Kill Switch update: The Mastermind has been Kill Switched due to an issue with Virulent Bound. The Mastermind will be re-enabled once this issue is fixed.

http://dbd.game/killswitch

Fast Track and perk activation requirements

cogsturning
cogsturning Member Posts: 3,160

The dev notes for the Fast Track changes look like this:

Screenshot_20260428_144449.jpg

Some people argued the permanent progress was too much, others said it punished killers for completing their objective. The first part stayed, the second is gone. According to these notes—despite the criteria for activation being the same for years—Fast Track was changed because the survivor should have to perform a useful action to gain a benefit instead of acquiring it through their opponenet's successes.

But what about other perks that activate not just through passive inaction, but through opponents moving their objectives forward, like Fast Track did with hooks? Is it really fair to be rewarded for failing? Coup de Grace, Fire Up, Rancor, Deadlock, Wretched Fate, Batteries Included, Bitter Murmur, Cruel Limits, and Dark Arrogance are all perks that activate from survivors completing generators. Is that fair? Should you gain things like vault blocking, aura read, and action speed increases because opponents did things correctly? Or is it somehow fine when a perk is weak or unpopular, like Fast Track previously had been?

«1

Comments

  • Dinadin
    Dinadin Member Posts: 318
    edited April 28

    Fast Track is dead again, cause devs are out of touch with the game (and killer cries are their only used feedback).

  • ArcT
    ArcT Member, Alpha Surveyor Posts: 289

    That's not true.

    There's like seven hundred rules for survivors have to play and anybody who doesn't follow the killer rulebook for survivors deserves to be griefed, BMed, and abused, in match and out.

  • OmegaXII
    OmegaXII Member Posts: 2,438

    Because Fast Track PERMANENTLY speeds up Survivor's Objective by doing NOTHING.

    This is a serious problem because the faster the Gens, the higher the chance you escape. So bring Fast Track = More Escape.

    All those perks you mentioned do not speed up your progress to win the game, that's why they're fine.

    PS: Seriously, I can't imagine anyone with decent hours actually defend Fast Track.

  • TheTom20
    TheTom20 Member Posts: 712

    Deadlock is not permanent it's temporary.

    Permanent would be if the gen remained blocked for the rest of the trial.
    Fast track removes that progress forever deadlock dose not block a gen forever

  • ChaosWam
    ChaosWam Member Posts: 2,148

    Man, all those downvotes for an objective fact.

    And people comparing it to Fire Up and NoeD are forgetting that NoeD can be cleansed and Fire Up's effect isn't gamebreaking and usually relies on stacking other perks.

    Where as with Fast Track, you're getting free gen repair for doing nothing and it can't be reverted. I abused it with Stake Out for this very reason. I don't mind at all there's more the survivor needs to do to get that powerful of an effect.

    That said, I would still like to see Stake Out just not work with perks like Fast Track and Hyperfocus.

  • Rickprado
    Rickprado Member Posts: 1,051

    TBH, i quite lost faith in this forums. I discuss with those i feel that might be productive and that's it. I and others have been receiving downvotes even when saying obvious thing - even neutral stuff that doesn't revolve around balance.

    People have been defending absurd, specially after the 9.2.0 PTB. Hope the devs at least have good sense in what is good feedback and what isn't.

    Comparing Fast Track - maybe the strongest survivor perk before the today patch - to perks like Fire Up or Cruel Limits is absurd. Even for Deadlock there is a very common counter that makes the perk almost useless.

    If the fact that Fast Track were on 100% of the matches on Hens "No Rule" tournament is no argument, then nothing will be.

  • PetTheDoggo
    PetTheDoggo Member Posts: 2,381
    edited April 28

    1 fast tracked was not an issue, 4 fast tracks was huge issue

    This type of trigger is simply problematic on survivors with how easy is to stack it. I think change to the trigger was good, but % should be higher imo.

    You just can't have triggers in type of "whenever something happens on map" for survivors, because it's impossible to balance.
    You know how broken Inner healing would be if it was "whenever totem is cleansed" as Secret Project has it.

    On killers you need to balance perk for 1 player and you just have to deal with classic Nurse vs Trapper problem.
    On survivors you can't balance global effect when survivors can you use it once, or 4 times. You do it by making it personal trigger, so it becomes more limited resource.

