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The draft for Boon: Steadfast sucks

SoGo
SoGo Member Posts: 4,603
edited May 7 in General Discussions

So, I'll try my hand at making a draft too.

To catch up those who aren't aware, here is what one of the Grimoire perks should look like:

IMG_20260505_103956.jpg

There's no denying it sucks, numbers wise and also, imo, conceptually.

So, here is my alternate idea:

Boon: Steadfast

A boon that makes a single generator's progress permanent.

While next to a Totem, press E to bless it.

  • 10/30/50% of current progress of the generator closest to the Boon becomes Locked. When the killer snuffs out or breaks the boon, or the boon changes locations, the generator loses the Locked status.
  • After the boon is snuffed, blessing it again will take 100% longer. If the same boon totem is snuffed out twice, the totem breaks.

Locked generator progress cannot be regressed until the boon granting this state is removed. The progress still counts towards the "total charges" of the generator for perk reasons.

I know this may be too strong, but it's a quick draft, and also not a version that will probably get used.

Post edited by SoGo on

Comments

  • BongoBoys
    BongoBoys Member Posts: 1,183
    edited May 5

    Mmm it's like a it's permanent only if the boons is still up but killers cleanse boons so it's not really good idk unless they buff boon ranges I don't think this will work

    Post edited by BongoBoys on
  • SoGo
    SoGo Member Posts: 4,603

    Well, depends on how you look at it.

    Locking down a gen that's on 80% progress, for instance, is really beneficial.

    The reason I made this permanent/not permanent state for gen progress is simple: pure permanent progress is a nightmare to balance. Look at Fast Track and Weaving Spiders. One was broken beyond words, and the other has 3 severed downsides to offset the strength of perma-progress.

  • terumisan
    terumisan Member Posts: 2,426
    edited May 5

    that's a broken boon even if it's 1% progress because it's permanent i'd just run gen progression perks to compensate i'm talking about the original boon

    your changes make life infinitely worse for killer since if they run pain res or surge and don't have time to check the gen the survivors have 50% progress to go back to

  • SoGo
    SoGo Member Posts: 4,603

    I accounted for the situation you are mentioning.

    The charges are still in the gen, the pistons would show that there is, and perks like Pain Res would still cut off the exact same amount it does normally, you would just be unable to regress it past a certain point.

  • terumisan
    terumisan Member Posts: 2,426

    you didn't though. what i'm saying is if you bring surge or pain res and don't check that gen to see if the boon is near the gen (which wastes more of the killer's time) the survivors have a free gen at 50% also it indirectly hurts deadlock because it'll probably hit that gen first

  • ThatRyanB
    ThatRyanB Member, Administrator, Community Manager Posts: 706

    Hey there! You mention not liking this perk from a values and conceptual POV. Would you be able to elaborate on what specifically you're not liking about it?

  • ThatRyanB
    ThatRyanB Member, Administrator, Community Manager Posts: 706

    I appreciate the detail. I'll be passing feedback along to the team, so context like this helps characterize what folks are feeling.

    Out of interest, if you had to point to one aspect of this perk that feels like it'd cause the most friction (i.e. extending the effect to other Survivors via boon; the time investment needed to get value; the speed compensation), what is it?

  • GeordieKiller
    GeordieKiller Member Posts: 491

    i dont like the permanent progress and it should be get rid of like they did with killer incapcited debuff (Old eruption) fast track has shown what a issue permanent progress is and i would argue is much unhealthier for the game

    I would suggest for this perk is that when the gen in the boon range it slows the gen regression so instead of 0.25 base regression it wil be like 0.15 which as a killer focus player is painful for me to suggest but at this point anything is better than permanent progress

  • 100PercentBPMain
    100PercentBPMain Member Posts: 3,543

    I'm just happy that the bird scaring perk lost I'm sorry yall

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,421

    I personally would prefer it to consume the boon when a generator damage action is used stopping it from taking damage, like a counter for turn back the clock/pain res

    Thats sort of what I was expecting by "Permanent", not slowing down the gen… this is going to cause so much drama with those who bring it.

  • terumisan
    terumisan Member Posts: 2,426

    it removes up to 50% so whatever above gets regressed to 50 and doesn't dip under. if you use a perk like surge or pain res where you don't have to actively check the gen and pressure somewhere else they're kinda screwed especially since dbd is a time based game

  • Firellius
    Firellius Member Posts: 5,636

    This situation requires you to have already regressed the gen from 99% to 50% by other means before hitting it with another regression. Also, at this point, Pain Res likely -can't- hit it.

