http://dbd.game/killswitch
DS should be at least 10 seconds against high mobility/S tier killers
Discuss/Downvote.
Comments
-
DS should be at least five seconds minimum in general, and OTR should just be pure information black-out instead of endurance.
9 -
10-40 secs stun that can be used aggressively just for daring to pick a killer with mobility?
Yeah no thanks
Even if this only applied to nurse that’s still far too harsh, 10 seconds is a god damn eternity.
6 -
DS can't be used aggressively since you cannot force a killer to pick up.
-4 -
CJ tech, lockers, slow/medium vaults, wesker, dredge, and springtraps power.
3 -
CJ is not used for grabs, the rest require you to actively chase the target, which means it's being used defensively.
6 -
fair enough cj inst normally use for grabs but it can be if you’re using ds aggressively to body block and takes hit for the rescuer.
All the other things still apply if like I said the person uses the ds aggressively (instead of running away using it to protect the teammate that farmed you in front of the killer)
Ds can, and absolutely gets used in aggressive manners to punish the killer for trying to go for someone else but the person with ds and basekit bt can just throw themselves at you and be an obstruction, they when they inevitably go down because they wanted your attention so bad they the killer get hits with ds at 53 secs, and everyone points and laughs because you clearly tunneled that guy.
1 -
10 is a bit much but it should be longer. It's useless against ranged or mobility killers as is.
6 -
5 seconds maybe 6 if we’re pushing it, countered or not countered by enduring, doesn’t matter.
5 seconds was the gold standard, I don’t why they ever reduced it to 3.
I mean low tiers would struggle but the sky is blue and water is wet.
5 -
All the other things still apply if like I said the person uses the ds aggressively (instead of running away using it to protect the teammate that farmed you in front of the killer)
No, because you can just slug 'em out, and then it benefits you more than them.
And how is someone going to bodyblock from inside a locker!?
2 -
I would prefer DS to activated twice, because it should be an Anti Tunnel Perk.
Right now it feels like a "Oh he used DS now I can tunnel him out" card.
10 -
Honestly sounds like the best change for the perk.
3 -
Are you kidding? Remember the killers pulling their hair out when it was only 5 seconds. The drama of it would be fun to watch though.
0 -
10 seconds does seem a bit too long, but it should definitely be possible to activate it twice per match if it really has to last 4 seconds
3 -
ds should be removed since killing is a killers objective
-8 -
10 seconds is too long, but it should be at least 5 seconds. And honestly, some other things as well. Like working twice (DS is a mild inconvenience for most Killers anways and the tunnel is free after the second unhook), giving Haste or better ways to hide after using it, not running out while chased (this one is especially funny, because all people say it should not be used aggressively, since it is an Anti-Tunnel Perk, but when someone gets tunneled for too long, it runs out…).
Obviously not all at once, but it is pretty bad for what it is supposed to do. (Not saying that DS overall is a bad Perk, but an Anti-Tunnel Perk should be a middlefinger towards the Killer, not a slight annoyance)
EDIT: Since the title says "against high mobility S-Tier Killers" - I would not mind if DS works better against strong Killers than weak Killers. A Ghoul should be stunned longer than a Trapper for example. But then someone needs to balance this and I dont know if BHVR would be able to do this. I remember their difficulty ratings back in the day with Billy being classified as Easy and Wraith being classified as Intermediate for example… So not sure if they would be able to balance a Stun Timer based on the Killer player properly.
5 -
Why not just deactivate the killer power for some seconds? If a Blight cant sprint, you can get away. But it doesnt hurt a Trapper that much.
-1 -
Ehm, lockers still do exist.
-3 -
I want you to do me a favour and spend at least 5 seconds thinking of what a killer could possibly do against a survivor with DS, sitting in a locker.
6 -
they need to revert the nerf from 8.0.0 and bring back the 5 second stun. patch 7.7.0 5 second stun DS was perfect since it was an actual threat to almost every killer and it didn’t have the busted things from the past like being able to use it in endgame or doing a gen without deactivating it. if the devs don’t want to return the 5 second stun, i would opt in for it being a 2 times use perk instead of the current 1 time use. as others have stated, it just puts a massive target on your back once you’ve used DS on the first unhook since the killer can freely tunnel you off of second hook with no worry of another DS.
I’m pretty sure they’ll never do a dynamic stun duration depending on the killer because they’ve gone on record saying they don’t want certain perks specifically countering certain killers (even though vigil still hard counters freddy to this day).
-1 -
Didn’t BHVR at one point had DS at 5 seconds? I would love for it to be 5 seconds again.
I can’t remember if this was true or not, but I hope they make adjustments to the perk since they have all but scrapped the anti tunnel changes.
3 -
5sec was good, no idea why they turn it to 4 but well at least is not 3
0 -
Antigen shoud be removed since gens are a survivors obejective.
6 -
Killers should be removed since surviving is the survivors' objective.
