http://dbd.game/killswitch
AntiCamp
Please fix anti camp and make it stay during endgame, there are so many matches where as soon as endgame happens and the anti camp goes away I get face camped if I get hooked and there is no way for me to get off.
Comments
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The argument against this is "Killer has nothing else to do" but that's a not so subtle way of saying that consolation kills need to stay. If the trial isn't over, then all players should have the right to engage.
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Your right. The trial isn't over. Other survivors are free to find unhook whomever is hooked.
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Often times that isn't the case. Camping/tunneling/slugging is still given free reign in the end game while any tool used to combat it, aside from great teamwork (assuming there is any), is not. Any argument in favor of that is essentially an argument in favor of a consolation kill.
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It's not a "consolation kill". All the survivors have to do in that situation is open the gates, then do a simple 2-man save. If they can't do that, then it's a skill issue on the survivor's part.
Also, if you view that as a "consolation kill" then I'm curious what your thoughts on the Hatch are.
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Hatch is also a consolation. At one point in time, it was an anti-bottleneck mechanic and that's what it should ultimately be. If there's a stalemate, the trial moves forward in another direction. But in its nerfed state, it serves very little purpose at all.
EDIT: However I must also point out that it does not count as an escape statistically as far as I'm aware, while camping the hook does.
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You're aware the game isn't all about you, right?
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Yes, they should add anti camp in endgame, it's really unfair that a killer can just facecamp in end game instead of trying to get another survivor. I think they should also make it so if killer hooks someone twice, that person should be granted complete immunity for like 2-3 minutes, so that they can play the game instead of being tunneled
Oh and they should definitely remove bloodlust and window entity blocker, these mechanics are very outdated and make survivor experience not as great.
Oh and if killer is playing around 3 gen, the gens should start repairing themselves after 1 minute of inactivity
And they should also make something like bamboozle a one time use only, basically you can only block a vault once per game, for every window
And like really, basement is just too killer favored imo, they should add 2 more entrances to it
Almost forgot, but they should make it so the area under the hook grants complete immunity after the unhook for about 30 seconds, too many killers don't let people heal right under it
Then with all these changes the game will finally be good, cuz as of right now there is still too much thinking processes required to play survivor, I don't like that
Yea sorry a bit of a vent
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makes me feel old seeing post like this makes me miss the old ds days lol
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