  • BongoBoys
    BongoBoys Member Posts: 1,183

    Agreed unless you add a secondary effect which increases skill check spawns by 50% it ain't gonna be good

  • terumisan
    terumisan Member Posts: 2,426

    no it just requires it to be above 50% when it hits 50 it goes into locked status meaning you can't kick it and the gen acts identically perk wise as if the gen was at 0 so if it was at 50% and locked any remote gen regression wouldn't give a notification or proc regression perks

    so it's a nerf to surge pain res and deadlock and if you're running deadlock with surge that would be the only way to actually know since deadlock would only proc on that specific gen meaning your still vulnerable to gen rushing since it's procing on that specific gen and the killer has to waste time walking to that specific gen searching and snuffing that boon then kicking the gen instead of pressuring the other gens that survivors are working on and if the killer does that the survivor will just replant the boon and more time is wasted for the killer

  • Kitsune_King
    Kitsune_King Member Posts: 24

    honestly my biggest worry with the perk is it's potential interaction with the hyperfocus/stake out combo.

  • terumisan
    terumisan Member Posts: 2,426
    edited May 7

    the gen cannot go below 50 it will be locked if it's above it will regress until the gen is at 50

    how i see the locked status working is it will treat a gen a 50% like it's at 0 or a gen that isn't regressing so any regression will not work on it so you won't get notifications and perks will not work on it unless the boon is snuffed

    It is a nerf to surge and pain res because if you do not check the gen from the killers perspective it will look like that gen hasn't been worked on due to the locked status

    Deadlock also is psudo affected by this since deadlock doesn't really counter gen rushing if survivors just leave the blocked gen alone and deadlock will also show a locked gen due to it being at 50 at least

    the problem i have with this perk is it's too strong. a gen with these conditions waste so much of the killers time that you need to be a mobile killer and makes low tiers worse

  • BongoBoys
    BongoBoys Member Posts: 1,183

    I always wanted that one Jonah perk Corrective action that fixes missed skill checks to also work for the person who equipped it.

    That way people with disabilities can use it

  • terumisan
    terumisan Member Posts: 2,426

    >They aren't saying the boon will lock a gen above 50% progress at 50%. That boon will lock in half of the generator's progress. Which means that a gen that's at 60% will only have 30% locked.

    >10/30/50% of progress of the generator closest to the Boon becomes Locked

    it's a blanket 50% progress so i assume it's 50% total progress of a gen since it was never outlined 50% current progress of whatever charge it happened to be on and if this happened in game it would probably be 50% total progress of a generator too

  • SoGo
    SoGo Member Posts: 4,603

    It was actually meant as 50 of current progress.

    Please, stop trying to pretend like you know my perk draft better than I do.

    What I intended with this draft was:

    Once the boon is up, 50% of the current gen progress becomes Locked.

    If the gen gets hit by a regression event, for example Pain Res, if it has 70% progress on the gen and 35% is Locked, Pain Res still reduces the gen to 50%. The progress would still be displayed on the gen, so even if you Lock 40% of progress and the killer regresses it as much as they can, the 40% remains AND IS STILL VISIBLE. In fact, it would probably show that the gen is affected by this, if this was implemented.

    I am not talking about removing charges with this perk, this is why I invented an entire new status.

    Also, eyes exist. With the increased visibility of pistons, and the lessened fog, you can see gens clearly from afar. In case of Surge, this is double the case, as you are already close.

    To finish, can we stop having arguments like this about a FAN draft that will never exist?

  • The_Count
    The_Count Member Posts: 307

    BNPs are fine, but everything else that removes perma gen progress are, like Elusive, a really bad idea BHVR is starting to insert through small cracks and slowly so people don't notice until it's too late.
    Elusive for example is gonna be previous Distortion 2.0, but much worse since it hides EVERYTHING instead of just aura.

  • terumisan
    terumisan Member Posts: 2,426

    can you specify current between current and total progress since you never specified and if you read it it says it still counts towards total progress

    Boon: Steadfast

    A boon that makes a single generator's progress permanent.

    While next to a Totem, press E to bless it.

    • 10/30/50% of progress of the generator closest to the Boon becomes Locked. When the killer snuffs out or breaks the boon, or the boon changes locations, the generator loses the Locked status.
    • After the boon is snuffed, blessing it again will take 100% longer. If the same boon totem is snuffed out twice, the totem breaks.

    Locked generator progress cannot be regressed until the boon granting this state is removed. The progress still counts towards the "total charges" of the generator for perk reasons.

    I know this may be too strong, but it's a quick draft, and also not a version that will probably get used.

    if you want to include this

    What I intended with this draft was:

    Once the boon is up, 50% of the current gen progress becomes Locked.

    please edit the post to reflect that instead of treating me like i'm taking you out of context since the former reflects total and you never implied current progress

    >Also, eyes exist. With the increased visibility of pistons, and the lessened fog, you can see gens clearly from afar. In case of Surge, this is double the case, as you are already close.

    indoor maps and multi floor maps exist. so if your using a perk that can go through walls you won't need to check the gen

    >

    To finish, can we stop having arguments like this about a FAN draft that will never exist?

    it's a discussion on how this fan change would work i just disagree with the changes

  • BongoBoys
    BongoBoys Member Posts: 1,183

    It doesn't its only for other people's mistakes on the same gen