http://dbd.game/killswitch
Bloodpoints earned per match needs to be boosted
At this point the grind in this game (not a free to play game either) does not justify the paltry amount of bloodpoints that are earned in normal matches. Bloodpoints earned don’t need to be boosted to Blood Moon levels but the event, just like the anniversary, puts into perspective how low the normal bloodpoint earnings are.
Let’s look at it this way:
- There are so many characters now with an ever expanding roster that grinding everyone for 3 perk tiers takes a lot of time
- Once you have done that, you probably want to prestige a character, again a lot of time
- Tome challenges are kind of obsolete, and the new daily challenge system rewards you simply for playing the game. So you earn a little bit of extra BP to put towards….prestiging characters
At some point, all there is to do in this game is choose who your next prestige 100 is. And although the new rewards were a nice touch, they do not justify the grind. It’s not like you get a fourth perk tier for p100, it’s all cosmetic.
There sometimes seems to be a logic put forward that increasing the BP gains would mean people play less but honestly this is surely disproven at this point? Higher BP gains motivates people to play and as stated already, with so many characters in the game it’s not going to quicken up what you can do with the BP that much. People aren’t suddenly going to have 10 P100’s in a week.
Is there a worry people would get too many items? In my games people only bring Medkits, toolboxes and then flashlights anyway so I don’t think it matters at this point.
Just a theory too, but increasing the bloodpoint rewards would probably make tunnelling/ early elimination and rough killer games feel less bad. Even knowing you’re getting something as low as 20K minimum for at least starting the game and seeing it out would maybe encourage people not to DC and make rough games feel less bad.
Please BHVR give us a few more crumbs of bloodpoints!
Comments
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Even with a multiplier of 6 with Blood Moon, BPs gains felt… not insane? I think they could boost them to a permanent 2-3 times.
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As someone who is still checking off the last few stragglers from the list of non-licsensed content, the BP gains during bloodmoon very rapidly outpaced unlocking iri killers/survivors. I had more issues with Bloodweb clutter and atrocious RNG keeping me away from my favourite addons. I suppose it made me experiment with different builds but it was still super frustrating.
I'd like them to shift around BP gains. Chase should reward more than it does. I got hard tunnelled last night by a Blight that went so far as to hit me on hook repeatedly until I was unhooked, only to chase again. Not sure what I did to deserve that, but coming out of a match where my suffering netted 5 gens and a 3E shouldn't give me sub 20k.3 -
Yes!
… they could boost them to a permanent 2-3 times.
They should rethink the base gains at this point.
Sure, we got more events and 2v8 which always have BP boni, but the amount of survs and killers to level up needs to be improved on a base level.
As always - especially for new players!
Longtime players usually have everything unklocked.
But if you start new at this game now… uff
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I don't think inflating the bloodpoint economy even further is a good idea. The game is still suffering from the last BP inflation updates.
Back then, bringing strong addons or items was something few people did on a regular basis. These strong items weren't so readily availible for a majorty of players, so you'd think twice before using one of them.
Nowadays, almost everyone has literal stacks of iridescent addons and the like.
While I do agree, that the grind is really bad, it's by far not as bad as it's been. Maybe we've already gone too far and addons and items are no rarity anymore. Then, however, I have to ask: do we even need offerings like the black ward anymore?
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They should bring back the BP bonus side missions of WGLF and BBQ as basekit elements, to help steer the game towards a healthier and more rewarding gameplay.
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I wish cap wouldn't be per category but rather just cap total BP you can get per game, but it won't matter in which category.
There are simply games where you only get to chase/do gens and it doesn't really make sense to get punished for it with less BP.
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I think we currently get a lot of BP.
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To be fair, if you don't think there's enough to justify going for P100… don't do it? It's an opt-in grind for people who want something to work towards, not a requirement.
The actual day-to-day usage of bloodpoints really isn't an issue anymore. It used to be, back when I started playing, but just getting enough bloodpoints to keep your main characters topped up with consumables like addons and offerings is pretty automatic these days- between all the various sources of BP that are readily available at any given time, BHVR give BP out like halloween candy compared to how it used to be.
Though I will say that…
This is a good idea, people like getting more BP and rewarding them for playing healthily in a match with more of it is a solid idea. It won't fix everything on its own, but it'd be one strong layer.
Probably make the survivor one a little more standardised than old WGLF, though. BBQ is really basic gameplay, WGLF required a little more. Not sure what to replace it with, however.
One of the best features of the anti-tunnel PTBs was the stacking BP bonus for fresh hooks, bringing that into the game alongside some equivalent for survivor would be something to look into in general.-1 -
Some things in games should be aspirational i.e. p100, but getting characters to a normal play baseline (unlocking all 4 perk slots, tier 3 perks) takes way too long.
The perk slot unlock through levels 1-15 needs to go away entirely. It's a silly relic of the past that doesn't serve a purpose for the overwhelming majority of players. All it does is introduce pointless friction on content releases.