    Only other way is to simply make the effect weak….

  • random1543
    random1543 Member Posts: 683

    -adds to list of things killers got nerfed because of instead of accepcting the perk, they went and had a big whinge about it-

    Boy I love the community 🥴 maybe surviours should go whinge about turn back the clock. No new shiny things for killers either.

  • Crowman
    Crowman Member Posts: 10,212

    If you want the game to be balanced for solos then the power level of solos and swfs needs to push closer not further. Having a perk like Fast Track exist where it is too strong in swf is simply a problem for the entire game.

  • ChaosWam
    ChaosWam Member Posts: 2,148

    What about Skull Merchant?

    Or release Kaneki?

    Or old Eruption?

    Or thanatophobia, ruin, facecamping with bubba, off-the-hook downs, gen kick limits, the call of brine/overcharge combo, ultimate weapon, STBFL's M2 change…

    There's more than those but I hope I'm making a point here. Unbalanced things deserve to be complained about. If TBTC is broken, it should be tuned. That said, I don't think TBTC is broken because it requires LoS and the regression isn't that much.

  • terumisan
    terumisan Member Posts: 2,407

    so cripple swf? but everytime someone advocates it people start whining how we shouldn't punish people for playing with their friends

  • QwQw
    QwQw Member Posts: 4,694

    Good, now lets move on to nerfing the rest of the meta perks across both sides so that people actually have to use their brain to play.

    Oh, and btw, the perk is still good, just not absurdly busted anymore

  • random1543
    random1543 Member Posts: 683

    Killlers had a spree last year with getting things they dont like getting nerfed or just straight up removed. Most recently killers have been the vocal side that's been able to get things changed / canned based on just complaining.

    Side note but ken is horrible example of survivors complaining and something getting it nerfed bhvr dug their heels in for months with that killer to do even minor changes and he still needs them.

    I don't think TBTC is broken but I also don't think fast track was to the extent people where complaining about it. I have honestly not seen a match in pubs where fast track is this insanely broken perk like people make it out to be.

    "guys fast track made me loose the game"
    -shows match with 4 BNP toolboxes or multiple deja vu which would of effected gens way more-

    or all the short content of "Fast track is so op guys" meanwhile its always clip where killer is not even trying and they are doing it for the clip OR clearly other gen perks are doing the heavy lifting.

  • cammoking123
    cammoking123 Member Posts: 72

    Are there even anymore meta perks? Honestly, it feels like BHVR is afraid to give either side strong perks.

  • Rickprado
    Rickprado Member Posts: 1,051

    Its where the real power of perks and killers is shown.

    Hag is top tier against bad players in SoloQ. Should Hag be nerfed?? SoloQ just needs Kindred basekit and that's it.

  • ChaosWam
    ChaosWam Member Posts: 2,148

    An eye for an eye makes the world blind.

    Stop thinking in Us VS Them and think about the overall health of the game. I say Fast Track needed this change because I used it first hand and could see it was not healthy.

  • cammoking123
    cammoking123 Member Posts: 72

    Define what you mean by the "health of the game". Because you can argue something like Fast Treck (pre-nerfs) was needed in DBD. Survivors don't have the snowball potential killers do. Killers can play bad and still win a game. If you lose one of your fellow survivors at 3 gens then the killer has basically sealed the win. Imo, survivors need something that can swing a game the way killers can. Because the idea that a game can be over at 3 gens just cause you lost one teammate? That's bad game design.

  • Mr_K
    Mr_K Member Posts: 10,510

    You do know there are 4 survivors and 1 killer right? If all four survivors ran old Fast Track, one hook by the killer gave survivors 9 tokens total. 1 hook and the killer can lose 9% progress across the board. Kind of does sound like getting punished for doing their job doesn't it? Sounds like it would be better to slug survivors instead of hooking them… Maybe it's a good thing to not punish killers for hooking instead of slugging.

    This change simply gave the tokens to the survivor than goes for the save. It's basically a refund to not hold M1 on a gen but instead help a teammate.

  • ChaosWam
    ChaosWam Member Posts: 2,148

    And that somehow makes it okay to have perks that have no counter on the non-power role?

