is Franklins Demise that good?

TropesDaMan
TropesDaMan Member Posts: 118

alright i have a stupid opinion, is Franklins that good of a perk, ive seen so many say its strong, but i dont see it being better then other M1 perks like STBFL or Sloppy Butcher.

Comments

  • TamaraLatte
    TamaraLatte Member Posts: 124

    I think it used to be, or at least I sometimes used it, back when it reduced charges. Not so much now though.

  • Abbzy
    Abbzy Member Posts: 3,409

    Its not that good its like mid perk, its main use comes when its used with lich perk which gives aura reveal to survivors that are near droped items but alone its not that great unless you see lobby of full medkits,toolboxes or flashlights and you can use it against these teams but it realy is only mid perk and without weave attunement is not that good especialy when it no longer reduces item charges like it did before.

    People just dont like getting their item droped thats it.

  • TropesDaMan
    TropesDaMan Member Posts: 118
  • cammoking123
    cammoking123 Member Posts: 86

    The perk didn't reduce charges when it was first released. They just undid a buff.

  • Abbzy
    Abbzy Member Posts: 3,409

    Still not worthy to run unless you have vecnas aura perk or go against full toolbox team or something like this but other than that its not that great people just hate it because they get their items om the ground so they call it op.

  • TropesDaMan
    TropesDaMan Member Posts: 118

    i never run it i just heard people say its strong, but thats fair

  • TWiXT
    TWiXT Member Posts: 2,189

    Despite how nerfed it's become, it's still never leaving one of my Pyramid Head builds! People don't realize how useful it is to him, and I'm debating on whether I should spill the beans on why, or keep these ancient and dark secrets of the old magics to myself…

  • Rapid99
    Rapid99 Member Posts: 363
    edited May 17

    It used to be but the dev team decided to remove the thing that made it useful (removing charges from items) because they were either too lazy or couldn't figure out how to make it work with fog vials. So they just butchered basically the only counterplay killers have to items instead of just… not putting in a new item, no one uses anyway.

    Like seriously I haven't seen a single usage of fog vial since coming back to this game.

    And they have yet to revert it.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,503

    It's weaker on its own now since it doesn't remove charges anymore. But it's still my most hated perk and a straight up perk ban in me and my groups custom game. Irritates the hell out of me when I get slapped, drop a purple item, don't realise initially then spend the rest of the game trying to remember where I got hit so I can gety item back.

    But it is made a lot more effective when combod with weave attunement. Absolutely hate going against that perk combo.

  • RizeKagune
    RizeKagune Member Posts: 148

    FD was my most used perk before the nerf.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,959

    It can still be useful and a good time waster. Survivors have to waste time playing fetch if they want their item unless if you’re the rare type of player like @GeneralV that never brings in an item. 🤣

  • TropesDaMan
    TropesDaMan Member Posts: 118

    not bringing an item has to be a death sentence in some cases right?

  • MechWarrior3
    MechWarrior3 Member Posts: 5,959

    Apparently not for General V. He manages it somehow. 🤣

    Me though? I don’t leave home without my lightsaber.

  • GeneralV
    GeneralV Member Posts: 12,755
  • cogsturning
    cogsturning Member Posts: 3,299

    Honestly the best players I go against often don't have items. People who run Dramaturgy sometimes don't bring them either.

  • cogsturning
    cogsturning Member Posts: 3,299

    I've only ever run Franklin's with Weave. Can't complain about it.

    Screenshot_20260517_120444.jpg

    I never used the previous version. I hated playing against it and thought it was too strong. I think being able to counter all items by simply M1ing once was way too high of a reward.

  • Abbzy
    Abbzy Member Posts: 3,409

    I wouldnt say so because I play majoritypf games without items.

    Like depends toolbox or medkit are best, keys have some great addons but their main thing is to help you with hatch which isnt that reliable because you need to be the last and run hatch offering. Flashlight without builds to utilize them are very situational and waste time because sessoned killers always look into wall shen they pick or around for some saviours. Maps without addons arent that good mostly good only against totems but must have addons on them, flashbangs are from perks and firecrackers which do the same are very simular to flashlights I would say they are nmore perk dependent then flashlights especialy now when they dont blind killer when survivor droped it even behind the killer(this bug existed for long and made them very strong because there wasnt much killer could do to counter them they even blinded him when he was in corner looking into the wall). Smoke bombs, I dont have much experience with them I would say they are great against spirit or some range killers or nurse but they dont offer what medkits, toolboxes do and I would say team save can have greater value than chase escape unless you are lone wolf type of player the sole survivor.