2 -
gen regression exists to slow the game in order for the killer to kill since pallets weapon wipe and sprint burst on hit exist
-4 -
If I remember right it was originally at 3 but since enduring effectively made it useless (it actually effected it back then) they buffed it to 5 with the promise to revert it once enduring didn't effect it
We had 5 second ds for so much longer after enduring got changed
Personaly i think 4 seconds with a 8 second power disable would be the sweet spot
2 -
DS exists to slow down a tunnel in order for survivors to survive since easy 3v1 wins exist.
Would you like to keep going?
2 -
first 3v1's aren't easy 2 if a survivor is put in a 3v1 situation they messed up massively or wasn't focusing gens
-3 -
Explain to me how survivor A "messed up terribly" if 200 hour baby soloq teammate B is insta-tunneled by an 8k hour high-mobility killer a minute into the match? It's not hard at all to create a 3v1 in a game with awful matchmaking. It's not even uncommon to 4k at 5 gens.
4 -
so a 200 hour survivor doesn't underatand what rushing gens is what a god pallet is and doesn't understand how to use them effectively compared to an 8k survivor also their teammates aren't good if they aren't focusing on gens
they are messing up massively since they don't understand looping or even pre dropping since A tiers can also be high mobiliy too its a skill issue on the survivors part since the teammates can be on gens rather than do literally anything else and with pallet density adding a ton of pallets they have an abundant amount of them to use not to mention windows
-4 -
sigh you’re so lost.
Clearly you’ve never played against ds properly with the way you’ve been talking in your responses.
Let me break this down so you understand.You hook a person with DS multiple things can happen from here
-they deli and you can either go back and commit to them, they hop in a locker or vault a pallet forcing you to eat the ds or go for someone else
-someone farms them when you’re nearby so you tunnel and eat a ds
-someone farms them so you go for the rescuer but the guy with ds using it aggressively to take hits and body block for the rescuer so you down them and eat a ds
-same scenario as previous except you slug them because ‘you don’t have to pick them up’ and then they unbreakable while you’re chasing the unhooker and all you’re pressure is gone
-ds gets saved and you can’t find anyone else so you go back to hook catch them healing under hook go for the injured one, locker ds, or you leave them/wait them out which is a ton of wasted time.All of these are very likely scenarios to happen where there isn’t just a catch all solution. Yeah sure you could slug (unbreakable) and go for other people but you’ll lose in a battle of attrition because getting 4 man 12 hook games just arent as feasible as they used to be. Even if you play as nice as possible there’s always gonna be that comp nea/ace shoving themselves down your throat to try and completely obliterate your pressure.
But yeah I’m totally in the wrong, go advocate for your 10 sec ds and see how quickly the game would die off. Actually this kinda thing would never even make it past the ptb because killers with mobility/nurse would just keel over leaving only the exploitable M1 killers left.
-3 -
The last time it was at 5 seconds it was only for a short time, because they also added a new stunning animation, which took longer than the old one, meaning that the Killer was stunned for 5 seconds, but the distance gained for the Survivor was roughly the same, because the animation was longer. They scrapped the animation and put the old one in and then changed DS to 4 seconds in a Hotfix shortly after.
2 -
Because survivors these days just farm their teammates and don’t take chases.
A hook is the safest place for a tunnel victim to be, if only survivors would actually use the 70 timers to do gens instead of rescuing 15 seconds into the hook.
So yeah if someone gets tunneled out at 5 gens that’s 100% on the survivors. Because there’s no world you don’t get at least 1-2 gens if you’d just leave people on hook for a bit, and you’re actually splitting up instead of being all in the same area.
0 -
they deli and you can either go back and commit to them, they hop in a locker or vault a pallet forcing you to eat the ds or go for someone else
Did you realise halfway through that this is you calling a DS use in the most clear-cut example of tunnelling 'aggressive use'?
someone farms them when you’re nearby so you tunnel and eat a ds
You tunnel, you eat the DS, where's the aggressive use here?
someone farms them so you go for the rescuer but the guy with ds using it aggressively to take hits and body block for the rescuer so you down them and eat a ds
So after you ate the anti-tunnel endurance, did you switch to tunnelling? And no, you don't eat the DS when you down someone. Just don't press spacebar like an absolute bot!
same scenario as previous except you slug them because ‘you don’t have to pick them up’ and then they unbreakable while you’re chasing the unhooker and all you’re pressure is gone
That's a single-use, two-perk combo spent on laying on the ground, wasting their own time as much as yours.
ds gets saved and you can’t find anyone else so you go back to hook catch them healing under hook go for the injured one, locker ds, or you leave them/wait them out which is a ton of wasted time.
If they're healing, either their DS is gone, or you found another survivor! That's on top of the ridiculous notion that because -you- can't find anyone, doubling back to hook and targeting a fresh unhook is somehow -not- tunnelling!
Clearly you’ve never played against ds properly with the way you’ve been talking in your responses.
I've lost to DS -once-, when I was a wee baby killer and fell for obvious bait. Every match since where someone tried to use DS aggressively resulted in a 4K.
It is not my problem that you've got an auto-pick-up script rolling, or that you can't find anyone, and it certainly isn't a problem if DS activates when you brazenly and openly
someone farms them when you’re nearby so you tunnel and eat a ds
Tunnel into it!
