Turn back the clock should hit through walls or regress more

Rapid99
Rapid99 Member Posts: 371

I just don't see any reason to ever pick the perk over pop unless you're somehow getting sent to dead dog every game and need to hit that main building gen from the ground. There's no reason.

Requiring LoS means I'm better off just using pop which near doubles the regression I'll get out of it, on TOP of stacking with other gen kick perks.

Turn back the clock, as far as I'm aware has zero synergy with anything because it isn't a kick, meaning you're not only losing out on regression but you're losing out on applying other gen perks, while STILL needing to have LoS of the gen.

Especially horrific on indoor maps. This thing either needs straight up more regression to compensate the fact it has no synergy and requires LoS. Or remove the LoS requirement entirely.

Perks like this that have zero synergy need to have something that actually separates them.

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Comments

  • Wezqu
    Wezqu Member Posts: 1,644
    edited May 16

    No it should not be able to be used through wall. Line of sight is its only limitation and should stay that way.

  • Rapid99
    Rapid99 Member Posts: 371
    edited May 16

    That's not true though. I JUST listed the limitations.

    It can't synergize with any other gen perks and it regresses less than others. There's no reason to use it over pop due to the LoS requirement, If I'm gonna need to see the gen I might as well just kick it to which not only do I get MORE regression out of pop, I can also stack it with other gen perks.

    Like even with pain res there's more synergy there with DMS, on top of double the regression.

    Are you just being disingenuous orrr?

  • random1543
    random1543 Member Posts: 765

    The reason why its has line of sight requirement and minimal regression is because its not a pure regression perk like pop. its a regression and chase perk.

    Turn back the clock is best used to make a gen start regressing at the start of chase so you don't have to stand there and kick it using pop then catch back up to the survivor.

  • Rapid99
    Rapid99 Member Posts: 371

    See but honestly with how much more regression and synergizing with other gen perks, you can get with pop? It's more than worth it to kick the gen, especially because if you're playing a killer with mobility… it doesn't matter if you kick the gen (though even on killers with no mobility, I still wouldn't take TBTC).

    Especially since pain res + dms can achieve that same goal. While regressing far more of the gen in comparison.

  • random1543
    random1543 Member Posts: 765
    edited May 16

    I mostly play billy and I enjoy using TBTC due to not having to take time away from chase, its only regression I've been running.

    I do understand If you comparing the numbers and preferring Pop over TBTC, I just love TBTC because its regression I can just have with a click of button rather then having to stop for a kick.

    I think a good way to tweak the perk is to change how its worded so its "damages" not "explodes" this would lead it to having synergies with perks like no where to hide, would also make it stack with pop which with diminishing returns there really isn't a issue of it being too strong.

  • Wezqu
    Wezqu Member Posts: 1,644
    edited May 16

    You clearly missed the biggest benefit it has as it does demand any time investment like kit_mason and others already stated. If it had no line of sight limitation it would not have any real downside and it not being able to be used with other perks in combination is not anything else than expected. Its already really strong perk and it has no reason to get any buffs what so ever.

    Also its not a good start when you start calling people disingenuous when they give reason why it does need a buff. Communication is good without insults when you start going with insults conversation usually ends as there is no point to talk to people who do that.

  • Lavoonus
    Lavoonus Member Posts: 36

    I think it's current state is okay, but it really feels like missed potential as a slowdown option for killers with poor map control.

    If they reduced how much it regressed, I think they could drop the LOS requirement and extend the range to 32 meters to make it pretty much a 'remote kick' perk.

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,227

    As others have said, Turn Back the Clock does not need any Buffs. The strength of this Perk is that you can start regressing a Generator by just passing by, which is the main strength. You get a Gen to regress without spending any time on it and just chasing a Survivor.

    IMO it is the tradeoff, you either have a Perk which basically instantly starts regressing a Gen without you spending any time or you get more Regression, but have to spend time kicking the Gen. Both have advantages and disadvantages.