    Killers have a bigger snowball potential because they're the power role. And survivors have a massive advantage if they play well. You have good points on the game's flaws, but you can't fix flaws with perks. That needs base game adjustments, not bandaid fixes that create issues.

    A good example is how long Borrowed Time was in the meta until it became partially base for the game.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,883

    " Killers can play bad and still win a game."

    Oh my. I think I might have laughed a little at this one. This doesn't remotely hold any truth.

    image.png
  • SOULWARRIOR71K
    SOULWARRIOR71K Member Posts: 526

    What’s being missed here is that the new version is effectively pointless. You will end up losing more time than you gain back by having to run across the map to maybe make the save, running back to your gen and then having to hit a great skill check. 5% is about 5 seconds saved but you spent more than 5 seconds to charge the token. If you just stay on the gen and let’s say use a toolbox, why would you even run fast track at that point?

  • cammoking123
    cammoking123 Member Posts: 72

    What did I say wrong? Go on, tell me. Don't act like it's not possible to play terrible and still get a four man slug. I do it all the time. I see streamers do it all the time.

    Meanwhile survivors can't play terrible and expect to finish all five gens. That's just not something that happens. But I see you're way to biased to ever admit this.

  • ChaosWam
    ChaosWam Member Posts: 2,148
    edited April 29

    NoeD can be cleansed
    Batteries has a range
    Rancor only effects the obsession and is active at the endgame
    Deadlock isn't permanent


    Are we playing the same game?

  • MechWarrior3
    MechWarrior3 Member Posts: 5,883
    edited April 29
  • BongoBoys
    BongoBoys Member Posts: 1,131
    edited April 29

    Still by your own definition "permanent" and rewards for failing your just looking for ways to justify your one sided bias

  • ChaosWam
    ChaosWam Member Posts: 2,148

    Wasn't my definition of permanent, that's quite literally YOUR definition of permanent you're trying to push. Fast Track gives permanent progression akin to how BNP works.

    And for the record,

    Screenshot 2025-09-01 135959.png

    Keep claiming I have a bias.

  • cammoking123
    cammoking123 Member Posts: 72

    Okay, sir. I think you're just really, really, really, really, bad at this game. Getting a four k despite playing a bad game should be a common experience for any killer. But it seems like you're very bad at DbD.

  • ChaosWam
    ChaosWam Member Posts: 2,148

    I still think the elusive situation was such a missed opportunity, so I'd have to agree with you there.

  • SoGo
    SoGo Member Posts: 4,574

    People complaining about perks "rewarding losing" and "supporting selfish gameplay" should get their heads out of the clouds.

    So what if you gain a small benefit to offset the fact you are losing hard? If you are losing that hard, then not even Rancor is saving you. If everyone goes down 5 seconds into a chase, not even Fast Track can save you.

    Fast Track was strong. Sure. But the theme was never the issue because this perk was like this for years. The BNP effect was the issue.

  • Leon_van_Straken
    Leon_van_Straken Member Posts: 663

    The big problemof fast track is not that it does punish Killers for success, the problem is Killers which go out of their way to tunnel are getting punished for it.

    As Survivor main which is guilty of hitting great skill checks quiet often (9/10) Fast Track was a good perk for me but I have to say if the best counter for a perk is to tunnel the hell out of me or my mates something is wrong.

    I think most of you which aren´t blindly follow the "BHVR caters only to one Side" train will agree that perks which promote unhealthy game styles shouldn´t be meta.

    I would prefer fast track if it would give more tokens when survivors are hooked in a row not if the Killer goes out of the way.

  • TicTac
    TicTac Member Posts: 2,915

    You can make this argument about Shoulder, things like Slippery Meat + luck offering, even Power struggle. But Fast track doesnt need an swf. You didnt need coordinated play to get value from it. I think you confuse swf with 4 good players. Bc bad players couldnt get any value of it if the killer isnt nice and spreads hook.

  • AGM
    AGM Member Posts: 903

    They nerf 1 clearly overtuned survivor perk and some people are hysterical, meanwhile survivors just got another brand new base kit feature to see your teammates perks and people are still complaining that the devs only listen to killers? This is absurd.