Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

Deathslinger buff

Yeah "least biased discussion", but Its been almost 2 years since last slinger change, now every new killer comes with some form of map traversal, all major gen regression perks got nerfed, anti anti anti systems implemented, anti tunnel is stronger than its ever been (shoulder, free ds, 15 second endurance, extra hook timer) while slinger still remain a 4.4 blob without map mobility and even without brief zoning potential outside of 18m range to keep in check prerunners like huntress do, all those factors push deathslinger into territorial gameplay which got gutted in current state of dbd so he feels pretty outdated now.

I would suggest 4.6 speed, thanks to all downsides and state of the game he have no reason to be 4.4 anymore but looking at trickster situation its unlikely change so maybe some second ability that boost slinger speed to 5.0-6.0, decreasing terror radius to 24m (maybe even 20 m) and unequips redeemer behind deathslinger back for 15 secons, equipping redeemer would cause a brief but heavy slowdown so its wont be used to gain direct advantage in chases, cooldown similar to highest cd of doctor static-45s or getting obtained only after each hook (lore accurate considering that slinger is bounty hunter) or with some other features, modifiers and weaknesses but with same core idea, or just return old ads.

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Comments

  • toxik_survivor
    toxik_survivor Member Posts: 1,221

    I personally quite like ds how he is. Seems pretty balanced. I don't believe the Scope + Terror radius nerf was necessary like what, 3 years ago? I think they should have only nerfed quick scope and not the terror radius. Overall in 2026 he's a solid killer with the reload add-ons.

  • Slurp_Ramen
    Slurp_Ramen Member Posts: 96

    I’d say buff his reload base kit so it’d encourage more add variety, like cigar, iri, or the terror radius add ons.

    But I know in my heart everyone will still run double reload or cooldown on miss/reload.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,467

    Yeah I wish his add on kit was a bit more interesting. Like gave some actual tactical flexiiblity. For example his tr reduction while in ads is pretty useless. Tried comboing it with iri coin but it doesn't really work, chain usually ends up breaking.

  • BongoBoys
    BongoBoys Member Posts: 1,165
    edited May 4

    Basically if you tried him in 2v8 he should just be like that in 1v4

    Also hot take he should be given more harpoon range and reel speed

  • angrychuck
    angrychuck Member Posts: 530

    I would like to see slinger be able to use his chain to swing around like spiderman /j. On a serious note, I don't know how they can fit map mobility in with his powers theming, but I think yours is a decent idea. For basic buffs though maybe increase chain strength just a smidge and decrease the reload speed.

  • vol4r
    vol4r Member Posts: 1,072

    Well, my p100 deathslinger is sitting on a bench, waiting for better times.

    This killer is hurt the most by shift + w gaming.

    If you tried to catch up to survivior on midwich school you know this hurts.

    He is continously bugged - hitboxes sometimes don't work and hits don't register when they are clearly on a survivior body.

  • vol4r
    vol4r Member Posts: 1,072

    He also needs a addon overhaul.

    Only addons that are actually usefull are both reload speeds, cigar and exposing iri (which is very situational, because it's hard to hit a ranged hit and on top of that surviviors can take hits easily or break free from bigger range.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,908

    Imo he needs a reload time reduction (ie. one reload addon basekit) + large addon pass. I don't agree with increasing his speed at all though.