    Thats for items all I would say they offer you more than you have without them but arent so game breaking (their addons were back in the days). So playing without them wont hinder you that much if you have solid game sence and dolid looping skill, in swf you will run them more but in this economy its good to run something especialy when getting someone to p100 isnt that hard and gives you lot of items and good addons.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,959

    There be no honor in thee, than a looted treasure chest!🪎

  • HexSlugged
    HexSlugged Member Posts: 19

    the only items i use are medkits and fog vials, i love fog vials as i like to avoid chase and be stealthy

  • TropesDaMan
    TropesDaMan Member Posts: 118

    fog vials are kinda weak imo, only really work against baby killers, unless ur on a tight indoor map

  • HexSlugged
    HexSlugged Member Posts: 19

    they arent that strong true, but more fun to me than flashlight and toolboxes. timing on fog vials is important. you want to drop it before a survivor is in the radius because then it fully blocks the view. if you do it within the range of the killer than youll lose the value

  • Rapid99
    Rapid99 Member Posts: 363

    It was an entire perk slot to be able to counter only items, and quite literally the ONLY counterplay killers had to items outside of "lol just deal with it".

    Now it's a dead perk that does nothing outside of see playtime with weave attunement and killers are left with no counterplay to items.

  • cogsturning
    cogsturning Member Posts: 3,299

    There is counterplay, it's just specific to the lobby, and killers have the advantage of a visible lobby. Regress/slowdown hurts gen toolboxes, a bunch of perks counter sabo toolboxes, anti-healing perks nerf medkits, Lightborn counters flashlights. The other stuff doesn't really need counters because it's mostly harmless. And it's not like Franklin's no longer works. I lose track of my items and never get them back regularly. When you're in chase, you often don't even notice you lost your item until later. You also might not have time to go wondering about looking for it.

    I'm not sure why one perk should counter every sort of item, especially when people have whole builds around those items. There's also no survivor perk that disables all killer add-ons. Many killer add-ons have no counters, like ones that show gen progress. Those are indeed 'just deal with it."

  • Rapid99
    Rapid99 Member Posts: 363
    edited May 17

    Because the game is asymmetrical. There is a big difference on 4 survivors having access to an item to one killer having addons. No killer addon in this game is competing in value with even just one survivor having a good toolbox and cooking a gen out. Or a medkit and not having to need two survivors occupied healing. Unless we're talking about the S tier of all S tier addons like, old compound 33.

    That's the thing, the things you listed outside of lightborn aren't item counters… that's just the killer playing the game. Gen regression isn't a counter to toolboxes. Because that same gen regression happens regardless if they have toolboxes or not, so the only thing happening is the gen goes faster for the survivor so it's still objectively better for them.

    Same with anti-healing. A survivor having to take longer to heal but doing it by themselves is still better than a survivor healing another survivor and that also taking longer because the anti heal would affect them all the same (not to mention my go to anti healing perk, leverage, got nuked for no reason even though it was only seeing playtime because of resurgence). These things aren't item exclusive like franklin's was. It directly interacted with specifically items.

    Lightborn is just a dud perk most of the time because flashlights aren't that big of a deal. It's the medkits and toolboxes.

  • angrychuck
    angrychuck Member Posts: 541

    In all honesty I only use Franklins to be an item gremlin or to piss people off. My favorite use is taking items from survivors on singularity and using the biopods to monitor the items so the survivors can't get it back.

  • Abbzy
    Abbzy Member Posts: 3,409

    There is many of them the greed is huge in DBD almost as salt, which is strange because nowdays everything is cheaper and with p100 you get acces to everything very fast.

    Like they couldnt see aura of droped items and especialy didnt loose any charges on them.

  • Abbzy
    Abbzy Member Posts: 3,409

    Well on indoors like larrys if you have bit of distance you can use them to get killer off you.

    They are best agsinst spirit because of sound they made and cover tracks of scratch marks deffinitely best item against spirit and very usefull against killers like nurse or some range killers to throw them off. Like all things they have their use even when its more limited but Im always so happy to get them in 2v8 when I face spirit and Im not playing scout who has iron will, they help you so much agaisnt spirit who is killer I dont like much because I hate playing against something I dont see and sounds arent what they used to be back in 2016 I would say you could hear survivors just by walking through grass or breathing but now thats thing of a past or you must run spunds on max and have good headphones with good hearing which isnt thing for me this kind of self torture.