0 -
OK not at all what I said, but let's go with it. You, of course, have a bunch of footage of you successfully looping a high-hour tunneling A or S tier killer (without DS, because it "should be removed") while your team finished gens and won the game? You wouldn't be asking people to do something you can't do yourself, right?
And you're saying a 200 hour survivor doesn't understand things correctly? Yeah, true. So what are they supposed to do against the high-hour tunneling killer? And how is it their fault if they get put with such a person?
And Windows is fine but DS isn't?
1 -
This requires people to know what they're doing. If it's soloq, "the survivors" are four individual players with different skill abilities, not some hive mind, and soloq matchmaking is completely random. Just yesterday I had a clueless teammate unhook me in a tunneling killers face who counted to 15 and bodyblocked me in a dead zone. There's nothing I can do about that. There's no method of communication between soloqers, and no way to stop them from unhooking you. It's not "survivors these days" it's that there's a bunch of clueless new people constantly flowing into a game that teaches them nothing and pairs them with killers who can easily cheese their way to victory.
Having 1 gen done at a 3v1 isn't exactly a stellar standard either.
0 -
You can either go for grab or leave it but still doesnt change the fact its loose scenario where you give either free escape if you leave or you give survivor 20 meters head start from ds stun.
Your argument doesnt change the fact ds can be weponised and used agressively and theres another great perk that makes it even more usesbld in team play and its called shoulder the burden.
-2 -
they're supposed to waste time to give the team enough time to do the gens what did you think pallet density was for?
no i don't record dbd videos so no
-2 -
I'm again asking you how a baby survivor is supposed to waste substantial time against a high-hour Blight, and also shouldn't have access to DS.
You mean the pallet density that was whined about and heavily nerfed.
2 -
You can either go for grab or leave it but still doesnt change the fact its loose scenario
Except for the part where a survivor holing up in a locker isn't doing anything for their team. You're gaining, they're losing. You win by not pressing spacebar.
You're not entitled to negate DS just because you feel you should be allowed to tunnel.
1 -
I want to say it was specifically for DS into Head on Chaining, which is a very select instance you shouldn't be nerfing one perk over lol
1 -
He is still staling the killer and forcing him into making big choice where it either slows him for few seconds but he leaves with nothing or takes his time in tens of seconds if you see this as nothing then its your blindness but I see every second took from killer by even one survivor gsin for team because when these seconds are added up they create huge sum which benefits team especialy here where he gets either slowed less but gsins absolutely nothing or proceeds to continue preasuring that survivor but risk tens of seconds wasted.
I Im allowed to tunnel because its intended play in this game and if you dont think so its like claiming bodyblocking as survivor is unintended, if it was unintended it would be dealt with as with to close camping or facecamping but sadly miss this. Your feeling are one thing but facts are the ones that are more important.
-2 -
lol it wasn't but ok a baby dwight can pre drop shift w since it's a high level blight who's targeting that specific dwight for some reason he's probably going to camp him to death too if he's that fixated on it and his team should just slam gens in the meantime
-1 -
Yeah this will totally work against a skilled S tier player. Wow, you did it, you defated momo with predrop and hold w and no DS!
1 -
Like a lot of others, 10 seconds is a bit silly, but it absolutely should be buffed. Since the end of the anti-tunnel idea and the return to the idea 'guess the right perk', they should just lean into it. If the survivor guesses right on the killer strategy (tunnel), then the reward should be massive.
0 -
Some of you sure do have a lot of rules about how survivors are allowed to play and use their perks.
0 -
Agreed just make DS 5 seconds and make OTR give Elusive for how long was it? 90 seconds?
0 -
He is still staling the killer
No, you stalled yourself by going after someone with live DS in the first place! That's your fault for fulfilling the conditions required to make DS work.
Im allowed to tunnel because its intended play in this game and if you dont think so its like claiming bodyblocking as survivor is unintended, if it was unintended it would be dealt with
Right, everything's intended, until the exact moment it gets patched out. So up until last patch, FT was entirely intended, correct?
Even IF tunnelling is 'intended', it doesn't give you some inalienable right to negate survivor perks. You're not entitled to 100% lossless counterplay against perks.
0 -
If survivor in locker has killers attention he is doing something for the team same if stealth based survivor is taking killers time by hiding.
Taking killers time is part of the teamplay and main jobs survivor can do which is something you miss here.
0 -
If survivor in locker has killers attention he is doing something for the team
Right, what do you call it when the killer's attention is focused on a freshly unhooked target, again?
0 -
Doesnt matter whats it called, you have still some agency to effect the game the part its not nice for someone doesnt change the fact that survivor who has killers attention is still making huge gain for other 3. He may die but his play can change the game all you want to get here is the give up movement but thats on everyone to decide how will to face this.
You lack arguments to change the fact that having killer attention and taking his time is part of survivor gameplqy and huge part for getting something done by others. Tunneling or not few long chases can compleatly change the outcome of the game you just mainly focus on emotion part but this is pointless in grant scheme of things, thats why good teams even run one guy who has whole build to get killers attention and perks to deal with him like ds, deah hard, shoulder the burden and its very effective thats why even comp teams use this sacrifice strat.
-1
