    Survivors don't want to deal with ghoul so they just DC

    Survivors don't want to deal with any killer mechanics so they just complain until they get basekit changes.

    Sounds to me some survivors just don't like player the game as designed and want to cheese their way to easier, low effort, steam roll victories.

    The point is, you don't get to dictate how people play the game, if you don't like how they are playing the game, learn how to counter it. If the way they are playing the game is so powerful that it is uncounterable, then you need to be complaining at the devs, not the players for using it.

  • MDRSan
    MDRSan Member Posts: 776

    If only there were a forum where we could discuss our concerns with the way the game is designed and how some players are abusing it…

  • Reinami
    Reinami Member Posts: 6,844

    But right there, your last statement is already incorrect "players abusing it". Nobody is "abusing" anything. They are playing the game within the rules of the game, the problem is you just don't like it. Which is fine, but you are blaming the players.

  • Reinami
    Reinami Member Posts: 6,844

    Players do make choices, but why is it a player's responsibility to play in a certain way that you like? This is like complaining about people "camping" in call of duty. Or if i'm playing chess should i not take your queen if you leave it open because its "unfair" or "unfun" to lose your queen?

    The point is, looking at tunneling as a strategy, one of 2 things is possibly true. Either:

    1. The strategy is hard for you to counter and you have a tough time against it. If that is the case, then as your opponent, would it not make sense for me to exploit a weakness in your game? If i'm playing against another team in football, and my team recognizes that your team does poorly if we just run the ball, does that make us "cheap" or "unfun" or "unfair" if we run the ball every play? At that point, the onus is on YOU to get better and learn the counter. If you can't do that, then you will continue to be a victim to it forever.
    2. The strategy is extremely powerful and very difficult, or perhaps even impossible to counter. If this is the case, then why would someone not use that strategy to win? If the strategy is so good, that it results in me winning all the time, and i'm trying to win, then i would be foolish not to use that strategy. If that is the case, then, and by the way i would agree with this, the strategy is too powerful, and needs to be changed to either be weaker, or not possible by the developers. But, until that is the case, and as long as it is still within the rules of the game to do, then the only person you should be blaming is the developers.

    Blaming players for playing the game is never a good strategy.

  • Reinami
    Reinami Member Posts: 6,844
    edited 5:08PM

    RIGHT, which should tell you something, it means that maybe the strategy isn't as uncounterable as you think it is. Or, because the devs realized its hard and its not a simple problem to solve (hint: its not). But the devs are the devs, they could easily announce tomorrow that tunneling is a bannable offense. But they don't which should tell you something.

    As i always say in these discussions btw, i think tunneling is bad for the game.

  • Valuetown
    Valuetown Member Posts: 959

    For every other game you listed here, both sides are on paper even in power level. Football: 11 players on the field for both sides, both take turns with the ball. Chess: both sides have identical pieces. Call of duty: all items can be used by all players.

    For DbD, this is not the case on purpose. This invalidates all your examples. Also, the amount of resources survivors have for self reliant anti-slug is miniscule: Conviction: requires a completed heal on another survivor, you will go down again anyway. Soul guard: requires a revealed hex, so you would have to play at a disadvantage for whatever the hex does. No mither: you are broken for the entirety of the trial. Boon: exponential: requires totem RNG, only within a certain radius, killer can take 1 second to snuff totem. Unbreakable: you can only use it once, then it's gone. The only one of those with zero strings attached is unbreakable aka the only reliable anti-slug comes down to one perk. Yes this is totally the equivalent of someone leaving their queen unguarded, yes indeed (sarcasm).

    I think you're right about not blaming players for using strategies to win, but when it goes so far that a majority of these players aren't even doing it to win, they're doing it to make the other team miserable, at what point do we have an ethics, integrity, and sportsmanship problem?

  • Negatron
    Negatron Member Posts: 14

    welcome to DBD. where the devs dont care about the survivors they dev this game for meta coveting sweaty try hards. I mean think of about it, they created auras because people are too stupid to play hide and seek

  • Reinami
    Reinami Member Posts: 6,844
    edited 5:36PM

    But you see the problem you have created. You can't create a set of made up fictitious rules that the game knows nothing about, and then expect another anonymous player to abide by those rules, especially when those rules are by definition subjective and different for each player.

    Content creators, even ones i don't like (i won't name them) have tested this with polls and shown that people can't even agree on what the definition of tunneling even is.

    In terms of "most players not playing to win" that again is a failure of the devs for not creating either a proper matchmaking system that can actually match players correctly, or by creating a ranked mode where the people who care about winning can play.