I don't know what sort of technical lift is involved with a perk tier rework, but I would think adding perk nodes to bloodwebs would solve the silly tier 1, 2, and 3 grind. Nobody is running tier 1 or 2 perks. I couldn't even tell you the values of any tier 1 or 2 perks, and I've been playing since 2018.
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Everything needs to be boosted. They did make scoring events better, but now we're back to pitiful gains now that the gameplay has caught up. The changes they made to the Rift still needs to be addressed. It's not very well hidden how predatory it is—20 trials per level? I'd like to see any developer sit through that and claim it's perfectly fine.
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this is the way!
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Going from the blood moon back to the normal game felt like getting hit with a brick. There needs to be some sort of permanent multiplier.
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The economy is dead and its been dead since 6.1.0 the whole concept of it was you never gained enough bp in a match running your killers best addons to regain them even at level 50 now as long is its not double iri you can get enough bp to run as much of your best addons as you want as long as you reinvest if you have a decent stockpile buffer to account for bad rng
Having it like this now makes the progression worthless and prevents the devs from making strong but rare addons while in the past you actually got rewarded with cosmetics and strong addons and offerings by grinding allowing the game to be more casual since you could run whatever flavor of bullshit your side had for 1 match and basically win the progression is at the point where I question why it even exists and why we dont just have infinite addons since there is no friction preventing you from running your killers best addons unless they happen to be double iri
The progression in dbd needs a serious overhaul because at this point its basically grinding to grind1 -
I've been hoping for them to release a system for a while to discourage disconnecting during a match that would help resolve part of the BP per match issue as well. Something along the lines of "the more games you play the more you earn" with a cap at like 1.5x (not including point boosting offerings). As long as you play matches on either side it slowly goes up until it caps and when you d.c you get your normal match penalty and a penalty to your multiplier. Something like 1x → 1.1x at 5 games played no d.c → 1.25x 10 games played no d.c → 1.5x 15+ games played no d.c. Reset the multi when a new day rolls over or when X hours pass that you've not been in a match.
-1 -
I'd even take simply doubling the blood point cap or removing it completely. It's not like hackers can't just give themselves a billion blood points anyways
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yeah, plus having 700k blood points and upgrading only 12 levels is honestly an insult.
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the way I took a huge break from playing bc the BP felt so.. slow and draining especially when killers are hard tunnelling people out of matches. (Which is mostly me ngl. AND having my teammates work with the killer time to time.)
It’s hardly worth it, I miss bloodmoon so much 💔 🫡 Leon will have to wait to be p100 for awhile..
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Ive managed to grind a decent amount of p100s. But nowadays my current bp gain would be about 1 - 2 prestiges if i played alllll day. Events and game modes are the only times you ever actually reach p100. And if new players wanted to join, barely knowing how to play, barely any perks to use, they constantly lose most of the time, and would gain maybe half the usual bloodpoints so at most if a new person played all day theyd get 1/2 a Prestige. And if they were trying to unlock many characters perks, thatd take weeks of playing every single day for very long periods.
It is extremely slow. For new players And veterans.
Since the bloodmoon event ended i haven't had a single reason to play dbd, waiting for 2v8 because
- The regular bp gain is barely rewarding
- The rift is over with no new quests
- No big bp bonuses
- No daily login rewards
- No new cosmetics
- No new updates
- No new achievements (finnished em all)
until 2v8 hits with the new rift and adds Hudson.
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Not only the BP gain needs to be looked at but also add-ons need to be looked at.
There are killers that feel like you gimp yourself without specific add-ons and there are add-ons that are interesting but way to rare.
Add-ons need a serious rework. An add-on for a killer should be something you take to compliment your build or change your playstyle not something you should take to make the character feel well designed and balanced.
I only play Michael with scratched mirror cause that's how I enjoy playing him but since it's an iri I just don't really play him all that much. I did a whole prestige on him the other day and I got like five mirrors.
I ain't gonna make a whole prestige worth in BP in these five games.
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An entire prestige is roughly 1.1m BP currently, so 700k is over half of a prestige (25 levels). It's not nearly that bad. It is slow without an active event or higher tier point offerings, but it's not that slug fest yet.
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If people want iri addons, they will get it. Especially on p100 character which has 2 iri addons per bloodweb.
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The queue bonuses also seem to have gone down a lot in recent times, it used to be that the minimum was usually +25%, but now it rarely goes above +10%. In 2v8 the survivor queue bonus is looking pretty sad at the moment too. All in all the grinding feels awful, you need to play at least 4-5 hours to get a prestige level. Sure not all your characters need to be p100, but when you play multiple survivors or killers, your bloodpoints get stretched pretty thin. At the very least, BP gains should be doubled across the board, and they should also give a bonus to players who still try in a losing match, because coming out of a miserable drawn out game where you know you had no hope with only 15k points feels really bad.
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