  • Rapid99
    Rapid99 Member Posts: 371

    Except kicking the gen quite literally is worth it to not only get near double regression but ALSO synergizing with other perks. That's my point, just "oh you don't have to kick it" isn't enough to warrant using this perk. Hell, I would be better off just doing pain res + dms which does the same goal of getting people off a gen, giving me info, AND doubling the regression amount without me needing to kick it.

  • ChaosWam
    ChaosWam Member Posts: 2,162

    I could see an argument to buff it's regress %, but the more I use it, the more I'm fine with it not regressing through walls.

    And while pop beats it due to synergy, I find it has a few uses itself. Keeping gens from popping in your face, because survivors tend to keep repairing and then let go when you attempt a hit while the other survivor(s) finish it is one. The other is popping the gen remotely as you run in with a stealth killer or with undetectable.

    I can see your points though, and I don't fully disagree either. I just don't mind it's uses so far personally.

  • Elan
    Elan Member Posts: 1,813

    Why not both? I've always felt that people had gave it way too much credit. It's remote double kick-worth damage. It already has no synergy with any kick-related perk so the value of the perk can be way better. Make the regression 15 % instead of 10 %, increase the range from which the perk can be used and make it able to be used through walls. It's reward for hooking and should feel like a reward.

  • Green_Sliche
    Green_Sliche Member Posts: 871

    It's a horrible perk but survivor mains will defend it since it's often wasted on gens that aren't progressed much and is easy to counter.

    It should offer more than other gen perks and have some reasonable changes to be picked over other regression perks. At it's current state it's just useless when you can use other perks that have such high requirement as hooking a survivor.

  • Crowman
    Crowman Member Posts: 10,232

    I'm not sure why people have a problem making the perk usable through walls. It's already range limited to 20m. It's not like the killer will just pop your gen from across the map. It's also on the low side of regression at 10% and has no ability to stack with other regressions like pop. Might as well make it slightly easier to use.

  • NeverSolus
    NeverSolus Member Posts: 130

    It's just a bad perk with only vague uses that don't synergize at all. But it's still a regression perk, which means you won't see a buff on it. It'll go to the bottom tier of perks and be passed up for more meaningful regression means. I wouldn't think on it too much. It serves with the niche of chase/regression that makes some folks happy, so let them be happy with it I suppose.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 3,491

    I love it on my ranged killers coz it really helps us save travel time being slower at 110, I get a lot of value on Trickster and Huntress.

  • AGM
    AGM Member Posts: 927

    People are allowed to run a single regression perk with 3 other types of perks, so the idea that "Its bad b/c no synergy" falls apart. Obviously you're going to make a build with a goal in mind (i.e., "I want a build that maximizes my chase time").

    Dracula is one of the best users of this perk, because his camera in bat form is not only third person but high up, giving great vision on ens to explode with TBTC. Stopping to kick the gen gives survivors more time to hide/stealth.

    It's a hybrid regression/chase perk with a niche but potentially powerful use case.

    Though I wouldn't mind if it regressed just 1% more for flavor so that it regresses a gen by Eleven percent. 😅

  • Rapid99
    Rapid99 Member Posts: 371

    ????

    People being "allowed" to do that doesn't mean that's what they do. Most gen perks are being used in synergy with other perks.

  • AGM
    AGM Member Posts: 927

    Different killers (and players) can get away with running different amounts of regression in most games. Just because it doesn't synergize well with other regression perks or generator perks doesn't mean that it can't synergize indirectly with other perks in your build if your goal while picking a build is to maximize your time spent chasing and hooking survivors for "natural" game slowdown.

    It's not hard to understand how it's useful in its own right, regardless of synergies. Not kicking gens saves time. Regressing a gen from a distance saves time and can sometimes stop gens from being popped in your face. Just because it doesn't synergize directly with other types of perks doesn't mean you shouldn't "see any reason to ever pick the perk over pop" if it already does what you need it to in the context of your build. If you don't like the perk, fair enough, but it's already pretty strong and useful in the right hands.

    Have you considered trying out some new hands? 😄